Player Matchup

Odin
Odin
BlutOrchester
Odin
Level 6
God Stats
0W - 5L
1,060 SR
Queue Stats
0W - 5L
1,061 Elo+
Party 2
Thor
Thor
Legend_Strap
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Yemoja
Yemoja
maksimuh
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
r0ttNe
Morgan Le Fay
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 5L
1,061 Elo+
Party 2
Neith
Neith
ЧернаяФурия
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Team Averages
Level 5
1,412 SR
1,324 Elo+

VS

Team Averages
Level 86
1,407 SR
1,424 Elo+
Nu Wa
Nu Wa
Come-Weed
Nu Wa
Level 103
God Stats
1W - 3L
1,285 SR
Queue Stats
58W - 65L
1,477 Elo+
Solo
Neith
Neith
JNSKN
Neith
Level 42
God Stats
3W - 3L
1,500 SR
Queue Stats
30W - 36L
1,290 Elo+
Party 1
Mulan
Mulan
Kollech
Mulan
Level 122
God Stats
2W - 5L
1,177 SR
Queue Stats
55W - 53L
1,454 Elo+
Party 1
Janus
Janus
WhiteEflon
Janus
Level 126
God Stats
14W - 16L
1,340 SR
Queue Stats
85W - 63L
1,400 Elo+
Party 1
Agni
Agni
XxAzelexX
Agni
Level 39
God Stats
1W - 1L
1,732 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 3
8,100
736
5,593
12,310
7,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 7 / 1
7,271
661
4,596
10,699
4,047
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
maksimuh
Yemoja
14
1 / 11 / 1
8,140
740
3,720
18,432
14,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
r0ttNe
Morgan Le Fay
13
1 / 6 / 2
7,800
709
5,000
13,640
4,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 7 / 2
7,654
696
4,606
12,947
4,092
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Come-Weed
Nu Wa
15
2 / 2 / 16
8,950
814
7,456
6,082
1,945
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
JNSKN
Neith
17
10 / 1 / 12
10,410
946
12,017
7,839
3,147
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
Kollech
Mulan
17
13 / 2 / 15
10,479
953
16,518
16,049
13,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
17
9 / 0 / 16
10,479
953
19,553
6,008
2,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Agni
15
3 / 1 / 4
8,696
791
6,564
7,020
2,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
100
5
Kills
37
37
Deaths
6
9
Assists
63
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
W
Nu Wa
Come-Weed
Nu Wa
2
2
16
5
W
Neith
JNSKN
Neith
10
1
12
16
W
Mulan
Kollech
Mulan
13
2
15
10.25
L
1
7
1
0.21
W
Janus
9
0
16
17
W
Agni
3
1
4
5
L
Yemoja
maksimuh
Yemoja
1
11
1
0.14
L
Morgan Le Fay
r0ttNe
Morgan Le Fay
1
6
2
0.33
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,515
Damage
62,108
68,028
Taken
42,998
35,111
Mitigated
22,657
3,747
Healing
14,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,593
886
0
478
12,310
7,496
0
7,287
4,451
2,058
12,889
W
Nu Wa
Come-Weed
Nu Wa
7,456
3,018
571
690
6,082
1,945
1,813
1,045
4,821
30,608
0
W
Neith
JNSKN
Neith
12,017
5,839
355
2,530
7,839
3,147
2,809
1,913
5,804
0
31,188
W
Mulan
Kollech
Mulan
16,518
2,390
63
4,744
16,049
13,190
973
3,608
11,825
3,188
24,365
L
4,596
406
0
70
10,699
4,047
0
4,356
6,157
0
9,744
W
Janus
19,553
1,208
0
1,520
6,008
2,128
2,724
944
4,880
51,378
0
W
Agni
6,564
825
292
3,601
7,020
2,247
805
981
5,807
32,967
0
L
Yemoja
maksimuh
Yemoja
3,720
451
183
419
18,432
14,909
232
7,720
10,272
15,165
0
L
Morgan Le Fay
r0ttNe
Morgan Le Fay
5,000
622
0
1,594
13,640
4,567
0
6,256
6,935
25,172
0
L
4,606
2,147
0
1,003
12,947
4,092
0
8,082
4,407
0
16,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,965
Gold Earned
49,014
119
Minions Killed
247
0
Camps Cleared
0
904,368
Distance Traveled
1,115,109
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,100
736
21
2
0
205,766
0
W
Nu Wa
8,950
814
35
3
0
206,577
1
W
Neith
10,410
946
43
4
0
231,203
1
W
Mulan
10,479
953
26
2
0
224,931
1
L
Thor
7,271
661
12
1
0
164,029
0
W
Janus
10,479
953
92
8
0
226,962
1
W
Agni
8,696
791
51
5
0
225,436
0
L
Yemoja
8,140
740
23
2
0
176,948
0
L
Morgan Le Fay
7,800
709
32
3
0
198,829
1
L
Neith
7,654
696
31
3
0
158,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role