Player Matchup

Jormungandr
Jormungandr
Platinum III
 
Jormungandr
Platinum III
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hachiman
Hachiman
Platinum I
LBurd
Hachiman
Platinum I
Level 156
God Stats
2W - 4L
1,437 SR
Queue Stats
28W - 28L
2,090 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum I
RZΝΝ
Morgan Le Fay
Platinum I
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 44L
2,001 MMR
Solo
Chaac
Chaac
Platinum III
khurzyyM
Chaac
Platinum III
Level 137
God Stats
1W - 11L
1,500 SR
Queue Stats
510W - 495L
2,058 MMR
Solo
Tyr
Tyr
Platinum IV
иваясоdе
Tyr
Platinum IV
Level 125
God Stats
3W - 5L
1,586 SR
Queue Stats
42W - 33L
1,994 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 137
1,505 SR
1,929 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 108
1,725 SR
1,982 MMR
Apollo
Apollo
Platinum V
 
Apollo
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold II
Fınn
Artio
Gold II
Level 69
God Stats
1W - 0L
2,322 SR
Queue Stats
73W - 56L
1,858 MMR
Party 3
Sol
Sol
Diamond I
Sahоta
Sol
Diamond I
Level 128
God Stats
4W - 1L
1,963 SR
Queue Stats
48W - 31L
2,280 MMR
Party 1
Odin
Odin
Platinum IV
Zeltron6xBillion
Odin
Platinum IV
Level 42
God Stats
4W - 5L
1,500 SR
Queue Stats
252W - 229L
2,055 MMR
Party 3
Tsukuyomi
Tsukuyomi
Diamond IV
Zeгef
Tsukuyomi
Diamond IV
Level 142
God Stats
7W - 4L
1,341 SR
Queue Stats
292W - 298L
2,219 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
1 / 2 / 1
10,064
592
7,568
14,018
10,899
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
LBurd
Hachiman
16
2 / 6 / 5
9,819
578
9,053
15,032
4,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
RZΝΝ
Morgan Le Fay
13
1 / 10 / 2
7,939
467
7,833
13,676
3,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
khurzyyM
Chaac
16
5 / 2 / 2
9,612
565
9,734
15,936
10,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
0 / 8 / 1
6,850
403
2,959
17,798
6,743
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
AphroditeGebCabrakanHou Yi

VS

Bans
GilgameshKaliMedusaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
5 / 4 / 2
10,215
601
9,679
13,797
3,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Artio
Fınn
Artio
15
1 / 0 / 4
9,707
571
5,300
13,947
11,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sol
19
7 / 2 / 10
12,054
709
19,649
13,492
4,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
7 / 2 / 9
10,113
595
8,251
12,826
9,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Zeгef
Tsukuyomi
18
8 / 2 / 5
10,943
644
13,544
11,345
3,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
58
9
Kills
28
28
Deaths
10
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
2
1
0.75
W
Apollo
 
Apollo
5
4
2
1.5
W
Artio
Fınn
Artio
1
0
4
3
L
Hachiman
LBurd
Hachiman
2
6
5
0.75
L
Morgan Le Fay
RZΝΝ
Morgan Le Fay
1
10
2
0.2
W
Sol
7
2
10
6
W
7
2
9
5.75
W
Tsukuyomi
Zeгef
Tsukuyomi
8
2
5
5.25
L
Chaac
khurzyyM
Chaac
5
2
2
3
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,147
Damage
56,423
76,460
Taken
65,407
36,349
Mitigated
31,767
18,945
Healing
25,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
7,568
1,402
0
5,545
14,018
10,899
0
6,229
7,073
73,436
0
W
Apollo
 
Apollo
9,679
5,927
0
4,210
13,797
3,514
921
167
13,630
0
76,284
W
Artio
Fınn
Artio
5,300
514
1,246
8,156
13,947
11,270
330
2,905
11,008
62,607
0
L
Hachiman
LBurd
Hachiman
9,053
4,260
0
4,792
15,032
4,504
65
28
14,956
0
71,599
L
Morgan Le Fay
RZΝΝ
Morgan Le Fay
7,833
301
0
1,209
13,676
3,819
0
6,727
6,949
47,294
0
W
Sol
19,649
10,717
0
6,427
13,492
4,131
1,973
7,065
6,113
103,039
0
W
8,251
2,281
0
2,207
12,826
9,062
403
2,405
10,367
125
26,331
W
Tsukuyomi
Zeгef
Tsukuyomi
13,544
4,962
0
3,372
11,345
3,790
106
2,367
8,888
0
99,737
L
Chaac
khurzyyM
Chaac
9,734
1,859
0
4,631
15,936
10,384
0
7,209
8,727
0
70,185
L
2,959
226
15
2,753
17,798
6,743
0
4,034
13,681
0
25,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,284
Gold Earned
53,032
548
Minions Killed
634
0
Camps Cleared
0
1,643,110
Distance Traveled
1,764,493
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,064
592
166
10
0
333,092
11
W
Apollo
10,215
601
127
7
0
341,219
4
W
Artio
9,707
571
158
9
0
364,454
11
L
Hachiman
9,819
578
125
7
0
308,210
2
L
Morgan Le Fay
7,939
467
86
5
0
268,757
1
W
Sol
12,054
709
175
10
0
315,063
4
W
Odin
10,113
595
39
2
0
359,792
3
W
Tsukuyomi
10,943
644
135
8
0
383,965
4
L
Chaac
9,612
565
117
7
0
375,189
0
L
Tyr
6,850
403
54
3
0
357,862
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role