Player Matchup

Nemesis
Nemesis
Laquanda5306
Nemesis
Level 89
God Stats
3W - 5L
1,500 SR
Queue Stats
264W - 320L
1,479 Elo+
Party 1
Nu Wa
Nu Wa
Plushywig162189
Nu Wa
Level 104
God Stats
28W - 29L
1,563 SR
Queue Stats
140W - 142L
1,484 Elo+
Solo
Geb
Geb
TheGooseNeck
Geb
Level 62
God Stats
3W - 4L
1,500 SR
Queue Stats
113W - 150L
1,403 Elo+
Party 1
Achilles
Achilles
WillyNoSquilly
Achilles
Level 116
God Stats
11W - 13L
1,475 SR
Queue Stats
149W - 168L
1,361 Elo+
Solo
Medusa
Medusa
eastthompson
Medusa
Level 100
God Stats
7W - 6L
1,669 SR
Queue Stats
191W - 173L
1,779 Elo+
Solo
Team Averages
Level 94
1,542 SR
1,501 Elo+

VS

Team Averages
Level 82
1,444 SR
1,406 Elo+
Merlin
Merlin
AbsolutehZero
Merlin
Level 120
God Stats
12W - 7L
1,254 SR
Queue Stats
327W - 356L
1,414 Elo+
Solo
Xing Tian
Xing Tian
Bulkygibbon96
Xing Tian
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Izanami
Izanami
CrystalKingpin
Izanami
Level 86
God Stats
0W - 2L
1,468 SR
Queue Stats
1W - 5L
1,286 Elo+
Solo
Nemesis
Nemesis
Iamindura
Nemesis
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 81L
1,527 Elo+
Solo
Vamana
Vamana
wthacupcake
Vamana
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Laquanda5306
Nemesis
11
2 / 0 / 3
6,637
553
3,464
7,043
1,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 0 / 2
7,901
658
7,738
6,335
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 2 / 5
6,507
542
2,848
8,206
4,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Achilles
12
0 / 0 / 0
6,927
577
3,190
5,073
3,920
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Medusa
12
5 / 1 / 2
7,346
612
6,566
5,805
1,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,278
523
4,523
4,527
1,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
Bulkygibbon96
Xing Tian
8
0 / 0 / 3
5,527
461
1,964
5,394
3,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 6 / 1
5,869
489
3,619
8,520
1,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Iamindura
Nemesis
11
2 / 3 / 0
6,587
549
3,725
8,877
2,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
11
0 / 0 / 0
6,460
538
2,321
6,363
2,847
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
11
Kills
3
3
Deaths
11
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Xing Tian
Bulkygibbon96
Xing Tian
0
0
3
1.5
L
1
6
1
0.25
L
Nemesis
Iamindura
Nemesis
2
3
0
0.67
W
Nemesis
Laquanda5306
Nemesis
2
0
3
3.5
W
4
0
2
5
W
0
2
5
1.25
W
Achilles
0
0
0
0
W
Medusa
5
1
2
6
L
Vamana
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,806
Damage
16,152
32,462
Taken
33,681
13,242
Mitigated
10,825
8,953
Healing
6,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,523
242
0
746
4,527
1,122
0
2,697
1,690
46,428
0
L
Xing Tian
Bulkygibbon96
Xing Tian
1,964
262
0
342
5,394
3,036
0
2,056
3,204
11,534
0
L
3,619
2,285
0
779
8,520
1,492
0
945
7,557
0
34,510
L
Nemesis
Iamindura
Nemesis
3,725
1,842
0
1,014
8,877
2,328
0
3,523
5,166
0
42,889
W
Nemesis
Laquanda5306
Nemesis
3,464
1,727
0
1,642
7,043
1,829
0
891
6,152
0
37,808
W
7,738
953
68
1,668
6,335
1,475
161
3,255
3,080
58,344
0
W
2,848
622
436
1,903
8,206
4,400
222
1,385
6,821
17,039
0
W
Achilles
3,190
730
0
1,249
5,073
3,920
0
0
5,073
0
38,014
W
Medusa
6,566
2,302
0
1,987
5,805
1,618
700
956
4,849
0
50,421
L
Vamana
2,321
135
0
3,149
6,363
2,847
0
791
5,478
0
32,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,318
Gold Earned
30,721
414
Minions Killed
343
0
Camps Cleared
0
1,187,783
Distance Traveled
1,144,450
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,278
523
89
7
0
229,664
5
L
Xing Tian
5,527
461
22
2
0
217,014
0
L
Izanami
5,869
489
69
6
0
198,546
2
L
Nemesis
6,587
549
78
7
0
251,671
6
W
Nemesis
6,637
553
76
6
0
279,893
0
W
Nu Wa
7,901
658
121
10
0
222,387
5
W
Geb
6,507
542
27
2
0
260,708
5
W
Achilles
6,927
577
96
8
0
186,351
6
W
Medusa
7,346
612
94
8
0
238,444
5
L
Vamana
6,460
538
85
7
0
247,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role