Player Matchup

Medusa
Medusa
Gold II
SupportCarrysMe
Medusa
Gold II
Level 59
God Stats
2W - 2L
1,715 SR
Queue Stats
31W - 8L
1,965 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 59
1,715 SR
1,965 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 42
1,994 SR
1,786 MMR
Chronos
Chronos
Gold III
Zeltron6xBillion
Chronos
Gold III
Level 42
God Stats
9W - 4L
1,994 SR
Queue Stats
60W - 16L
1,786 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
3,217
1,072
590
1,887
618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
OlorunBakasuraSetKaliHe Bo

VS

Bans
Ah Muzen CabBellonaUllrSolIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 0
4,736
1,579
1,513
1,286
428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
2
2
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

590
Damage
1,513
1,887
Taken
1,286
618
Mitigated
428
308
Healing
828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
590
302
0
308
1,887
618
0
1,483
404
0
4,433
W
1,513
665
0
828
1,286
428
894
100
1,186
15,430
2,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

3,217
Gold Earned
4,736
9
Minions Killed
35
1
Camps Cleared
3
37,614
Distance Traveled
65,676
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,217
1,072
9
3
1
37,614
1
W
Chronos
4,736
1,579
35
12
3
65,676
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role