Player Matchup

Atlas
Atlas
Gold V
 
Atlas
Gold V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold II
FastBLVDE7
Thor
Gold II
Level 160
God Stats
47W - 50L
1,613 SR
Queue Stats
245W - 235L
1,716 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
Framdir
Ah Muzen Cab
Gold IV
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 87L
1,657 MMR
Party 2
Sol
Sol
Gold V
Mаrsh
Sol
Gold V
Level 138
God Stats
12W - 9L
1,841 SR
Queue Stats
93W - 91L
1,722 MMR
Party 2
Fenrir
Fenrir
Gold V
SinisterMagic
Fenrir
Gold V
Level 160
God Stats
12W - 12L
1,500 SR
Queue Stats
818W - 821L
1,682 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,591 SR
1,655 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,596 SR
1,668 MMR
Sun Wukong
Sun Wukong
Gold III
 
Sun Wukong
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold III
BamToTheFace
Fafnir
Gold III
Level 149
God Stats
7W - 0L
1,891 SR
Queue Stats
29W - 22L
1,775 MMR
Party 1
Hou Yi
Hou Yi
Gold IV
Dwarfakien
Hou Yi
Gold IV
Level 143
God Stats
9W - 9L
1,384 SR
Queue Stats
45W - 46L
1,687 MMR
Solo
Da Ji
Da Ji
Gold IV
Peaches4Me
Da Ji
Gold IV
Level 120
God Stats
3W - 0L
1,500 SR
Queue Stats
49W - 30L
1,684 MMR
Solo
Thoth
Thoth
Gold IV
SAiNTHERMAN
Thoth
Gold IV
Level 160
God Stats
3W - 2L
1,703 SR
Queue Stats
136W - 116L
1,695 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
0 / 5 / 1
6,424
494
6,491
13,421
12,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 6 / 1
6,483
499
8,607
9,851
2,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
Framdir
Ah Muzen Cab
11
0 / 6 / 1
6,494
500
3,170
8,265
2,501
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
Mаrsh
Sol
11
0 / 5 / 2
6,390
492
4,422
9,016
2,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
3 / 6 / 2
6,887
530
4,492
15,004
12,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
OdinNemesisBastetAchilles

VS

Bans
CliodhnaMulanGebIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
3 / 0 / 1
8,352
642
6,255
8,499
3,590
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fafnir
11
1 / 1 / 16
7,561
582
4,575
10,718
9,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hou Yi
Dwarfakien
Hou Yi
15
4 / 2 / 4
8,535
657
8,768
7,796
2,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
15
6 / 0 / 13
8,863
682
12,216
11,002
4,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
14 / 2 / 4
9,614
740
11,427
7,077
2,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
66
5
Kills
28
28
Deaths
5
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
5
1
0.1
W
Sun Wukong
 
Sun Wukong
3
0
1
3.5
W
Fafnir
1
1
16
9
W
Hou Yi
Dwarfakien
Hou Yi
4
2
4
3
L
2
6
1
0.42
L
Ah Muzen Cab
Framdir
Ah Muzen Cab
0
6
1
0.08
L
Sol
Mаrsh
Sol
0
5
2
0.2
W
Da Ji
6
0
13
12.5
W
14
2
4
8
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,182
Damage
43,241
55,557
Taken
45,092
32,977
Mitigated
21,513
12,514
Healing
12,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
6,491
1,970
117
4,869
13,421
12,837
0
245
13,176
40,478
0
W
Sun Wukong
 
Sun Wukong
6,255
1,996
142
2,157
8,499
3,590
800
3,400
4,536
0
53,551
W
Fafnir
4,575
1,042
616
3,259
10,718
9,244
136
2,531
8,115
13,219
4,802
W
Hou Yi
Dwarfakien
Hou Yi
8,768
5,018
0
2,364
7,796
2,439
636
1,848
5,948
0
64,483
L
8,607
3,207
0
329
9,851
2,865
0
3,213
6,638
0
38,239
L
Ah Muzen Cab
Framdir
Ah Muzen Cab
3,170
856
0
1,027
8,265
2,501
0
3,482
4,783
0
48,410
L
Sol
Mаrsh
Sol
4,422
1,950
0
3,259
9,016
2,056
0
1,594
7,422
38,091
4,971
W
Da Ji
12,216
4,569
0
2,505
11,002
4,161
0
1,432
9,392
0
62,159
W
11,427
676
0
1,395
7,077
2,079
0
192
6,849
61,166
0
L
4,492
990
170
2,743
15,004
12,718
0
6,733
8,271
0
16,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,678
Gold Earned
42,925
374
Minions Killed
493
0
Camps Cleared
0
1,198,127
Distance Traveled
1,340,054
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,424
494
84
6
0
246,852
5
W
Sun Wukong
8,352
642
122
9
0
279,368
4
W
Fafnir
7,561
582
25
2
0
260,207
1
W
Hou Yi
8,535
657
120
9
0
242,615
2
L
Thor
6,483
499
65
5
0
250,135
1
L
Ah Muzen Cab
6,494
500
111
9
0
243,794
1
L
Sol
6,390
492
93
7
0
219,263
5
W
Da Ji
8,863
682
103
8
0
289,687
3
W
Thoth
9,614
740
123
9
0
268,177
6
L
Fenrir
6,887
530
21
2
0
238,083
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role