Player Matchup

Bellona
Bellona
Arnii_ramone99
Bellona
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 26L
1,474 Elo+
Party 1
Sol
Sol
Carobane
Sol
Level 121
God Stats
4W - 6L
1,479 SR
Queue Stats
35W - 42L
1,344 Elo+
Solo
Arachne
Arachne
MerI1n
Arachne
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 143L
1,398 Elo+
Party 1
Anhur
Anhur
Pigeoninthesky
Anhur
Level 129
God Stats
2W - 0L
1,284 SR
Queue Stats
49W - 43L
1,475 Elo+
Party 1
Baron Samedi
Baron Samedi
Pigonthefield
Baron Samedi
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 31L
1,522 Elo+
Party 1
Team Averages
Level 124
1,453 SR
1,443 Elo+

VS

Team Averages
Level 45
1,460 SR
1,413 Elo+
Anubis
Anubis
Barinka
Anubis
Level 22
God Stats
2W - 3L
1,514 SR
Queue Stats
2W - 4L
1,387 Elo+
Party 2
Cabrakan
Cabrakan
GigaChadADCarry
Cabrakan
Level 18
God Stats
5W - 3L
1,500 SR
Queue Stats
74W - 85L
1,496 Elo+
Solo
Izanami
Izanami
MySpOwN
Izanami
Level 138
God Stats
3W - 7L
1,285 SR
Queue Stats
25W - 39L
1,450 Elo+
Solo
Ra
Ra
RamboKeisari
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 62L
1,423 Elo+
Solo
Chaac
Chaac
SEBsenpai
Chaac
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 14
10,254
732
5,999
12,982
11,113
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
3 / 0 / 7
11,151
797
10,113
9,442
3,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
MerI1n
Arachne
18
2 / 0 / 9
11,000
786
6,530
11,931
4,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
5 / 1 / 4
11,542
824
8,344
7,977
3,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Pigonthefield
Baron Samedi
18
9 / 1 / 8
11,630
831
19,555
13,447
12,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Barinka
Anubis
17
0 / 3 / 0
9,411
672
7,816
10,702
5,415
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
15
1 / 4 / 0
8,761
626
5,687
13,391
9,372
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
MySpOwN
Izanami
14
0 / 5 / 0
8,621
616
1,998
13,281
5,211
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
1 / 6 / 1
9,921
709
9,624
12,802
5,553
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
SEBsenpai
Chaac
15
0 / 3 / 2
9,260
661
11,292
16,723
10,260
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
5
19
Kills
2
2
Deaths
21
42
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
0
14
7
L
Anubis
Barinka
Anubis
0
3
0
0
W
3
0
7
6.5
L
Cabrakan
1
4
0
0.25
W
Arachne
MerI1n
Arachne
2
0
9
6.5
L
Izanami
MySpOwN
Izanami
0
5
0
0
W
5
1
4
7
W
Baron Samedi
Pigonthefield
Baron Samedi
9
1
8
13
L
1
6
1
0.25
L
Chaac
SEBsenpai
Chaac
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,541
Damage
36,417
55,779
Taken
66,899
35,259
Mitigated
35,811
23,688
Healing
21,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,999
1,197
0
1,992
12,982
11,113
1,877
6,688
6,294
0
24,276
L
Anubis
Barinka
Anubis
7,816
550
0
3,783
10,702
5,415
583
4,903
5,597
45,836
0
W
10,113
1,523
0
4,417
9,442
3,306
5,413
4,042
5,400
53,014
0
L
Cabrakan
5,687
355
347
1,314
13,391
9,372
206
5,092
7,902
16,120
0
W
Arachne
MerI1n
Arachne
6,530
5,708
0
4,508
11,931
4,967
1,663
3,956
7,975
0
40,326
L
Izanami
MySpOwN
Izanami
1,998
899
446
1,317
13,281
5,211
400
7,582
5,228
0
19,544
W
8,344
2,921
0
1,698
7,977
3,368
3,363
3,681
4,296
0
33,171
W
Baron Samedi
Pigonthefield
Baron Samedi
19,555
1,264
4,622
6,451
13,447
12,505
596
4,760
8,687
37,075
0
L
9,624
236
3,123
2,834
12,802
5,553
0
6,556
5,882
46,169
0
L
Chaac
SEBsenpai
Chaac
11,292
882
0
8,194
16,723
10,260
0
3,823
12,521
0
40,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,577
Gold Earned
45,974
261
Minions Killed
282
0
Camps Cleared
0
1,514,763
Distance Traveled
1,316,068
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,254
732
31
2
0
346,356
2
L
Anubis
9,411
672
74
5
0
243,585
2
W
Sol
11,151
797
70
5
0
299,492
5
L
Cabrakan
8,761
626
27
2
0
263,449
2
W
Arachne
11,000
786
61
4
0
307,476
4
L
Izanami
8,621
616
33
2
0
248,223
1
W
Anhur
11,542
824
54
4
0
277,918
4
W
Baron Samedi
11,630
831
45
3
0
283,521
1
L
Ra
9,921
709
102
7
0
245,348
0
L
Chaac
9,260
661
46
3
0
315,463
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role