Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Gompi
Arachne
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,821 Elo+
Solo
Achilles
Achilles
IStealBuffs
Achilles
Level 158
God Stats
4W - 1L
1,541 SR
Queue Stats
35W - 27L
1,568 Elo+
Party 1
Baron Samedi
Baron Samedi
slashface19
Baron Samedi
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 78L
1,296 Elo+
Party 1
Team Averages
Level 150
1,508 SR
1,537 Elo+

VS

Team Averages
Level 127
1,606 SR
1,513 Elo+
Atlas
Atlas
CorqΩ
Atlas
Level 129
God Stats
1W - 2L
1,735 SR
Queue Stats
458W - 424L
1,385 Elo+
Solo
Thoth
Thoth
DoctorBalls
Thoth
Level 108
God Stats
3W - 5L
1,517 SR
Queue Stats
114W - 121L
1,607 Elo+
Solo
Nox
Nox
PerfectHealing
Nox
Level 127
God Stats
5W - 20L
1,566 SR
Queue Stats
178W - 180L
1,500 Elo+
Solo
Anhur
Anhur
UpTillSunrise
Anhur
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
143W - 56L
1,475 Elo+
Solo
Loki
Loki
teddybear10005
Loki
Level 125
God Stats
5W - 6L
1,715 SR
Queue Stats
376W - 381L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
4 / 0 / 4
7,538
838
5,011
5,389
1,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
 
Morgan Le Fay
13
0 / 2 / 7
6,828
759
4,984
6,350
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
Gompi
Arachne
14
5 / 1 / 3
7,276
808
7,873
7,969
2,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
IStealBuffs
Achilles
13
1 / 1 / 5
6,880
764
5,156
7,736
5,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
slashface19
Baron Samedi
13
1 / 0 / 4
7,309
812
2,286
5,643
3,486
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
CorqΩ
Atlas
12
0 / 3 / 2
6,209
690
5,655
8,768
5,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 2 / 3
6,661
740
6,554
4,465
1,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 1 / 2
6,215
691
3,362
3,133
1,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 1
6,086
676
2,018
3,419
923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 4 / 0
6,364
707
4,548
8,134
3,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
11
Kills
4
4
Deaths
11
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
0
4
6
W
Morgan Le Fay
 
Morgan Le Fay
0
2
7
1.75
L
Atlas
CorqΩ
Atlas
0
3
2
0.33
L
1
2
3
1.25
W
Arachne
Gompi
Arachne
5
1
3
6.5
W
Achilles
IStealBuffs
Achilles
1
1
5
3.5
L
0
1
2
1
L
1
1
1
1.5
W
Baron Samedi
slashface19
Baron Samedi
1
0
4
3
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,310
Damage
22,137
33,087
Taken
27,919
15,162
Mitigated
12,424
13,344
Healing
4,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,011
2,848
0
2,968
5,389
1,656
909
1,841
3,472
0
31,763
W
Morgan Le Fay
 
Morgan Le Fay
4,984
299
181
1,772
6,350
2,017
454
3,851
2,428
22,344
0
L
Atlas
CorqΩ
Atlas
5,655
1,845
189
1,243
8,768
5,710
0
3,743
5,025
13,239
0
L
6,554
130
0
525
4,465
1,485
0
962
3,503
29,759
0
W
Arachne
Gompi
Arachne
7,873
5,066
0
2,139
7,969
2,958
35
3,316
4,468
0
16,616
W
Achilles
IStealBuffs
Achilles
5,156
1,004
0
2,116
7,736
5,045
344
4,230
3,477
0
14,863
L
3,362
178
0
342
3,133
1,062
0
573
2,560
17,747
0
L
2,018
935
0
984
3,419
923
0
829
2,590
0
7,303
W
Baron Samedi
slashface19
Baron Samedi
2,286
455
1,982
2,186
5,643
3,486
121
2,333
3,200
13,494
0
L
4,548
1,196
0
1,376
8,134
3,244
0
1,163
6,971
0
11,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,831
Gold Earned
31,535
174
Minions Killed
160
0
Camps Cleared
0
943,768
Distance Traveled
848,603
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,538
838
65
7
0
178,392
2
W
Morgan Le Fay
6,828
759
48
5
0
185,085
4
L
Atlas
6,209
690
20
2
0
190,504
3
L
Thoth
6,661
740
69
8
0
191,528
1
W
Arachne
7,276
808
26
3
0
206,217
3
W
Achilles
6,880
764
18
2
0
192,908
0
L
Nox
6,215
691
33
4
0
162,815
1
L
Anhur
6,086
676
18
2
0
125,696
3
W
Baron Samedi
7,309
812
17
2
0
181,166
0
L
Loki
6,364
707
20
2
0
178,060
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role