Player Matchup

Sol
Sol
Gold V
Jyren
Sol
Gold V
Level 154
God Stats
6W - 1L
1,715 SR
Queue Stats
14W - 14L
1,587 MMR
Party 1
Achilles
Achilles
Silver I
N00ah
Achilles
Silver I
Level 106
God Stats
4W - 2L
1,500 SR
Queue Stats
102W - 74L
1,527 MMR
Party 1
Ares
Ares
Silver I
SpaghettiBandit
Ares
Silver I
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 7L
1,527 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,572 SR
1,547 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,673 SR
1,682 MMR
Fenrir
Fenrir
Silver II
 
Fenrir
Silver II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold III
CandyNuts
Chang'e
Gold III
Level 121
God Stats
2W - 2L
1,715 SR
Queue Stats
9W - 7L
1,821 MMR
Solo
Neith
Neith
Gold V
InvictusMx
Neith
Gold V
Level 106
God Stats
4W - 4L
1,803 SR
Queue Stats
11W - 27L
1,724 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Jyren
Sol
17
3 / 5 / 10
12,342
686
17,113
12,439
7,053
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
N00ah
Achilles
18
10 / 3 / 6
14,749
819
19,103
24,246
32,470
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 2 / 13
12,142
675
11,544
19,043
26,472
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Bans
BastetMulanArtioGebAh Muzen Cab

VS

Bans
GilgameshOdinGuan YuHorusAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
6 / 7 / 4
12,665
704
16,406
26,085
22,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
CandyNuts
Chang'e
17
3 / 5 / 7
12,053
670
13,507
16,309
5,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Neith
17
1 / 4 / 6
11,703
650
12,977
16,179
6,380
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
27
16
Kills
10
10
Deaths
16
29
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
7
4
1.14
L
Chang'e
CandyNuts
Chang'e
3
5
7
1.3
L
Neith
1
4
6
1
W
Sol
Jyren
Sol
3
5
10
1.6
W
Achilles
N00ah
Achilles
10
3
6
4.33
W
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,760
Damage
42,890
55,728
Taken
58,573
65,995
Mitigated
34,081
13,535
Healing
20,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
16,406
6,435
0
6,817
26,085
22,029
1,194
11,751
14,334
0
29,876
L
Chang'e
CandyNuts
Chang'e
13,507
1,003
5,350
5,649
16,309
5,672
1,106
7,909
8,400
40,230
0
L
Neith
12,977
4,051
0
2,750
16,179
6,380
1,095
8,381
7,798
0
57,854
W
Sol
Jyren
Sol
17,113
4,673
0
3,387
12,439
7,053
2,270
3,796
8,210
62,738
4,625
W
Achilles
N00ah
Achilles
19,103
5,721
286
6,205
24,246
32,470
609
6,003
17,704
0
54,430
W
11,544
287
0
3,657
19,043
26,472
275
3,997
14,691
28,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,233
Gold Earned
36,421
172
Minions Killed
160
6
Camps Cleared
9
1,015,578
Distance Traveled
993,918
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,665
704
29
2
2
319,768
4
L
Chang'e
12,053
670
60
3
5
343,546
3
L
Neith
11,703
650
71
4
2
330,604
5
W
Sol
12,342
686
105
6
4
320,639
5
W
Achilles
14,749
819
53
3
1
363,400
3
W
Ares
12,142
675
14
1
1
331,539
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role