Player Matchup

Freya
Freya
Gingerninja20
Freya
Level 101
God Stats
1W - 0L
1,719 SR
Queue Stats
11W - 16L
1,292 Elo+
Solo
Thanatos
Thanatos
Plop_Loggin
Thanatos
Level 121
God Stats
1W - 0L
1,715 SR
Queue Stats
2W - 1L
1,464 Elo+
Party 1
Medusa
Medusa
RubyMatthews
Medusa
Level 97
God Stats
5W - 2L
1,636 SR
Queue Stats
144W - 115L
1,375 Elo+
Solo
Geb
Geb
fishman426
Geb
Level 148
God Stats
2W - 1L
1,589 SR
Queue Stats
2W - 1L
1,464 Elo+
Party 1
Gilgamesh
Gilgamesh
xXChubblesXx
Gilgamesh
Level 120
God Stats
4W - 6L
1,285 SR
Queue Stats
80W - 77L
1,351 Elo+
Solo
Team Averages
Level 117
1,589 SR
1,389 Elo+

VS

Team Averages
Level 130
1,501 SR
1,377 Elo+
Sylvanus
Sylvanus
Life_is_Peachy96
Sylvanus
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,197 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Not Jxsh
Morgan Le Fay
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,382 Elo+
Solo
Horus
Horus
SteveAnitaaSmith
Horus
Level 135
God Stats
0W - 3L
1,192 SR
Queue Stats
4W - 11L
1,197 Elo+
Party 2
Charybdis
Charybdis
Vicarious Klr
Charybdis
Level 134
God Stats
4W - 3L
1,703 SR
Queue Stats
6W - 6L
1,605 Elo+
Solo
Cliodhna
Cliodhna
xUNCLE TATEx
Cliodhna
Level 158
God Stats
8W - 5L
1,608 SR
Queue Stats
222W - 222L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 8
11,294
807
9,384
10,610
4,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
Plop_Loggin
Thanatos
19
8 / 2 / 12
11,898
850
11,342
13,210
6,464
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Medusa
20
14 / 2 / 6
12,742
910
22,129
15,334
8,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 2 / 20
12,031
859
10,825
19,950
20,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
xXChubblesXx
Gilgamesh
19
3 / 2 / 21
11,656
833
19,463
16,235
13,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 4
10,050
718
12,380
17,853
21,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Not Jxsh
Morgan Le Fay
17
2 / 8 / 5
10,087
721
11,762
17,582
6,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
1 / 7 / 6
9,129
652
4,890
20,243
24,083
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
Vicarious Klr
Charybdis
16
1 / 6 / 2
9,494
678
10,293
13,141
5,718
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
xUNCLE TATEx
Cliodhna
16
4 / 6 / 2
9,702
693
13,855
14,926
5,573
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
29
30
Kills
10
10
Deaths
30
67
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
2
8
3
L
2
3
4
1.33
L
Morgan Le Fay
Not Jxsh
Morgan Le Fay
2
8
5
0.56
W
Thanatos
Plop_Loggin
Thanatos
8
2
12
7
W
Medusa
14
2
6
8.5
L
1
7
6
0.57
L
Charybdis
Vicarious Klr
Charybdis
1
6
2
0.33
W
3
2
20
6.5
L
Cliodhna
xUNCLE TATEx
Cliodhna
4
6
2
0.83
W
Gilgamesh
xXChubblesXx
Gilgamesh
3
2
21
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,143
Damage
53,180
75,339
Taken
83,745
53,922
Mitigated
62,761
33,281
Healing
24,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,384
2,840
0
2,874
10,610
4,850
2,814
2,578
7,946
40,278
2,793
L
12,380
3,870
4,410
6,571
17,853
21,153
0
4,457
13,001
33,386
0
L
Morgan Le Fay
Not Jxsh
Morgan Le Fay
11,762
404
108
1,438
17,582
6,234
0
3,610
13,331
31,307
0
W
Thanatos
Plop_Loggin
Thanatos
11,342
3,252
0
10,856
13,210
6,464
857
4,955
8,101
0
36,597
W
Medusa
22,129
10,887
734
5,011
15,334
8,054
5,911
6,616
8,512
0
53,206
L
4,890
1,716
4,599
5,510
20,243
24,083
0
4,775
15,006
885
10,872
L
Charybdis
Vicarious Klr
Charybdis
10,293
3,210
0
149
13,141
5,718
213
2,800
9,766
0
42,697
W
10,825
689
3,899
5,700
19,950
20,991
223
5,938
13,786
16,700
0
L
Cliodhna
xUNCLE TATEx
Cliodhna
13,855
1,678
141
1,685
14,926
5,573
34
3,615
10,966
0
32,483
W
Gilgamesh
xXChubblesXx
Gilgamesh
19,463
5,394
0
4,207
16,235
13,563
993
3,715
12,332
0
53,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,621
Gold Earned
48,462
260
Minions Killed
206
0
Camps Cleared
0
1,633,211
Distance Traveled
1,240,859
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
11,294
807
70
5
0
274,850
0
L
Sylvanus
10,050
718
35
3
0
199,806
0
L
Morgan Le Fay
10,087
721
33
2
0
255,387
1
W
Thanatos
11,898
850
47
3
0
359,279
1
W
Medusa
12,742
910
80
6
0
324,925
1
L
Horus
9,129
652
18
1
0
265,029
4
L
Charybdis
9,494
678
74
5
0
235,590
2
W
Geb
12,031
859
8
1
0
340,520
0
L
Cliodhna
9,702
693
46
3
0
285,047
4
W
Gilgamesh
11,656
833
55
4
0
333,637
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role