Player Matchup

King Arthur
King Arthur
Chrayz
King Arthur
Level 100
God Stats
3W - 7L
1,741 SR
Queue Stats
215W - 211L
1,750 Elo+
Solo
Scylla
Scylla
ErronBLK
Scylla
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Serqet
Serqet
FredzS
Serqet
Level 148
God Stats
0W - 3L
1,500 SR
Queue Stats
23W - 26L
1,658 Elo+
Party 1
Sylvanus
Sylvanus
KaO68
Sylvanus
Level 31
God Stats
7W - 5L
1,839 SR
Queue Stats
508W - 560L
1,552 Elo+
Solo
Anhur
Anhur
legans
Anhur
Level 28
God Stats
1W - 4L
1,456 SR
Queue Stats
6W - 10L
1,658 Elo+
Party 1
Team Averages
Level 68
1,607 SR
1,624 Elo+

VS

Team Averages
Level 66
1,495 SR
1,473 Elo+
Hachiman
Hachiman
NOOBGUK
Hachiman
Level 29
God Stats
8W - 12L
1,369 SR
Queue Stats
371W - 294L
1,493 Elo+
Party 2
Kali
Kali
RevuRaps
Kali
Level 43
God Stats
9W - 4L
1,437 SR
Queue Stats
58W - 44L
1,398 Elo+
Solo
Ymir
Ymir
Solenuy
Ymir
Level 103
God Stats
128W - 87L
1,646 SR
Queue Stats
361W - 293L
1,517 Elo+
Party 2
Vulcan
Vulcan
Tesalo
Vulcan
Level 36
God Stats
8W - 2L
1,711 SR
Queue Stats
21W - 27L
1,465 Elo+
Solo
Chaac
Chaac
auflppv
Chaac
Level 118
God Stats
5W - 8L
1,311 SR
Queue Stats
414W - 355L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chrayz
King Arthur
14
0 / 6 / 0
8,615
431
6,876
15,536
12,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
ErronBLK
Scylla
15
0 / 5 / 0
8,791
440
4,377
8,586
2,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
FredzS
Serqet
16
0 / 3 / 1
9,277
464
3,439
13,828
5,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
KaO68
Sylvanus
13
0 / 4 / 4
7,850
393
8,316
14,087
11,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
legans
Anhur
17
7 / 4 / 0
10,293
515
12,782
15,535
5,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
NOOBGUK
Hachiman
17
2 / 4 / 5
10,494
525
7,252
12,550
2,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kali
18
4 / 1 / 6
11,265
563
8,081
13,223
5,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
Solenuy
Ymir
16
3 / 1 / 10
10,524
526
7,427
12,931
13,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Vulcan
Tesalo
Vulcan
19
8 / 1 / 2
12,334
617
13,576
7,866
2,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
auflppv
Chaac
18
5 / 0 / 8
11,424
571
11,409
14,612
14,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
53
7
Kills
22
22
Deaths
7
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Chrayz
King Arthur
0
6
0
0
L
Scylla
ErronBLK
Scylla
0
5
0
0
L
Serqet
FredzS
Serqet
0
3
1
0.17
L
Sylvanus
KaO68
Sylvanus
0
4
4
0.5
W
Hachiman
NOOBGUK
Hachiman
2
4
5
1.13
W
Kali
4
1
6
7
W
Ymir
Solenuy
Ymir
3
1
10
8
W
Vulcan
Tesalo
Vulcan
8
1
2
9
W
Chaac
auflppv
Chaac
5
0
8
9
L
Anhur
legans
Anhur
7
4
0
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,790
Damage
47,745
67,572
Taken
61,182
37,834
Mitigated
37,952
19,528
Healing
23,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Chrayz
King Arthur
6,876
468
0
2,558
15,536
12,438
0
4,273
10,400
5,484
44,782
L
Scylla
ErronBLK
Scylla
4,377
329
0
0
8,586
2,963
0
4,243
4,089
57,025
0
L
Serqet
FredzS
Serqet
3,439
849
0
5,810
13,828
5,417
0
3,585
10,072
0
65,449
L
Sylvanus
KaO68
Sylvanus
8,316
2,278
1,960
4,571
14,087
11,289
185
6,590
7,371
25,586
7,092
W
Hachiman
NOOBGUK
Hachiman
7,252
3,625
0
5,133
12,550
2,882
184
1,652
10,855
0
72,239
W
Kali
8,081
4,910
0
3,419
13,223
5,024
0
1,274
11,913
0
78,408
W
Ymir
Solenuy
Ymir
7,427
1,010
71
2,868
12,931
13,780
0
5,106
7,623
40,131
0
W
Vulcan
Tesalo
Vulcan
13,576
3,232
0
2,183
7,866
2,254
1,222
2,146
4,569
90,362
0
W
Chaac
auflppv
Chaac
11,409
1,168
46
9,417
14,612
14,012
402
2,380
11,457
7,517
63,743
L
Anhur
legans
Anhur
12,782
5,392
0
4,629
15,535
5,727
657
3,101
12,131
0
70,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,826
Gold Earned
56,041
538
Minions Killed
630
0
Camps Cleared
0
1,754,634
Distance Traveled
1,939,287
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,615
431
104
5
0
331,625
3
L
Scylla
8,791
440
125
6
0
351,651
3
L
Serqet
9,277
464
130
7
0
406,876
5
L
Sylvanus
7,850
393
52
3
0
314,625
4
W
Hachiman
10,494
525
123
6
0
329,585
4
W
Kali
11,265
563
123
6
0
474,362
2
W
Ymir
10,524
526
64
3
0
375,283
6
W
Vulcan
12,334
617
167
8
0
417,860
0
W
Chaac
11,424
571
153
8
0
342,197
3
L
Anhur
10,293
515
127
6
0
349,857
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role