Player Matchup

Ymir
Ymir
Platinum IV
 
Ymir
Platinum IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Platinum IV
IRunTreYFlex
Cerberus
Platinum IV
Level 105
God Stats
17W - 2L
2,026 SR
Queue Stats
26W - 8L
1,980 MMR
Party 1
Cliodhna
Cliodhna
Gold III
LLETTERS
Cliodhna
Gold III
Level 155
God Stats
8W - 1L
1,804 SR
Queue Stats
25W - 11L
1,789 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,776 SR
1,757 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 146
1,581 SR
1,763 MMR
Mercury
Mercury
Gold II
LousseEnEsti
Mercury
Gold II
Level 159
God Stats
62W - 49L
1,544 SR
Queue Stats
415W - 393L
1,669 MMR
Party 2
Agni
Agni
Platinum V
LoussePasLousse
Agni
Platinum V
Level 149
God Stats
4W - 2L
1,500 SR
Queue Stats
461W - 433L
1,776 MMR
Party 2
Neith
Neith
Gold II
R3pathe
Neith
Gold II
Level 129
God Stats
11W - 9L
1,700 SR
Queue Stats
263W - 214L
1,844 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
3 / 3 / 11
12,080
755
8,291
26,475
30,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cerberus
IRunTreYFlex
Cerberus
16
5 / 4 / 10
11,985
749
7,595
23,123
27,438
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cliodhna
LLETTERS
Cliodhna
18
7 / 5 / 7
12,443
778
13,234
15,985
6,491
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
GilgameshBastetGebArtioThoth

VS

Bans
FenrirCabrakanPersephoneAresSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
LousseEnEsti
Mercury
14
3 / 8 / 5
10,377
649
9,104
17,226
16,521
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
4 / 4 / 8
10,978
686
24,923
8,909
3,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
R3pathe
Neith
15
5 / 4 / 6
10,974
686
22,500
13,297
5,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
31
15
Kills
12
12
Deaths
16
28
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
3
11
2.83
W
Cerberus
IRunTreYFlex
Cerberus
5
4
10
2.5
W
Cliodhna
LLETTERS
Cliodhna
7
5
7
2.1
L
Mercury
LousseEnEsti
Mercury
3
8
5
0.69
L
4
4
8
2
L
Neith
R3pathe
Neith
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,120
Damage
56,527
65,583
Taken
39,432
64,180
Mitigated
25,360
18,987
Healing
4,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,291
938
1,523
8,273
26,475
30,251
278
10,525
15,950
37,200
0
W
Cerberus
IRunTreYFlex
Cerberus
7,595
341
1,406
4,841
23,123
27,438
456
8,263
14,860
20,328
0
W
Cliodhna
LLETTERS
Cliodhna
13,234
2,174
0
2,944
15,985
6,491
1,428
6,719
9,266
0
59,263
L
Mercury
LousseEnEsti
Mercury
9,104
3,293
257
921
17,226
16,521
843
6,564
10,662
0
24,155
L
24,923
2,128
0
160
8,909
3,172
572
4,077
4,832
50,656
0
L
Neith
R3pathe
Neith
22,500
7,882
142
2,828
13,297
5,667
1,178
5,536
7,761
0
50,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,508
Gold Earned
32,329
187
Minions Killed
152
7
Camps Cleared
8
895,988
Distance Traveled
855,694
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,080
755
45
3
3
290,029
4
W
Cerberus
11,985
749
47
3
0
303,028
3
W
Cliodhna
12,443
778
95
6
4
302,931
0
L
Mercury
10,377
649
31
2
1
296,155
2
L
Agni
10,978
686
67
4
5
288,029
3
L
Neith
10,974
686
54
3
2
271,510
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role