Player Matchup

Ymir
Ymir
Platinum III
 
Ymir
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cerberus
Cerberus
Platinum III
IRunTreYFlex
Cerberus
Platinum III
Level 105
God Stats
17W - 2L
2,105 SR
Queue Stats
26W - 8L
2,056 MMR
Party 2
Bastet
Bastet
Gold II
LLETTERS
Bastet
Gold II
Level 155
God Stats
7W - 2L
1,862 SR
Queue Stats
25W - 11L
1,865 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,823 SR
1,807 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 156
1,596 SR
1,812 MMR
Olorun
Olorun
Gold V
DasDVizor
Olorun
Gold V
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
214W - 232L
1,716 MMR
Solo
Mulan
Mulan
Gold III
Molex16-
Mulan
Gold III
Level 151
God Stats
1W - 2L
1,789 SR
Queue Stats
53W - 49L
1,865 MMR
Party 1
Artio
Artio
Gold II
gypsynomad6
Artio
Gold II
Level 158
God Stats
3W - 3L
1,500 SR
Queue Stats
228W - 180L
1,854 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
3 / 4 / 10
10,227
731
7,940
16,380
15,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cerberus
IRunTreYFlex
Cerberus
14
3 / 1 / 11
9,886
706
8,665
14,402
11,722
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bastet
LLETTERS
Bastet
16
9 / 2 / 5
10,989
785
22,967
15,659
6,938
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bans
GilgameshFenrirThothGebCthulhu

VS

Bans
OdinScyllaSolPersephoneBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DasDVizor
Olorun
12
1 / 7 / 5
8,317
594
8,412
11,463
4,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
Molex16-
Mulan
13
4 / 4 / 3
9,410
672
15,595
18,910
20,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 4 / 5
8,978
641
6,491
17,636
15,190
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
15
Kills
7
7
Deaths
15
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
4
10
2
L
Olorun
DasDVizor
Olorun
1
7
5
0.5
W
Cerberus
IRunTreYFlex
Cerberus
3
1
11
8.5
W
Bastet
LLETTERS
Bastet
9
2
5
5.75
L
Mulan
Molex16-
Mulan
4
4
3
1.38
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,572
Damage
30,498
46,441
Taken
48,009
34,178
Mitigated
40,196
23,753
Healing
13,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,940
1,986
307
5,686
16,380
15,518
521
5,046
10,785
35,503
0
L
Olorun
DasDVizor
Olorun
8,412
3,071
927
1,383
11,463
4,525
0
4,100
7,363
32,092
2,898
W
Cerberus
IRunTreYFlex
Cerberus
8,665
1,131
803
9,366
14,402
11,722
678
4,637
9,542
21,125
0
W
Bastet
LLETTERS
Bastet
22,967
4,492
0
7,591
15,659
6,938
1,611
4,841
10,405
0
55,135
L
Mulan
Molex16-
Mulan
15,595
2,056
452
3,862
18,910
20,481
0
6,674
12,236
0
27,079
L
6,491
208
3,806
3,210
17,636
15,190
0
5,882
11,754
16,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,102
Gold Earned
26,705
148
Minions Killed
109
10
Camps Cleared
1
764,910
Distance Traveled
677,069
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,227
731
53
4
3
221,262
3
L
Olorun
8,317
594
64
5
1
197,912
4
W
Cerberus
9,886
706
37
3
3
255,972
3
W
Bastet
10,989
785
58
4
4
287,676
0
L
Mulan
9,410
672
28
2
0
222,763
0
L
Artio
8,978
641
17
1
0
256,394
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role