Player Matchup

Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver I
Cypruus
Cthulhu
Silver I
Level 125
God Stats
1W - 3L
1,379 SR
Queue Stats
23W - 44L
1,632 MMR
Solo
Medusa
Medusa
Gold V
Quantum5103
Medusa
Gold V
Level 128
God Stats
2W - 4L
1,500 SR
Queue Stats
54W - 51L
1,638 MMR
Solo
Pele
Pele
Silver I
Wabbitzz
Pele
Silver I
Level 56
God Stats
3W - 3L
1,501 SR
Queue Stats
88W - 86L
1,593 MMR
Solo
Agni
Agni
Gold III
ºHorcrux
Agni
Gold III
Level 123
God Stats
16W - 9L
1,739 SR
Queue Stats
450W - 419L
1,639 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 104
1,524 SR
1,601 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,561 SR
1,613 MMR
Charybdis
Charybdis
Silver I
 
Charybdis
Silver I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold IV
Azyrian
Thoth
Gold IV
Level 159
God Stats
29W - 14L
1,975 SR
Queue Stats
239W - 237L
1,659 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
Comintex
Gilgamesh
Silver I
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 17L
1,641 MMR
Solo
Serqet
Serqet
Gold V
Lucharizard
Serqet
Gold V
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 58L
1,633 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold V
Paradox
Tsukuyomi
Gold V
Level 160
God Stats
1W - 1L
1,327 SR
Queue Stats
202W - 186L
1,633 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 5 / 1
6,499
464
4,649
12,795
9,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
Cypruus
Cthulhu
12
0 / 2 / 1
6,686
478
2,714
9,306
5,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
13
1 / 6 / 0
7,756
554
5,684
10,495
1,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
12
0 / 5 / 1
6,608
472
4,208
12,122
3,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Agni
11
1 / 2 / 2
6,398
457
7,254
11,476
3,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AchillesCamazotz

VS

Bans
BastetAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
3 / 0 / 9
9,506
679
7,299
8,861
2,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thoth
Azyrian
Thoth
15
4 / 1 / 3
9,460
676
10,469
5,734
2,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Comintex
Gilgamesh
16
1 / 1 / 2
9,575
684
8,129
10,266
7,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
14
5 / 1 / 8
9,028
645
9,088
13,968
14,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tsukuyomi
Paradox
Tsukuyomi
15
7 / 1 / 7
9,596
685
7,902
8,169
3,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
49
4
Kills
20
20
Deaths
4
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
5
1
0.5
W
Charybdis
 
Charybdis
3
0
9
7.5
W
Thoth
Azyrian
Thoth
4
1
3
5.5
W
Gilgamesh
Comintex
Gilgamesh
1
1
2
2
L
Cthulhu
Cypruus
Cthulhu
0
2
1
0.25
W
Serqet
5
1
8
9
W
Tsukuyomi
Paradox
Tsukuyomi
7
1
7
10.5
L
Medusa
1
6
0
0.17
L
Pele
0
5
1
0.1
L
Agni
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,509
Damage
42,887
56,194
Taken
46,998
24,046
Mitigated
29,718
10,406
Healing
17,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,649
897
0
1,878
12,795
9,239
0
4,198
8,253
240
11,852
W
Charybdis
 
Charybdis
7,299
2,973
0
6,218
8,861
2,095
2,926
191
8,670
0
66,243
W
Thoth
Azyrian
Thoth
10,469
567
94
1,700
5,734
2,101
630
2,586
3,148
73,020
0
W
Gilgamesh
Comintex
Gilgamesh
8,129
2,612
0
4,067
10,266
7,343
0
2,664
7,602
0
66,630
L
Cthulhu
Cypruus
Cthulhu
2,714
560
118
1,815
9,306
5,919
0
0
8,896
35,578
0
W
Serqet
9,088
1,558
0
2,558
13,968
14,993
0
3,450
10,518
0
22,485
W
Tsukuyomi
Paradox
Tsukuyomi
7,902
1,296
0
3,016
8,169
3,186
54
1,223
6,658
0
59,848
L
Medusa
5,684
2,891
0
2,852
10,495
1,876
0
0
10,495
0
53,547
L
Pele
4,208
862
0
1,313
12,122
3,594
0
948
11,098
0
48,308
L
Agni
7,254
438
0
2,430
11,476
3,418
0
5,323
5,763
32,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,947
Gold Earned
47,165
367
Minions Killed
509
0
Camps Cleared
0
1,384,063
Distance Traveled
1,572,590
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,499
464
13
1
0
293,789
3
W
Charybdis
9,506
679
126
9
0
283,863
4
W
Thoth
9,460
676
125
9
0
288,139
4
W
Gilgamesh
9,575
684
122
9
0
310,926
5
L
Cthulhu
6,686
478
97
7
0
282,832
3
W
Serqet
9,028
645
30
2
0
329,274
1
W
Tsukuyomi
9,596
685
106
8
0
360,388
2
L
Medusa
7,756
554
111
8
0
226,509
4
L
Pele
6,608
472
92
7
0
290,161
6
L
Agni
6,398
457
54
4
0
290,772
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role