Player Matchup

Ares
Ares
Bronze III
CaptainLD
Ares
Bronze III
Level 158
God Stats
15W - 6L
1,675 SR
Queue Stats
67W - 57L
1,499 MMR
Party 1
Achilles
Achilles
Bronze III
Remaincurly
Achilles
Bronze III
Level 115
God Stats
7W - 13L
1,708 SR
Queue Stats
64W - 61L
1,500 MMR
Solo
Sol
Sol
Bronze III
Thetrueheimdall
Sol
Bronze III
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 32L
1,500 MMR
Party 1
Chernobog
Chernobog
Bronze III
cremeween
Chernobog
Bronze III
Level 63
God Stats
3W - 2L
1,500 SR
Queue Stats
22W - 30L
1,474 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
下雨天丶的夜
Tsukuyomi
Silver II
Level 149
God Stats
2W - 1L
1,829 SR
Queue Stats
13W - 11L
1,475 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 128
1,642 SR
1,490 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 99
1,600 SR
1,490 MMR
Thor
Thor
Bronze III
Aléjandrö
Thor
Bronze III
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 14L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
Arthur6051
Bacchus
Bronze III
Level 39
God Stats
3W - 4L
1,500 SR
Queue Stats
118W - 114L
1,494 MMR
Party 2
Anhur
Anhur
Silver IV
DSS90062
Anhur
Silver IV
Level 76
God Stats
2W - 6L
1,755 SR
Queue Stats
249W - 242L
1,419 MMR
Party 2
Scylla
Scylla
Bronze III
edgar920111
Scylla
Bronze III
Level 157
God Stats
12W - 12L
1,742 SR
Queue Stats
46W - 39L
1,535 MMR
Solo
Athena
Athena
Bronze III
sleeperspy
Athena
Bronze III
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
4 / 0 / 7
10,945
521
8,370
16,269
16,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
Remaincurly
Achilles
18
3 / 1 / 7
11,840
564
10,870
14,697
13,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
7 / 1 / 7
14,050
669
28,775
14,883
4,554
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chernobog
cremeween
Chernobog
17
3 / 5 / 8
11,111
529
6,202
12,681
4,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
7 / 4 / 2
12,164
579
18,390
16,329
5,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
LokiMulanBastetCliodhna

VS

Bans
GilgameshGebAtlasCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 5
10,251
488
9,547
21,033
6,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
Arthur6051
Bacchus
16
2 / 3 / 2
9,925
473
10,269
19,421
20,268
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
DSS90062
Anhur
17
1 / 6 / 2
10,062
479
7,595
19,825
5,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
17
5 / 4 / 2
10,745
512
15,454
10,694
3,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
sleeperspy
Athena
12
0 / 6 / 2
7,928
378
3,136
19,417
14,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
24
24
Kills
11
11
Deaths
24
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
5
5
1.1
L
Bacchus
Arthur6051
Bacchus
2
3
2
1
W
Ares
4
0
7
7.5
L
Anhur
DSS90062
Anhur
1
6
2
0.33
W
Achilles
Remaincurly
Achilles
3
1
7
6.5
W
7
1
7
10.5
W
Chernobog
cremeween
Chernobog
3
5
8
1.4
L
Scylla
5
4
2
1.5
L
Athena
sleeperspy
Athena
0
6
2
0.17
W
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,607
Damage
46,001
74,859
Taken
90,390
44,206
Mitigated
48,989
28,910
Healing
20,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,547
1,424
395
5,359
21,033
6,291
0
8,489
12,428
0
69,445
L
Bacchus
Arthur6051
Bacchus
10,269
793
0
5,433
19,421
20,268
0
6,458
12,248
55,017
0
W
Ares
8,370
414
682
3,286
16,269
16,024
185
7,824
8,207
18,390
0
L
Anhur
DSS90062
Anhur
7,595
3,936
0
4,966
19,825
5,012
0
10,368
9,398
0
77,131
W
Achilles
Remaincurly
Achilles
10,870
2,156
1,296
5,313
14,697
13,729
454
6,263
8,296
0
66,965
W
28,775
12,635
0
9,725
14,883
4,554
4,156
2,786
11,877
142,231
2,455
W
Chernobog
cremeween
Chernobog
6,202
3,770
0
2,985
12,681
4,332
1,745
6,721
5,736
0
81,737
L
Scylla
15,454
1,254
0
349
10,694
3,179
0
4,003
6,649
81,144
0
L
Athena
sleeperspy
Athena
3,136
614
955
2,559
19,417
14,239
0
7,123
12,157
14,037
0
W
18,390
3,760
0
5,623
16,329
5,567
528
4,483
11,529
0
99,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,110
Gold Earned
48,911
638
Minions Killed
560
0
Camps Cleared
0
2,156,804
Distance Traveled
1,886,392
28
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,251
488
123
6
0
373,748
2
L
Bacchus
9,925
473
107
5
0
379,491
2
W
Ares
10,945
521
14
1
0
460,533
7
L
Anhur
10,062
479
140
7
0
318,617
5
W
Achilles
11,840
564
143
7
0
442,186
9
W
Sol
14,050
669
195
9
0
409,374
2
W
Chernobog
11,111
529
141
7
0
402,199
8
L
Scylla
10,745
512
168
8
0
375,557
3
L
Athena
7,928
378
22
1
0
438,979
9
W
Tsukuyomi
12,164
579
145
7
0
442,512
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role