Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
April 18th Day
Anubis
Level 44
God Stats
3W - 1L
1,495 SR
Queue Stats
43W - 58L
1,798 Elo+
Solo
Tiamat
Tiamat
TonkaTrukCowboy
Tiamat
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,578 Elo+
Party 1
Ganesha
Ganesha
jlenamon13
Ganesha
Level 107
God Stats
4W - 3L
1,500 SR
Queue Stats
36W - 33L
1,500 Elo+
Party 1
Team Averages
Level 105
1,499 SR
1,575 Elo+

VS

Team Averages
Level 59
1,418 SR
1,460 Elo+
Ares
Ares
CrimsonRevanite
Ares
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,641 Elo+
Solo
Vamana
Vamana
DoomsdayD
Vamana
Level 102
God Stats
7W - 7L
1,293 SR
Queue Stats
93W - 96L
1,463 Elo+
Solo
Neith
Neith
MrMangKano
Neith
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 17L
1,146 Elo+
Solo
Kali
Kali
UsualCapybara84
Kali
Level 156
God Stats
0W - 2L
1,298 SR
Queue Stats
8W - 6L
1,393 Elo+
Solo
Kukulkan
Kukulkan
kakashifan123456
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
9 / 4 / 8
9,962
906
9,837
9,303
4,025
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
 
Chaac
16
6 / 3 / 9
9,812
892
17,231
11,922
7,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 7 / 2
8,631
785
9,155
9,278
4,404
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
4 / 4 / 6
8,924
811
6,690
8,362
4,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ganesha
jlenamon13
Ganesha
15
1 / 2 / 19
9,109
828
7,576
12,459
10,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 6
8,406
764
3,208
12,850
7,827
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Vamana
DoomsdayD
Vamana
16
5 / 4 / 6
9,100
827
8,998
13,003
8,199
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
15
5 / 2 / 8
8,685
790
13,349
7,812
2,506
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

18
8 / 2 / 5
10,205
928
14,236
13,553
6,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 10 / 7
7,465
679
857
11,998
2,754
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
52
26
Kills
20
20
Deaths
26
44
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
9
4
8
3.25
W
Chaac
 
Chaac
6
3
9
3.5
W
6
7
2
1
L
2
8
6
0.63
L
Vamana
DoomsdayD
Vamana
5
4
6
2
L
Neith
5
2
8
4.5
W
4
4
6
1.75
L
8
2
5
5.25
W
Ganesha
jlenamon13
Ganesha
1
2
19
5.25
L
0
10
7
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,489
Damage
40,648
51,324
Taken
59,216
31,110
Mitigated
27,342
12,544
Healing
9,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
9,837
5,356
0
712
9,303
4,025
2,656
618
8,685
0
34,168
W
Chaac
 
Chaac
17,231
4,048
0
5,293
11,922
7,431
845
494
11,428
0
36,971
W
9,155
524
0
1,436
9,278
4,404
832
1,141
8,137
22,298
0
L
3,208
607
0
1,250
12,850
7,827
0
7,515
5,181
9,242
0
L
Vamana
DoomsdayD
Vamana
8,998
4,579
0
2,285
13,003
8,199
545
3,709
8,898
0
24,715
L
Neith
13,349
4,170
0
1,594
7,812
2,506
0
1,761
5,794
0
24,031
W
6,690
1,101
0
1,250
8,362
4,551
515
397
7,965
31,477
0
L
14,236
8,231
0
4,109
13,553
6,056
0
4,694
8,520
0
42,318
W
Ganesha
jlenamon13
Ganesha
7,576
1,280
1,113
2,740
12,459
10,699
337
1,415
11,044
11,821
0
L
857
577
0
105
11,998
2,754
0
5,742
6,179
3,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,438
Gold Earned
43,861
196
Minions Killed
137
0
Camps Cleared
0
1,078,919
Distance Traveled
1,017,962
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,962
906
60
5
0
210,771
2
W
Chaac
9,812
892
58
5
0
258,042
3
W
Anubis
8,631
785
32
3
0
174,868
2
L
Ares
8,406
764
15
1
0
165,529
3
L
Vamana
9,100
827
36
3
0
205,081
0
L
Neith
8,685
790
24
2
0
197,767
1
W
Tiamat
8,924
811
46
4
0
209,975
1
L
Kali
10,205
928
56
5
0
246,523
3
W
Ganesha
9,109
828
0
0
0
225,263
1
L
Kukulkan
7,465
679
6
1
0
203,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role