Player Matchup

Cliodhna
Cliodhna
GAMBIT_SLAVIK
Cliodhna
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 74L
1,462 Elo+
Party 3
Chaac
Chaac
Killary_Xeno
Chaac
Level 30
God Stats
1W - 1L
1,699 SR
Queue Stats
11W - 17L
1,481 Elo+
Solo
Zhong Kui
Zhong Kui
Would_exeDIZ
Zhong Kui
Level 14
God Stats
1W - 2L
1,261 SR
Queue Stats
223W - 248L
1,442 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
shegazy-z
Ah Muzen Cab
Level 107
God Stats
14W - 16L
1,817 SR
Queue Stats
287W - 371L
1,532 Elo+
Party 2
Bacchus
Bacchus
sherif_tarek96
Bacchus
Level 45
God Stats
7W - 13L
1,338 SR
Queue Stats
163W - 246L
1,396 Elo+
Party 2
Team Averages
Level 50
1,523 SR
1,463 Elo+

VS

Team Averages
Level 91
1,620 SR
1,586 Elo+
Janus
Janus
Adiel0_0
Janus
Level 116
God Stats
3W - 4L
1,531 SR
Queue Stats
60W - 49L
1,633 Elo+
Party 1
Susano
Susano
CooCooBirdy
Susano
Level 26
God Stats
2W - 0L
1,800 SR
Queue Stats
5W - 4L
1,648 Elo+
Party 1
Fenrir
Fenrir
Qwozy-_-
Fenrir
Level 104
God Stats
6W - 2L
1,715 SR
Queue Stats
63W - 58L
1,540 Elo+
Party 1
Sol
Sol
crackhead1031
Sol
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,553 Elo+
Party 1
Skadi
Skadi
pardon_relatif
Skadi
Level 110
God Stats
143W - 134L
1,552 SR
Queue Stats
233W - 256L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
GAMBIT_SLAVIK
Cliodhna
11
1 / 4 / 2
6,789
485
3,759
10,283
2,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 6 / 1
7,709
551
7,489
13,980
7,800
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
Would_exeDIZ
Zhong Kui
12
0 / 5 / 0
6,877
491
2,108
9,154
5,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
shegazy-z
Ah Muzen Cab
11
1 / 2 / 0
6,421
459
4,331
7,897
2,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 3 / 1
6,547
468
3,409
9,884
10,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Adiel0_0
Janus
15
5 / 0 / 6
8,966
640
6,061
4,191
1,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
15
4 / 0 / 9
8,507
608
8,772
8,650
3,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
Qwozy-_-
Fenrir
13
7 / 4 / 2
8,492
607
10,039
11,758
7,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
2 / 1 / 3
6,930
495
3,533
6,790
2,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 0 / 3
6,698
478
7,154
4,254
1,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
5
Kills
20
20
Deaths
5
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Janus
Adiel0_0
Janus
5
0
6
8
W
Susano
4
0
9
8.5
L
Cliodhna
GAMBIT_SLAVIK
Cliodhna
1
4
2
0.5
L
3
6
1
0.58
W
Fenrir
Qwozy-_-
Fenrir
7
4
2
2
L
Zhong Kui
Would_exeDIZ
Zhong Kui
0
5
0
0
W
2
1
3
3.5
W
2
0
3
3.5
L
Ah Muzen Cab
shegazy-z
Ah Muzen Cab
1
2
0
0.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,096
Damage
35,559
51,198
Taken
35,643
28,612
Mitigated
15,243
15,010
Healing
17,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Adiel0_0
Janus
6,061
622
0
1,284
4,191
1,318
522
680
3,511
48,183
3,052
W
Susano
8,772
2,403
0
4,615
8,650
3,201
0
1,544
7,106
0
54,940
L
Cliodhna
GAMBIT_SLAVIK
Cliodhna
3,759
549
4
3,388
10,283
2,844
76
2,238
7,803
0
29,683
L
7,489
1,149
0
3,433
13,980
7,800
100
1,116
12,261
0
40,382
W
Fenrir
Qwozy-_-
Fenrir
10,039
1,730
0
5,545
11,758
7,457
14
800
10,958
0
37,205
L
Zhong Kui
Would_exeDIZ
Zhong Kui
2,108
178
0
1,846
9,154
5,381
1,199
1,838
7,089
39,138
5,639
W
3,533
385
240
3,685
6,790
2,238
0
1,881
4,909
31,639
3,432
W
7,154
2,930
534
1,428
4,254
1,029
886
552
3,702
0
33,259
L
Ah Muzen Cab
shegazy-z
Ah Muzen Cab
4,331
1,109
0
3,949
7,897
2,492
1,275
1,516
6,381
0
43,770
L
3,409
116
0
2,390
9,884
10,095
203
2,155
7,652
18,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,343
Gold Earned
39,593
335
Minions Killed
416
0
Camps Cleared
0
1,351,079
Distance Traveled
1,458,896
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,966
640
119
9
0
299,104
2
W
Susano
8,507
608
94
7
0
335,926
2
L
Cliodhna
6,789
485
60
4
0
303,608
1
L
Chaac
7,709
551
78
6
0
256,391
1
W
Fenrir
8,492
607
70
5
0
283,816
0
L
Zhong Kui
6,877
491
71
5
0
235,091
1
W
Sol
6,930
495
58
4
0
269,737
2
W
Skadi
6,698
478
75
5
0
270,313
2
L
Ah Muzen Cab
6,421
459
88
6
0
265,452
1
L
Bacchus
6,547
468
38
3
0
290,537
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role