Player Matchup

Geb
Geb
DiamondHandJay
Geb
Level 109
God Stats
0W - 2L
1,285 SR
Queue Stats
93W - 94L
1,363 Elo+
Solo
Hachiman
Hachiman
Lunar_Barbatos
Hachiman
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 56L
1,442 Elo+
Solo
Hera
Hera
PurgeDie
Hera
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 74L
1,734 Elo+
Party 2
Loki
Loki
Soulijia
Loki
Level 64
God Stats
3W - 2L
1,794 SR
Queue Stats
52W - 60L
1,525 Elo+
Party 2
Thor
Thor
TeamGLotus
Thor
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,743 Elo+
Solo
Team Averages
Level 80
1,516 SR
1,561 Elo+

VS

Team Averages
Level 126
1,647 SR
1,527 Elo+
Cliodhna
Cliodhna
Balambo21
Cliodhna
Level 82
God Stats
5W - 7L
1,909 SR
Queue Stats
250W - 279L
1,619 Elo+
Solo
Merlin
Merlin
Ikriss24I
Merlin
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 54L
1,290 Elo+
Party 1
Ymir
Ymir
NotoriousDave
Ymir
Level 160
God Stats
2W - 0L
1,716 SR
Queue Stats
5W - 0L
1,935 Elo+
Solo
Cthulhu
Cthulhu
hawkoua
Cthulhu
Level 123
God Stats
3W - 1L
1,410 SR
Queue Stats
32W - 41L
1,289 Elo+
Solo
Danzaburou
Danzaburou
kiricsi
Danzaburou
Level 123
God Stats
1W - 0L
1,698 SR
Queue Stats
15W - 11L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
4,187
419
1,407
6,092
2,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
7
0 / 3 / 0
4,434
443
2,209
4,832
885
Hera
9
1 / 1 / 1
5,390
539
2,297
3,652
780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
10
0 / 0 / 0
5,091
509
1,025
4,376
2,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
2 / 1 / 1
5,022
502
2,371
5,809
1,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Balambo21
Cliodhna
9
0 / 2 / 3
5,382
538
3,135
7,718
2,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Ikriss24I
Merlin
9
1 / 0 / 2
5,299
530
1,311
4,246
1,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
3 / 0 / 1
5,768
577
2,034
6,375
4,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cthulhu
hawkoua
Cthulhu
11
0 / 0 / 0
6,176
618
2,857
2,742
2,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
kiricsi
Danzaburou
10
3 / 1 / 2
6,267
627
3,892
3,778
1,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
3
Kills
7
7
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Balambo21
Cliodhna
0
2
3
0.75
L
0
2
0
0
W
Merlin
Ikriss24I
Merlin
1
0
2
2
L
Hachiman
0
3
0
0
W
3
0
1
3.5
L
Hera
1
1
1
1.5
L
Loki
0
0
0
0
L
2
1
1
2.5
W
Cthulhu
hawkoua
Cthulhu
0
0
0
0
W
Danzaburou
kiricsi
Danzaburou
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,309
Damage
13,229
24,761
Taken
24,859
8,297
Mitigated
10,628
5,966
Healing
9,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Balambo21
Cliodhna
3,135
466
0
2,810
7,718
2,135
0
1,235
6,379
0
33,917
L
1,407
211
0
1,033
6,092
2,504
0
1,859
4,233
10,210
0
W
Merlin
Ikriss24I
Merlin
1,311
111
0
1,963
4,246
1,167
732
1,349
2,819
28,472
0
L
Hachiman
2,209
1,099
0
972
4,832
885
0
969
3,863
0
17,530
W
2,034
750
25
2,432
6,375
4,056
0
435
5,940
15,132
0
L
Hera
2,297
604
0
919
3,652
780
333
360
3,292
21,953
0
L
Loki
1,025
97
90
1,081
4,376
2,604
0
1,536
2,433
0
25,370
L
2,371
1,138
0
1,871
5,809
1,524
0
958
4,738
0
17,852
W
Cthulhu
hawkoua
Cthulhu
2,857
199
79
807
2,742
2,220
0
0
2,742
33,990
0
W
Danzaburou
kiricsi
Danzaburou
3,892
1,515
0
966
3,778
1,050
1,341
503
3,275
0
30,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,124
Gold Earned
28,892
198
Minions Killed
278
0
Camps Cleared
0
871,181
Distance Traveled
913,243
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
5,382
538
66
7
0
198,373
1
L
Geb
4,187
419
10
1
0
160,955
0
W
Merlin
5,299
530
54
5
0
153,690
1
L
Hachiman
4,434
443
39
4
0
155,943
1
W
Ymir
5,768
577
23
2
0
203,401
2
L
Hera
5,390
539
47
5
0
166,244
2
L
Loki
5,091
509
65
7
0
184,529
0
L
Thor
5,022
502
37
4
0
203,510
0
W
Cthulhu
6,176
618
82
8
0
193,591
4
W
Danzaburou
6,267
627
53
5
0
164,188
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role