Player Matchup

Sol
Sol
 
Sol
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Cabezadevaca
Tiamat
Level 29
God Stats
2W - 1L
1,716 SR
Queue Stats
4W - 2L
1,814 Elo+
Party 2
Hera
Hera
CoboltTurtle
Hera
Level 96
God Stats
3W - 1L
1,872 SR
Queue Stats
43W - 29L
1,536 Elo+
Party 1
Thor
Thor
Da Zebulon
Thor
Level 151
God Stats
7W - 1L
1,930 SR
Queue Stats
65W - 58L
1,563 Elo+
Party 1
Odin
Odin
Qmann
Odin
Level 132
God Stats
7W - 4L
1,668 SR
Queue Stats
23W - 27L
1,701 Elo+
Party 1
Team Averages
Level 99
1,737 SR
1,623 Elo+

VS

Team Averages
Level 42
1,500 SR
1,477 Elo+
He Bo
He Bo
 
He Bo
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Calvitosabroson
Tyr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 62L
1,476 Elo+
Solo
Olorun
Olorun
DaddyMunyayo
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 154L
1,413 Elo+
Solo
Ullr
Ullr
Exhedon
Ullr
Level 59
God Stats
15W - 20L
1,500 SR
Queue Stats
237W - 235L
1,455 Elo+
Solo
Medusa
Medusa
Ray760407
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
1 / 2 / 18
7,800
780
11,086
5,767
1,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
16
10 / 5 / 12
9,729
973
11,947
8,220
5,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
7 / 1 / 8
9,089
909
8,447
6,227
2,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
9 / 1 / 9
8,948
895
10,281
7,529
3,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Odin
Qmann
Odin
14
1 / 6 / 10
7,647
765
3,420
9,724
4,719
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
4 / 8 / 6
7,566
757
8,850
9,494
2,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 3
6,640
664
2,270
7,874
3,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
13
0 / 8 / 7
7,105
711
3,903
11,713
3,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ullr
Exhedon
Ullr
16
8 / 2 / 2
8,653
865
5,925
9,033
2,705
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Ray760407
Medusa
13
2 / 8 / 4
7,250
725
7,723
10,722
3,040
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
37
28
Kills
15
15
Deaths
28
57
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
2
18
5
L
He Bo
 
He Bo
4
8
6
0.88
W
Tiamat
10
5
12
3.2
L
1
2
3
1.25
W
7
1
8
11
W
9
1
9
13.5
L
Olorun
0
8
7
0.44
L
Ullr
Exhedon
Ullr
8
2
2
4.5
W
Odin
Qmann
Odin
1
6
10
1
L
Medusa
Ray760407
Medusa
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,181
Damage
28,671
37,467
Taken
48,836
17,188
Mitigated
15,460
4,894
Healing
5,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,086
3,287
0
1,052
5,767
1,577
498
1,783
3,902
16,889
0
L
He Bo
 
He Bo
8,850
41
112
478
9,494
2,515
0
5,458
3,916
19,741
0
W
Tiamat
11,947
500
0
940
8,220
5,324
163
2,294
5,756
24,949
0
L
2,270
871
188
1,355
7,874
3,973
0
5,398
2,362
0
6,566
W
8,447
1,822
0
740
6,227
2,252
1,705
1,569
4,658
31,853
0
W
10,281
3,002
0
742
7,529
3,316
776
2,822
4,707
0
26,999
L
Olorun
3,903
1,705
120
1,685
11,713
3,227
0
6,410
5,203
16,591
0
L
Ullr
Exhedon
Ullr
5,925
2,207
116
1,214
9,033
2,705
0
6,310
2,673
0
21,423
W
Odin
Qmann
Odin
3,420
356
0
1,420
9,724
4,719
36
4,285
5,439
0
20,312
L
Medusa
Ray760407
Medusa
7,723
2,886
0
504
10,722
3,040
0
7,418
3,202
0
16,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,213
Gold Earned
37,214
201
Minions Killed
140
0
Camps Cleared
0
1,034,103
Distance Traveled
903,831
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,800
780
29
3
0
201,113
0
L
He Bo
7,566
757
27
3
0
173,472
3
W
Tiamat
9,729
973
29
3
0
199,268
2
L
Tyr
6,640
664
14
1
0
201,863
2
W
Hera
9,089
909
58
6
0
212,218
1
W
Thor
8,948
895
44
4
0
224,742
4
L
Olorun
7,105
711
34
3
0
164,035
3
L
Ullr
8,653
865
33
3
0
202,125
0
W
Odin
7,647
765
41
4
0
196,762
1
L
Medusa
7,250
725
32
3
0
162,336
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role