Player Matchup

Athena
Athena
Andmodeus
Athena
Level 85
God Stats
1W - 3L
1,359 SR
Queue Stats
6W - 7L
1,527 Elo+
Party 2
Pele
Pele
Cyskow
Pele
Level 44
God Stats
3W - 3L
1,613 SR
Queue Stats
4W - 5L
1,446 Elo+
Party 2
Medusa
Medusa
Fihiv123
Medusa
Level 72
God Stats
3W - 6L
1,555 SR
Queue Stats
6W - 8L
1,527 Elo+
Party 2
Merlin
Merlin
MoorBeton
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,344 Elo+
Party 2
Cthulhu
Cthulhu
ResoPL
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Team Averages
Level 51
1,505 SR
1,469 Elo+

VS

Team Averages
Level 69
1,384 SR
1,473 Elo+
Atlas
Atlas
AleVidal23
Atlas
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
157W - 145L
1,379 Elo+
Party 1
Tiamat
Tiamat
FastArow007
Tiamat
Level 42
God Stats
2W - 5L
1,169 SR
Queue Stats
35W - 37L
1,531 Elo+
Solo
Horus
Horus
Greensp
Horus
Level 69
God Stats
15W - 14L
1,493 SR
Queue Stats
298W - 279L
1,568 Elo+
Party 1
Olorun
Olorun
Spookyloki96
Olorun
Level 81
God Stats
7W - 2L
1,285 SR
Queue Stats
305W - 293L
1,357 Elo+
Party 1
Gilgamesh
Gilgamesh
leeduuc
Gilgamesh
Level 104
God Stats
4W - 6L
1,476 SR
Queue Stats
269W - 255L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Andmodeus
Athena
7
0 / 2 / 2
4,684
468
1,622
6,827
2,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Pele
Cyskow
Pele
10
1 / 2 / 0
5,639
564
3,437
6,693
1,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Fihiv123
Medusa
10
2 / 1 / 1
5,475
548
5,084
4,810
1,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
MoorBeton
Merlin
8
0 / 3 / 0
4,740
474
1,010
4,487
612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
ResoPL
Cthulhu
9
0 / 1 / 0
4,655
466
442
2,644
1,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
9
1 / 1 / 4
5,599
560
2,433
5,068
3,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
9
0 / 0 / 3
5,538
554
2,131
4,306
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Greensp
Horus
12
7 / 0 / 1
6,917
692
7,218
6,422
2,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
9
0 / 2 / 0
5,396
540
2,002
4,113
1,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
leeduuc
Gilgamesh
12
1 / 0 / 1
7,065
707
958
3,427
1,502
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
3
Kills
9
9
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Atlas
1
1
4
3
L
Athena
Andmodeus
Athena
0
2
2
0.5
L
Pele
Cyskow
Pele
1
2
0
0.5
W
Tiamat
0
0
3
1.5
L
Medusa
Fihiv123
Medusa
2
1
1
2.5
W
Horus
Greensp
Horus
7
0
1
7.5
L
Merlin
MoorBeton
Merlin
0
3
0
0
L
Cthulhu
ResoPL
Cthulhu
0
1
0
0
W
Olorun
0
2
0
0
W
Gilgamesh
leeduuc
Gilgamesh
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,595
Damage
14,742
25,461
Taken
23,336
7,855
Mitigated
10,756
5,634
Healing
5,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
2,433
735
0
876
5,068
3,629
248
763
4,249
14,355
0
L
Athena
Andmodeus
Athena
1,622
218
0
890
6,827
2,591
0
2,397
4,430
8,088
0
L
Pele
Cyskow
Pele
3,437
599
0
2,409
6,693
1,810
294
1,508
5,185
0
35,039
W
Tiamat
2,131
75
0
1,208
4,306
1,681
96
311
3,927
21,736
0
L
Medusa
Fihiv123
Medusa
5,084
1,999
0
1,911
4,810
1,203
0
1,655
3,155
0
31,459
W
Horus
Greensp
Horus
7,218
2,917
0
1,286
6,422
2,378
0
857
5,551
0
45,050
L
Merlin
MoorBeton
Merlin
1,010
0
0
250
4,487
612
407
665
3,822
17,613
0
L
Cthulhu
ResoPL
Cthulhu
442
28
0
174
2,644
1,639
0
0
2,644
15,974
0
W
Olorun
2,002
1,125
153
1,040
4,113
1,566
0
563
3,550
26,042
5,026
W
Gilgamesh
leeduuc
Gilgamesh
958
75
0
941
3,427
1,502
0
316
2,985
0
38,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,193
Gold Earned
30,515
245
Minions Killed
315
0
Camps Cleared
0
967,848
Distance Traveled
1,003,171
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,599
560
11
1
0
187,597
3
L
Athena
4,684
468
16
2
0
184,966
2
L
Pele
5,639
564
80
8
0
234,883
2
W
Tiamat
5,538
554
53
5
0
201,687
2
L
Medusa
5,475
548
64
6
0
189,462
4
W
Horus
6,917
692
83
8
0
229,626
4
L
Merlin
4,740
474
46
5
0
177,982
2
L
Cthulhu
4,655
466
39
4
0
180,555
1
W
Olorun
5,396
540
72
7
0
174,069
4
W
Gilgamesh
7,065
707
96
10
0
210,192
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role