Player Matchup

Yemoja
Yemoja
GandulfTG
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
HorniOnMain
Nu Wa
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,500 Elo+
Party 3
Thanatos
Thanatos
PaarthX
Thanatos
Level 77
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 18L
1,500 Elo+
Party 3
Hachiman
Hachiman
Salvoraa
Hachiman
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
p0p0aglatici
Ao Kuang
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 18L
1,500 Elo+
Party 3
Team Averages
Level 51
1,500 SR
1,500 Elo+

VS

Team Averages
Level 61
1,543 SR
1,662 Elo+
Mercury
Mercury
Chasham
Mercury
Level 69
God Stats
4W - 3L
1,714 SR
Queue Stats
49W - 54L
1,512 Elo+
Party 2
Ullr
Ullr
DankFrank00
Ullr
Level 49
God Stats
3W - 3L
1,500 SR
Queue Stats
266W - 235L
2,039 Elo+
Party 1
Nike
Nike
Nishnibbles
Nike
Level 48
God Stats
3W - 0L
1,500 SR
Queue Stats
29W - 35L
1,191 Elo+
Party 2
Sol
Sol
TheFrostyJuan
Sol
Level 103
God Stats
4W - 3L
1,500 SR
Queue Stats
214W - 185L
1,668 Elo+
Party 1
Fafnir
Fafnir
thefrostyaust
Fafnir
Level 37
God Stats
5W - 6L
1,500 SR
Queue Stats
178W - 155L
1,900 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
GandulfTG
Yemoja
7
0 / 4 / 2
5,342
411
2,466
9,558
5,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 5 / 2
7,059
543
5,953
7,241
1,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
PaarthX
Thanatos
11
3 / 5 / 0
6,588
507
4,332
11,866
3,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
Salvoraa
Hachiman
7
1 / 8 / 0
4,883
376
3,140
9,232
1,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ao Kuang
p0p0aglatici
Ao Kuang
14
2 / 2 / 1
8,234
633
6,448
10,895
4,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Chasham
Mercury
14
6 / 1 / 8
8,785
676
5,940
8,443
3,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
10 / 1 / 6
9,034
695
10,608
9,199
3,338
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 1 / 1
8,038
618
5,539
8,619
5,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 1 / 7
9,260
712
9,936
7,585
2,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 3 / 13
7,914
609
3,940
9,120
9,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
59
7
Kills
24
24
Deaths
7
5
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Mercury
Chasham
Mercury
6
1
8
10
W
10
1
6
13
L
Yemoja
GandulfTG
Yemoja
0
4
2
0.25
L
1
5
2
0.4
W
2
1
1
2.5
L
Thanatos
PaarthX
Thanatos
3
5
0
0.6
L
Hachiman
Salvoraa
Hachiman
1
8
0
0.13
W
5
1
7
8.5
L
Ao Kuang
p0p0aglatici
Ao Kuang
2
2
1
1.25
W
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,339
Damage
35,963
48,792
Taken
42,966
16,065
Mitigated
23,767
17,662
Healing
9,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Chasham
Mercury
5,940
2,756
0
488
8,443
3,020
335
1,767
6,548
0
66,942
W
10,608
3,814
0
1,807
9,199
3,338
392
1,617
7,456
0
68,806
L
Yemoja
GandulfTG
Yemoja
2,466
1,125
283
1,003
9,558
5,285
0
2,288
7,270
7,130
0
L
5,953
814
0
1,279
7,241
1,370
0
5,210
1,989
33,085
0
W
5,539
1,670
38
1,988
8,619
5,668
0
4,998
2,984
0
44,336
L
Thanatos
PaarthX
Thanatos
4,332
1,086
0
7,638
11,866
3,480
0
2,234
9,632
0
30,664
L
Hachiman
Salvoraa
Hachiman
3,140
1,875
0
1,311
9,232
1,553
0
2,271
6,919
0
12,627
W
9,936
4,148
0
3,503
7,585
2,324
957
3,137
4,280
63,751
0
L
Ao Kuang
p0p0aglatici
Ao Kuang
6,448
1,222
0
6,148
10,895
4,377
0
896
9,458
38,253
0
W
3,940
778
111
1,520
9,120
9,417
0
2,173
6,831
10,512
6,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,106
Gold Earned
43,031
262
Minions Killed
466
0
Camps Cleared
0
1,166,483
Distance Traveled
1,404,176
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,785
676
107
8
0
334,164
3
W
Ullr
9,034
695
123
9
0
249,038
0
L
Yemoja
5,342
411
9
1
0
222,110
1
L
Nu Wa
7,059
543
78
6
0
229,276
4
W
Nike
8,038
618
103
8
0
264,516
4
L
Thanatos
6,588
507
67
5
0
248,403
1
L
Hachiman
4,883
376
20
2
0
220,472
0
W
Sol
9,260
712
106
8
0
287,914
5
L
Ao Kuang
8,234
633
88
7
0
246,222
4
W
Fafnir
7,914
609
27
2
0
268,544
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role