Player Matchup

Hercules
Hercules
DeadMemeDealer
Hercules
Level 48
God Stats
4W - 8L
1,199 SR
Queue Stats
129W - 154L
1,445 Elo+
Solo
Ra
Ra
EmdgODZ
Ra
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 79L
1,467 Elo+
Party 3
Neith
Neith
GoldenGhost628
Neith
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 8L
1,499 Elo+
Party 3
Hun Batz
Hun Batz
PipilinDeSirius
Hun Batz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 210L
1,572 Elo+
Party 2
Ymir
Ymir
TheShield01
Ymir
Level 138
God Stats
8W - 5L
1,534 SR
Queue Stats
140W - 139L
1,572 Elo+
Party 2
Team Averages
Level 74
1,447 SR
1,511 Elo+

VS

Team Averages
Level 102
1,591 SR
1,619 Elo+
Bacchus
Bacchus
ChibiHoss
Bacchus
Level 145
God Stats
34W - 24L
1,524 SR
Queue Stats
87W - 99L
1,426 Elo+
Party 4
Artemis
Artemis
MaK1N
Artemis
Level 107
God Stats
2W - 0L
1,715 SR
Queue Stats
32W - 28L
1,848 Elo+
Party 1
Odin
Odin
StrangeVisitor
Odin
Level 158
God Stats
5W - 0L
1,500 SR
Queue Stats
304W - 357L
1,428 Elo+
Party 4
Agni
Agni
VasyaSukaBlyat
Agni
Level 81
God Stats
20W - 21L
1,500 SR
Queue Stats
375W - 378L
1,473 Elo+
Solo
Loki
Loki
xXDROGUIXx
Loki
Level 18
God Stats
5W - 3L
1,716 SR
Queue Stats
10W - 8L
1,921 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
0 / 5 / 1
7,015
413
2,540
16,789
13,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
3 / 5 / 3
9,555
562
11,724
13,238
4,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 8 / 1
8,468
498
4,644
10,061
2,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
14
1 / 3 / 2
8,550
503
4,857
12,797
4,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 3 / 1
10,649
626
11,650
14,742
13,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ChibiHoss
Bacchus
14
6 / 1 / 11
9,944
585
8,336
12,674
12,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
MaK1N
Artemis
15
3 / 3 / 11
9,324
548
9,970
11,948
3,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
1 / 4 / 5
8,739
514
4,300
13,235
11,337
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
4 / 2 / 3
9,177
540
12,711
10,188
3,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
10 / 1 / 4
10,574
622
12,952
12,326
3,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
58
11
Kills
24
24
Deaths
11
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ChibiHoss
Bacchus
6
1
11
11.5
L
Hercules
0
5
1
0.1
L
3
5
3
0.9
L
2
8
1
0.31
W
Artemis
MaK1N
Artemis
3
3
11
2.83
L
Hun Batz
1
3
2
0.67
W
1
4
5
0.88
L
5
3
1
1.83
W
4
2
3
2.75
W
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,415
Damage
48,269
67,627
Taken
60,371
38,325
Mitigated
35,473
19,375
Healing
19,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ChibiHoss
Bacchus
8,336
1,116
2,070
3,221
12,674
12,996
101
3,917
8,757
29,957
0
L
Hercules
2,540
300
287
4,360
16,789
13,314
0
6,956
9,833
0
16,787
L
11,724
1,280
547
3,566
13,238
4,704
720
5,522
7,716
71,014
0
L
4,644
1,541
0
1,503
10,061
2,227
0
2,611
7,450
0
35,237
W
Artemis
MaK1N
Artemis
9,970
5,703
0
5,516
11,948
3,771
678
2,358
9,590
0
70,253
L
Hun Batz
4,857
1,765
0
5,436
12,797
4,308
0
4,332
8,465
0
53,458
W
4,300
308
0
1,676
13,235
11,337
0
9,149
4,086
8,415
27,009
L
11,650
3,289
0
3,676
14,742
13,772
0
3,557
11,185
64,633
0
W
12,711
1,530
87
1,898
10,188
3,553
224
4,460
5,728
68,242
0
W
12,952
4,095
0
5,129
12,326
3,816
0
3,490
8,836
0
87,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,237
Gold Earned
47,758
417
Minions Killed
468
0
Camps Cleared
0
1,539,926
Distance Traveled
1,724,322
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,944
585
38
2
0
345,409
4
L
Hercules
7,015
413
15
1
0
325,489
6
L
Ra
9,555
562
123
7
0
310,620
0
L
Neith
8,468
498
61
4
0
247,249
1
W
Artemis
9,324
548
107
6
0
310,491
4
L
Hun Batz
8,550
503
98
6
0
364,532
1
W
Odin
8,739
514
79
5
0
334,570
0
L
Ymir
10,649
626
120
7
0
292,036
6
W
Agni
9,177
540
111
7
0
327,901
4
W
Loki
10,574
622
133
8
0
405,951
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role