Player Matchup

Chang'e
Chang'e
HEYdontIknowYou
Chang'e
Level 157
God Stats
2W - 7L
1,500 SR
Queue Stats
326W - 324L
1,535 Elo+
Solo
Sun Wukong
Sun Wukong
HeavenMasquerade
Sun Wukong
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
132W - 133L
1,591 Elo+
Solo
Kukulkan
Kukulkan
HindoHando
Kukulkan
Level 84
God Stats
4W - 1L
1,500 SR
Queue Stats
188W - 201L
1,465 Elo+
Solo
Geb
Geb
YoMomSpaghetti
Geb
Level 85
God Stats
4W - 3L
1,500 SR
Queue Stats
340W - 344L
1,563 Elo+
Solo
Artio
Artio
notSLmain
Artio
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 80L
1,581 Elo+
Solo
Team Averages
Level 118
1,500 SR
1,547 Elo+

VS

Team Averages
Level 123
1,568 SR
1,467 Elo+
Apollo
Apollo
 
Apollo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Dakker
Nox
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
251W - 254L
1,480 Elo+
Solo
King Arthur
King Arthur
LGGG
King Arthur
Level 151
God Stats
12W - 8L
1,839 SR
Queue Stats
328W - 257L
1,453 Elo+
Party 1
Chang'e
Chang'e
Msbroccoli
Chang'e
Level 110
God Stats
1W - 2L
1,500 SR
Queue Stats
212W - 140L
1,589 Elo+
Party 1
Hun Batz
Hun Batz
鴉羽十三
Hun Batz
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,315 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 13
11,203
700
15,656
17,135
14,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
HeavenMasquerade
Sun Wukong
19
11 / 2 / 6
12,513
782
18,140
23,817
20,746
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
HindoHando
Kukulkan
18
1 / 3 / 17
10,826
677
20,079
14,791
8,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
3 / 3 / 17
12,142
759
14,621
29,296
33,389
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Artio
notSLmain
Artio
18
5 / 3 / 14
11,050
691
11,592
25,122
34,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
3 / 6 / 9
10,622
664
17,203
20,485
17,808
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nox
Dakker
Nox
19
4 / 2 / 7
11,338
709
23,565
12,831
6,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
LGGG
King Arthur
17
2 / 6 / 8
9,985
624
15,746
24,585
29,712
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
Msbroccoli
Chang'e
17
2 / 3 / 8
9,945
622
19,252
14,275
6,598
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hun Batz
鴉羽十三
Hun Batz
16
3 / 7 / 8
9,867
617
13,461
17,182
9,406
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
54
24
Kills
14
14
Deaths
24
67
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
3
6
9
1.25
L
Nox
Dakker
Nox
4
2
7
3.75
W
4
3
13
3.5
W
Sun Wukong
HeavenMasquerade
Sun Wukong
11
2
6
7
W
Kukulkan
HindoHando
Kukulkan
1
3
17
3.17
L
King Arthur
LGGG
King Arthur
2
6
8
1
L
Chang'e
Msbroccoli
Chang'e
2
3
8
2
W
3
3
17
3.83
W
Artio
notSLmain
Artio
5
3
14
4
L
Hun Batz
鴉羽十三
Hun Batz
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,088
Damage
89,227
110,161
Taken
89,358
111,324
Mitigated
69,713
58,595
Healing
36,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
17,203
8,165
3,165
2,136
20,485
17,808
232
12,243
7,249
0
31,245
L
Nox
Dakker
Nox
23,565
3,113
1,759
949
12,831
6,189
58
9,232
3,274
44,936
0
W
15,656
1,329
14,157
5,895
17,135
14,619
1,684
6,786
10,239
34,505
0
W
Sun Wukong
HeavenMasquerade
Sun Wukong
18,140
3,268
2,451
8,502
23,817
20,746
1,083
9,124
14,587
0
26,566
W
Kukulkan
HindoHando
Kukulkan
20,079
2,391
3,683
1,918
14,791
8,333
1,099
4,268
10,511
48,233
0
L
King Arthur
LGGG
King Arthur
15,746
1,655
955
4,574
24,585
29,712
0
14,255
8,878
0
31,249
L
Chang'e
Msbroccoli
Chang'e
19,252
1,284
14,041
6,620
14,275
6,598
234
10,693
3,165
28,716
0
W
14,621
2,292
1,483
6,481
29,296
33,389
919
12,608
16,402
30,647
0
W
Artio
notSLmain
Artio
11,592
1,096
6,489
7,536
25,122
34,237
407
9,359
15,605
18,220
0
L
Hun Batz
鴉羽十三
Hun Batz
13,461
1,637
1,962
630
17,182
9,406
0
13,708
2,977
0
25,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,734
Gold Earned
51,757
140
Minions Killed
151
0
Camps Cleared
0
1,482,748
Distance Traveled
1,442,416
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,622
664
25
2
0
254,719
2
L
Nox
11,338
709
57
4
0
318,157
1
W
Chang'e
11,203
700
46
3
0
295,568
0
W
Sun Wukong
12,513
782
11
1
0
276,434
0
W
Kukulkan
10,826
677
58
4
0
306,449
0
L
King Arthur
9,985
624
21
1
0
280,198
0
L
Chang'e
9,945
622
25
2
0
318,582
4
W
Geb
12,142
759
14
1
0
308,762
0
W
Artio
11,050
691
11
1
0
295,535
3
L
Hun Batz
9,867
617
23
1
0
270,760
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role