Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Chapitas
Discordia
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,412 Elo+
Party 1
Loki
Loki
Jonkur90
Loki
Level 82
God Stats
9W - 13L
1,636 SR
Queue Stats
179W - 173L
1,625 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
paddyinit
Ah Muzen Cab
Level 87
God Stats
11W - 11L
1,438 SR
Queue Stats
216W - 173L
1,379 Elo+
Solo
Cthulhu
Cthulhu
xSanchu
Cthulhu
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,278 Elo+
Party 1
Team Averages
Level 76
1,515 SR
1,439 Elo+

VS

Team Averages
Level 49
1,500 SR
1,356 Elo+
Pele
Pele
 
Pele
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Bordeasu
Bellona
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 28L
1,211 Elo+
Party 2
Baba Yaga
Baba Yaga
OldDogSmell
Baba Yaga
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 134L
1,447 Elo+
Solo
Neith
Neith
ZArZAxias124
Neith
Level 41
God Stats
0W - 3L
1,500 SR
Queue Stats
47W - 69L
1,190 Elo+
Party 2
Terra
Terra
dragongod507
Terra
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
4 / 0 / 0
6,499
650
4,180
7,079
3,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
Chapitas
Discordia
10
0 / 2 / 3
5,569
557
2,831
4,712
1,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
8
3 / 2 / 1
5,245
525
1,922
6,081
1,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ah Muzen Cab
paddyinit
Ah Muzen Cab
11
8 / 0 / 3
6,470
647
5,702
4,801
1,427
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
xSanchu
Cthulhu
7
2 / 1 / 8
5,377
538
3,803
8,063
3,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
8
2 / 4 / 0
5,098
510
3,112
6,267
1,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Bordeasu
Bellona
9
1 / 4 / 0
5,046
505
3,377
7,366
5,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
OldDogSmell
Baba Yaga
9
2 / 0 / 1
5,341
534
2,534
6,100
1,994
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 7 / 1
3,924
392
2,822
5,156
963
Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 2 / 2
4,301
430
2,983
6,005
4,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
17
Kills
5
5
Deaths
17
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
0
0
4
L
Pele
 
Pele
2
4
0
0.5
L
Bellona
Bordeasu
Bellona
1
4
0
0.25
W
Discordia
Chapitas
Discordia
0
2
3
0.75
W
Loki
3
2
1
1.75
L
Baba Yaga
OldDogSmell
Baba Yaga
2
0
1
2.5
L
0
7
1
0.07
L
0
2
2
0.5
W
Ah Muzen Cab
paddyinit
Ah Muzen Cab
8
0
3
9.5
W
Cthulhu
xSanchu
Cthulhu
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,438
Damage
14,828
30,736
Taken
30,894
11,831
Mitigated
14,435
9,547
Healing
10,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,180
1,220
0
2,834
7,079
3,875
426
418
6,661
0
29,682
L
Pele
 
Pele
3,112
748
0
1,704
6,267
1,656
0
732
5,338
0
22,518
L
Bellona
Bordeasu
Bellona
3,377
1,093
0
2,277
7,366
5,511
68
0
6,882
2,154
16,361
W
Discordia
Chapitas
Discordia
2,831
127
0
886
4,712
1,237
0
787
3,925
32,146
0
W
Loki
1,922
310
0
3,116
6,081
1,539
166
1,201
4,880
0
20,027
L
Baba Yaga
OldDogSmell
Baba Yaga
2,534
258
0
4,517
6,100
1,994
0
2,833
3,059
24,339
0
L
2,822
1,177
0
237
5,156
963
0
1,454
3,702
0
8,574
L
2,983
1,273
159
1,358
6,005
4,311
0
1,295
4,706
12,542
0
W
Ah Muzen Cab
paddyinit
Ah Muzen Cab
5,702
2,065
0
1,623
4,801
1,427
814
1,396
3,405
0
40,900
W
Cthulhu
xSanchu
Cthulhu
3,803
787
0
1,088
8,063
3,753
207
2,205
5,858
11,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,160
Gold Earned
23,710
279
Minions Killed
178
0
Camps Cleared
0
974,457
Distance Traveled
892,825
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,499
650
78
8
0
200,300
0
L
Pele
5,098
510
47
5
0
185,869
3
L
Bellona
5,046
505
41
4
0
179,094
1
W
Discordia
5,569
557
64
6
0
179,242
0
W
Loki
5,245
525
44
4
0
188,835
0
L
Baba Yaga
5,341
534
50
5
0
185,858
3
L
Neith
3,924
392
24
2
0
166,014
0
L
Terra
4,301
430
16
2
0
175,990
0
W
Ah Muzen Cab
6,470
647
72
7
0
188,710
1
W
Cthulhu
5,377
538
21
2
0
217,370
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role