Player Matchup

Ne Zha
Ne Zha
Dakker
Ne Zha
Level 148
God Stats
4W - 4L
1,285 SR
Queue Stats
251W - 254L
1,453 Elo+
Solo
He Bo
He Bo
SatinTiger
He Bo
Level 144
God Stats
3W - 1L
1,500 SR
Queue Stats
303W - 321L
1,390 Elo+
Solo
Khepri
Khepri
jigsawjones4
Khepri
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
145W - 146L
1,843 Elo+
Solo
Hercules
Hercules
mags933
Hercules
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
406W - 461L
1,395 Elo+
Solo
Izanami
Izanami
yOzzy456
Izanami
Level 128
God Stats
6W - 5L
1,500 SR
Queue Stats
639W - 681L
1,399 Elo+
Solo
Team Averages
Level 133
1,457 SR
1,496 Elo+

VS

Team Averages
Level 111
1,547 SR
1,536 Elo+
Nu Wa
Nu Wa
Downtownbaby
Nu Wa
Level 154
God Stats
9W - 5L
1,500 SR
Queue Stats
260W - 240L
1,434 Elo+
Solo
Mulan
Mulan
KNIGHTREAVER778
Mulan
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 43L
1,415 Elo+
Solo
Nemesis
Nemesis
Smelanorrr
Nemesis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,751 Elo+
Party 1
Fenrir
Fenrir
SnartyBooseGumps
Fenrir
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 16L
1,572 Elo+
Party 1
Xing Tian
Xing Tian
mxblack318
Xing Tian
Level 153
God Stats
11W - 10L
1,733 SR
Queue Stats
520W - 511L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dakker
Ne Zha
20
8 / 6 / 11
12,552
785
21,149
15,033
7,686
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
20
12 / 5 / 13
13,178
824
24,434
13,436
7,159
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
18
1 / 4 / 19
10,709
669
14,567
17,851
21,340
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hercules
mags933
Hercules
17
0 / 6 / 23
11,452
716
11,783
25,421
35,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
yOzzy456
Izanami
20
7 / 2 / 17
12,315
770
21,496
14,791
7,950
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 9
12,594
787
25,996
13,632
4,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 4 / 12
10,919
682
10,504
22,152
13,456
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Smelanorrr
Nemesis
18
5 / 6 / 10
11,576
724
10,135
19,539
7,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

20
7 / 5 / 11
11,874
742
14,609
29,386
14,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
mxblack318
Xing Tian
15
1 / 8 / 9
10,571
661
7,344
21,111
21,935
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
74
28
Kills
23
23
Deaths
28
83
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Dakker
Ne Zha
8
6
11
2.25
L
7
5
9
2.3
L
3
4
12
2.25
W
He Bo
12
5
13
3.7
L
Nemesis
Smelanorrr
Nemesis
5
6
10
1.67
L
7
5
11
2.5
W
Khepri
1
4
19
2.63
W
Hercules
mags933
Hercules
0
6
23
1.92
L
Xing Tian
mxblack318
Xing Tian
1
8
9
0.69
W
Izanami
yOzzy456
Izanami
7
2
17
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,429
Damage
68,588
86,532
Taken
105,820
79,901
Mitigated
62,613
26,324
Healing
37,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Dakker
Ne Zha
21,149
4,598
2,080
3,001
15,033
7,686
802
6,086
8,567
0
46,622
L
25,996
5,064
1,831
2,490
13,632
4,670
946
3,839
9,793
54,595
0
L
10,504
931
928
7,910
22,152
13,456
166
8,945
13,207
335
24,674
W
He Bo
24,434
4,641
1,577
2,375
13,436
7,159
1,576
6,546
6,661
39,731
0
L
Nemesis
Smelanorrr
Nemesis
10,135
3,468
3,889
4,896
19,539
7,710
266
7,980
11,559
0
18,002
L
14,609
5,706
1,155
10,808
29,386
14,842
510
12,028
17,358
0
21,462
W
Khepri
14,567
562
1,272
1,009
17,851
21,340
406
5,648
11,781
32,467
0
W
Hercules
mags933
Hercules
11,783
2,563
1,268
10,103
25,421
35,766
528
9,170
15,266
2,102
21,627
L
Xing Tian
mxblack318
Xing Tian
7,344
472
1,810
2,140
21,111
21,935
0
6,755
14,356
17,540
0
W
Izanami
yOzzy456
Izanami
21,496
12,458
1,310
2,329
14,791
7,950
2,358
4,970
9,457
0
54,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,206
Gold Earned
57,534
191
Minions Killed
153
0
Camps Cleared
0
1,379,862
Distance Traveled
1,279,991
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,552
785
35
2
0
309,598
2
L
Nu Wa
12,594
787
63
4
0
234,599
0
L
Mulan
10,919
682
26
2
0
285,751
3
W
He Bo
13,178
824
39
2
0
243,738
1
L
Nemesis
11,576
724
35
2
0
269,792
0
L
Fenrir
11,874
742
17
1
0
259,387
3
W
Khepri
10,709
669
31
2
0
284,910
5
W
Hercules
11,452
716
19
1
0
287,881
3
L
Xing Tian
10,571
661
12
1
0
230,462
3
W
Izanami
12,315
770
67
4
0
253,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role