Player Matchup

Zeus
Zeus
Bushogoma_R
Zeus
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 81L
1,532 Elo+
Party 2
Nike
Nike
Demon-_-Jester
Nike
Level 65
God Stats
8W - 12L
1,265 SR
Queue Stats
60W - 83L
1,444 Elo+
Party 2
Heimdallr
Heimdallr
EliotCanCope
Heimdallr
Level 69
God Stats
7W - 4L
1,500 SR
Queue Stats
75W - 93L
1,566 Elo+
Party 3
Mercury
Mercury
Mr Mr4320
Mercury
Level 69
God Stats
1W - 2L
1,734 SR
Queue Stats
48W - 52L
1,739 Elo+
Party 3
Cthulhu
Cthulhu
UB_Grizz2050
Cthulhu
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
222W - 233L
1,359 Elo+
Party 2
Team Averages
Level 80
1,500 SR
1,528 Elo+

VS

Team Averages
Level 105
1,573 SR
1,535 Elo+
Cernunnos
Cernunnos
IVibeyI
Cernunnos
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 109L
1,484 Elo+
Party 1
Khepri
Khepri
MrYuriGagarin
Khepri
Level 76
God Stats
2W - 0L
1,644 SR
Queue Stats
8W - 7L
1,807 Elo+
Solo
Vulcan
Vulcan
Senpai_saiyan
Vulcan
Level 125
God Stats
2W - 1L
1,723 SR
Queue Stats
123W - 145L
1,434 Elo+
Party 1
Chang'e
Chang'e
jaluvisi
Chang'e
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
523W - 601L
1,449 Elo+
Solo
Hun Batz
Hun Batz
zachstrike1509
Hun Batz
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 43L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,340
534
3,735
3,959
1,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 4 / 1
5,193
519
4,787
7,229
2,972
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
EliotCanCope
Heimdallr
7
0 / 2 / 0
4,224
422
1,427
4,731
1,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Mr Mr4320
Mercury
9
3 / 2 / 0
5,630
563
2,964
5,967
1,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
UB_Grizz2050
Cthulhu
7
0 / 3 / 1
4,755
476
2,375
5,505
2,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
IVibeyI
Cernunnos
12
3 / 0 / 1
6,865
687
4,073
5,709
1,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 6
6,198
620
1,345
2,226
1,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 0 / 1
6,464
646
5,412
3,475
1,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
jaluvisi
Chang'e
10
4 / 2 / 1
5,965
597
4,953
8,392
3,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
9
0 / 2 / 4
5,605
561
2,711
6,637
2,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
11
12
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
1
4
1
0.38
L
Heimdallr
EliotCanCope
Heimdallr
0
2
0
0
W
Cernunnos
IVibeyI
Cernunnos
3
0
1
3.5
L
Mercury
Mr Mr4320
Mercury
3
2
0
1.5
W
1
0
6
4
W
3
0
1
3.5
L
Cthulhu
UB_Grizz2050
Cthulhu
0
3
1
0.17
W
Chang'e
jaluvisi
Chang'e
4
2
1
2.25
W
Hun Batz
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,288
Damage
18,494
27,391
Taken
26,439
9,183
Mitigated
9,784
4,565
Healing
11,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,735
513
0
734
3,959
1,164
0
2,435
1,298
28,517
0
L
4,787
232
0
1,192
7,229
2,972
0
3,804
2,931
0
23,204
L
Heimdallr
EliotCanCope
Heimdallr
1,427
608
0
849
4,731
1,044
0
1,319
3,330
0
11,862
W
Cernunnos
IVibeyI
Cernunnos
4,073
2,841
0
2,615
5,709
1,925
579
671
5,038
0
50,905
L
Mercury
Mr Mr4320
Mercury
2,964
1,217
0
354
5,967
1,623
0
1,277
4,604
0
26,036
W
1,345
288
1,883
609
2,226
1,548
140
823
1,403
8,940
0
W
5,412
1,221
0
375
3,475
1,116
0
1,582
1,723
31,028
4,453
L
Cthulhu
UB_Grizz2050
Cthulhu
2,375
235
80
1,356
5,505
2,380
0
1,601
3,886
15,617
0
W
Chang'e
jaluvisi
Chang'e
4,953
182
501
4,682
8,392
3,051
401
1,413
6,881
23,495
0
W
Hun Batz
2,711
787
0
390
6,637
2,144
305
1,289
5,284
0
29,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,142
Gold Earned
31,097
213
Minions Killed
292
0
Camps Cleared
0
1,004,405
Distance Traveled
999,431
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,340
534
66
7
0
202,248
0
L
Nike
5,193
519
52
5
0
194,869
0
L
Heimdallr
4,224
422
21
2
0
184,196
1
W
Cernunnos
6,865
687
90
9
0
215,374
1
L
Mercury
5,630
563
52
5
0
224,026
6
W
Khepri
6,198
620
26
3
0
218,953
1
W
Vulcan
6,464
646
75
8
0
195,209
4
L
Cthulhu
4,755
476
22
2
0
199,066
2
W
Chang'e
5,965
597
42
4
0
159,603
3
W
Hun Batz
5,605
561
59
6
0
210,292
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role