Player Matchup

Bellona
Bellona
Gold IV
BruhJustDontHelp
Bellona
Gold IV
Level 159
God Stats
4W - 2L
1,500 SR
Queue Stats
66W - 48L
1,794 MMR
Party 2
Cliodhna
Cliodhna
Gold IV
HokageBharles
Cliodhna
Gold IV
Level 147
God Stats
2W - 3L
1,760 SR
Queue Stats
65W - 46L
1,794 MMR
Party 2
Cerberus
Cerberus
Gold IV
Nick_nap
Cerberus
Gold IV
Level 148
God Stats
5W - 11L
1,500 SR
Queue Stats
374W - 368L
1,726 MMR
Solo
Nu Wa
Nu Wa
Gold IV
PepitoFlorez
Nu Wa
Gold IV
Level 158
God Stats
170W - 112L
1,705 SR
Queue Stats
281W - 271L
1,734 MMR
Solo
Heimdallr
Heimdallr
Platinum V
ThaChickenBandit
Heimdallr
Platinum V
Level 121
God Stats
156W - 166L
1,644 SR
Queue Stats
465W - 456L
1,693 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 147
1,622 SR
1,748 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,613 SR
1,749 MMR
Sobek
Sobek
Gold I
IOGunny
Sobek
Gold I
Level 104
God Stats
3W - 4L
1,731 SR
Queue Stats
258W - 261L
1,755 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold III
Phrendly
Tsukuyomi
Gold III
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 27L
1,679 MMR
Solo
Xbalanque
Xbalanque
Gold V
Shamrockroll
Xbalanque
Gold V
Level 156
God Stats
17W - 19L
1,503 SR
Queue Stats
143W - 125L
1,771 MMR
Solo
Sol
Sol
Silver I
ooo Saint
Sol
Silver I
Level 139
God Stats
5W - 3L
1,841 SR
Queue Stats
115W - 115L
1,662 MMR
Solo
Osiris
Osiris
Platinum III
spacaz-
Osiris
Platinum III
Level 137
God Stats
18W - 13L
1,488 SR
Queue Stats
155W - 128L
1,879 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 2
9,990
714
9,634
10,528
12,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cliodhna
HokageBharles
Cliodhna
14
3 / 1 / 4
8,219
587
7,519
9,995
3,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Nick_nap
Cerberus
12
1 / 0 / 6
7,873
562
8,260
12,689
9,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 3 / 3
8,784
627
15,042
7,739
2,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
15
4 / 1 / 1
9,120
651
7,237
9,076
3,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
Ah Muzen CabZeusGebAtlas

VS

Bans
MulanAthenaArtioBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
IOGunny
Sobek
10
1 / 3 / 1
6,530
466
3,991
15,135
10,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tsukuyomi
Phrendly
Tsukuyomi
12
1 / 6 / 1
7,427
531
4,998
12,240
7,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
Shamrockroll
Xbalanque
12
0 / 3 / 1
7,072
505
5,994
9,930
1,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
0 / 4 / 1
7,164
512
7,988
10,809
2,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Osiris
spacaz-
Osiris
14
4 / 1 / 0
8,343
596
7,997
13,916
8,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
17
Kills
6
6
Deaths
17
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
1
2
7
W
Cliodhna
HokageBharles
Cliodhna
3
1
4
5
L
Sobek
IOGunny
Sobek
1
3
1
0.5
W
Cerberus
Nick_nap
Cerberus
1
0
6
4
W
3
3
3
1.5
L
Tsukuyomi
Phrendly
Tsukuyomi
1
6
1
0.25
L
Xbalanque
Shamrockroll
Xbalanque
0
3
1
0.17
W
Heimdallr
4
1
1
4.5
L
0
4
1
0.13
L
Osiris
spacaz-
Osiris
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,692
Damage
30,968
50,027
Taken
62,030
31,836
Mitigated
31,297
18,760
Healing
19,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,634
3,244
0
2,315
10,528
12,955
0
723
9,021
207
71,116
W
Cliodhna
HokageBharles
Cliodhna
7,519
959
0
4,202
9,995
3,381
0
3,459
6,285
0
55,609
L
Sobek
IOGunny
Sobek
3,991
415
203
6,197
15,135
10,957
0
6,757
8,116
16,406
0
W
Cerberus
Nick_nap
Cerberus
8,260
476
0
5,989
12,689
9,734
0
3,425
9,138
31,910
589
W
15,042
5,939
0
1,794
7,739
2,366
554
3,410
4,125
62,862
0
L
Tsukuyomi
Phrendly
Tsukuyomi
4,998
1,193
0
2,196
12,240
7,277
0
1,747
10,403
0
34,416
L
Xbalanque
Shamrockroll
Xbalanque
5,994
1,874
0
2,311
9,930
1,933
1,320
1,592
8,246
0
52,032
W
Heimdallr
7,237
2,942
0
4,460
9,076
3,400
0
424
8,652
0
72,727
L
7,988
2,657
0
5,033
10,809
2,517
0
6,404
4,194
62,444
0
L
Osiris
spacaz-
Osiris
7,997
2,916
0
3,707
13,916
8,613
24
5,582
8,151
0
60,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,986
Gold Earned
36,536
577
Minions Killed
432
0
Camps Cleared
0
1,468,080
Distance Traveled
1,458,291
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,990
714
159
11
0
292,646
1
W
Cliodhna
8,219
587
94
7
0
346,921
3
L
Sobek
6,530
466
16
1
0
301,211
3
W
Cerberus
7,873
562
82
6
0
296,001
6
W
Nu Wa
8,784
627
105
8
0
261,805
4
L
Tsukuyomi
7,427
531
70
5
0
281,471
1
L
Xbalanque
7,072
505
102
7
0
263,160
0
W
Heimdallr
9,120
651
137
10
0
270,707
3
L
Sol
7,164
512
140
10
0
261,931
4
L
Osiris
8,343
596
104
7
0
350,518
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role