Player Matchup

Gilgamesh
Gilgamesh
Caukmeatalpha
Gilgamesh
Level 133
God Stats
5W - 0L
1,500 SR
Queue Stats
25W - 22L
1,689 Elo+
Party 2
Bastet
Bastet
Demolisher5620
Bastet
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
330W - 244L
1,852 Elo+
Party 1
Atlas
Atlas
MR DeRP mAnn
Atlas
Level 121
God Stats
12W - 13L
1,513 SR
Queue Stats
487W - 468L
1,759 Elo+
Solo
Chang'e
Chang'e
MrKleinclacker
Chang'e
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
22W - 12L
1,689 Elo+
Party 2
Apollo
Apollo
SmallEyesPen
Apollo
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,810 Elo+
Party 1
Team Averages
Level 105
1,503 SR
1,760 Elo+

VS

Team Averages
Level 132
1,401 SR
1,482 Elo+
Jormungandr
Jormungandr
LongozvB
Jormungandr
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 38L
1,595 Elo+
Party 3
Artemis
Artemis
SprucePrism
Artemis
Level 146
God Stats
3W - 3L
1,500 SR
Queue Stats
166W - 167L
1,751 Elo+
Solo
Nemesis
Nemesis
kNight0Wl_323
Nemesis
Level 142
God Stats
2W - 4L
1,297 SR
Queue Stats
172W - 154L
1,416 Elo+
Solo
Hel
Hel
pengr99
Hel
Level 127
God Stats
5W - 8L
1,257 SR
Queue Stats
128W - 124L
1,145 Elo+
Solo
Gilgamesh
Gilgamesh
tigrebotanico
Gilgamesh
Level 106
God Stats
3W - 7L
1,450 SR
Queue Stats
206W - 224L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Caukmeatalpha
Gilgamesh
12
4 / 0 / 1
6,959
696
5,929
6,239
4,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
7 / 0 / 0
6,771
677
7,352
6,439
1,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 2 / 3
5,467
547
3,478
8,134
3,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 1 / 2
6,604
660
6,554
4,869
1,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
9
0 / 4 / 3
5,648
565
3,614
7,684
1,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LongozvB
Jormungandr
8
3 / 1 / 2
5,448
545
5,930
8,874
5,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
SprucePrism
Artemis
10
2 / 2 / 3
5,832
583
5,375
5,895
1,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
10
0 / 5 / 0
5,392
539
2,624
8,447
2,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hel
9
0 / 3 / 3
5,224
522
2,910
6,861
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
tigrebotanico
Gilgamesh
9
2 / 3 / 0
5,304
530
1,932
7,076
2,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
14
Kills
7
7
Deaths
14
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Caukmeatalpha
Gilgamesh
4
0
1
4.5
W
7
0
0
7
L
Jormungandr
LongozvB
Jormungandr
3
1
2
4
W
0
2
3
0.75
W
3
1
2
4
W
Apollo
0
4
3
0.38
L
Artemis
SprucePrism
Artemis
2
2
3
1.75
L
Nemesis
0
5
0
0
L
Hel
0
3
3
0.5
L
Gilgamesh
tigrebotanico
Gilgamesh
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,927
Damage
18,771
33,365
Taken
37,153
13,305
Mitigated
13,022
16,247
Healing
13,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Caukmeatalpha
Gilgamesh
5,929
1,990
0
2,830
6,239
4,999
0
0
6,239
0
35,808
W
7,352
2,286
0
4,063
6,439
1,828
0
1,907
4,430
0
35,485
L
Jormungandr
LongozvB
Jormungandr
5,930
2,436
346
2,252
8,874
5,085
0
3,843
5,031
29,264
0
W
3,478
1,529
209
2,792
8,134
3,518
0
3,267
4,729
16,493
0
W
6,554
1,016
689
2,666
4,869
1,482
64
2,075
2,794
35,850
0
W
Apollo
3,614
1,938
0
2,998
7,684
1,478
0
1,591
5,997
0
25,114
L
Artemis
SprucePrism
Artemis
5,375
2,155
0
2,332
5,895
1,465
0
951
4,944
0
30,461
L
Nemesis
2,624
816
0
2,998
8,447
2,490
0
0
8,447
0
27,374
L
Hel
2,910
255
499
2,504
6,861
1,741
0
3,190
3,671
25,836
0
L
Gilgamesh
tigrebotanico
Gilgamesh
1,932
272
0
2,164
7,076
2,241
0
2,048
5,028
0
21,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,449
Gold Earned
27,200
291
Minions Killed
282
0
Camps Cleared
0
1,027,701
Distance Traveled
987,545
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,959
696
56
6
0
200,001
3
W
Bastet
6,771
677
67
7
0
251,775
5
L
Jormungandr
5,448
545
41
4
0
186,376
2
W
Atlas
5,467
547
25
3
0
195,044
4
W
Chang'e
6,604
660
79
8
0
193,681
2
W
Apollo
5,648
565
64
6
0
187,200
3
L
Artemis
5,832
583
64
6
0
183,173
3
L
Nemesis
5,392
539
71
7
0
204,898
1
L
Hel
5,224
522
54
5
0
197,924
4
L
Gilgamesh
5,304
530
52
5
0
215,174
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role