Player Matchup

Bastet
Bastet
 
Bastet
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Mr Bedlem
Baron Samedi
Level 65
God Stats
3W - 3L
1,500 SR
Queue Stats
18W - 18L
1,256 Elo+
Solo
Izanami
Izanami
Prìde
Izanami
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 56L
1,400 Elo+
Solo
Cliodhna
Cliodhna
elbrujo159
Cliodhna
Level 122
God Stats
3W - 1L
1,500 SR
Queue Stats
344W - 376L
1,473 Elo+
Solo
Agni
Agni
flyingjakhammer
Agni
Level 62
God Stats
10W - 7L
1,522 SR
Queue Stats
25W - 30L
1,371 Elo+
Solo
Team Averages
Level 95
1,504 SR
1,400 Elo+

VS

Team Averages
Level 113
1,483 SR
1,503 Elo+
Neith
Neith
Djorkaeff
Neith
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,852 Elo+
Solo
Horus
Horus
JeffStrongman
Horus
Level 106
God Stats
3W - 3L
1,500 SR
Queue Stats
227W - 260L
1,489 Elo+
Solo
Sobek
Sobek
drewbles04
Sobek
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,500 Elo+
Solo
Cliodhna
Cliodhna
flavørs
Cliodhna
Level 137
God Stats
35W - 24L
1,499 SR
Queue Stats
628W - 609L
1,381 Elo+
Party 1
Sol
Sol
stvnlpz
Sol
Level 57
God Stats
63W - 58L
1,415 SR
Queue Stats
883W - 899L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
2 / 1 / 1
7,115
593
6,808
6,412
2,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Mr Bedlem
Baron Samedi
8
0 / 1 / 0
5,558
463
3,255
4,509
4,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
Prìde
Izanami
12
1 / 0 / 0
6,812
568
4,457
5,722
1,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cliodhna
elbrujo159
Cliodhna
13
6 / 4 / 4
7,700
642
6,967
8,718
2,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 1 / 2
6,878
573
7,903
5,236
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Djorkaeff
Neith
10
0 / 1 / 0
5,870
489
4,614
5,219
1,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 0 / 2
5,931
494
2,701
9,687
5,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sobek
11
2 / 1 / 2
6,490
541
3,717
10,541
7,793
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cliodhna
flavørs
Cliodhna
10
2 / 5 / 3
6,376
531
6,617
7,505
2,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sol
10
2 / 5 / 0
6,266
522
1,095
7,742
1,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
12
Kills
7
7
Deaths
12
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
1
1
2.5
L
Neith
Djorkaeff
Neith
0
1
0
0
L
1
0
2
2
W
Baron Samedi
Mr Bedlem
Baron Samedi
0
1
0
0
W
Izanami
Prìde
Izanami
1
0
0
1
L
Sobek
2
1
2
3
W
Cliodhna
elbrujo159
Cliodhna
6
4
4
2
L
Cliodhna
flavørs
Cliodhna
2
5
3
0.7
W
3
1
2
4
L
Sol
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,390
Damage
18,744
30,597
Taken
40,694
12,223
Mitigated
18,927
12,735
Healing
14,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,808
1,514
0
2,854
6,412
2,557
81
2,169
4,243
0
35,419
L
Neith
Djorkaeff
Neith
4,614
1,766
0
2,306
5,219
1,475
0
1,235
3,984
0
41,610
L
2,701
1,648
1,053
3,945
9,687
5,414
0
3,503
6,098
0
14,526
W
Baron Samedi
Mr Bedlem
Baron Samedi
3,255
444
933
2,315
4,509
4,156
0
62
4,447
13,826
0
W
Izanami
Prìde
Izanami
4,457
3,203
0
2,878
5,722
1,381
0
0
5,722
0
52,901
L
Sobek
3,717
182
35
5,463
10,541
7,793
0
400
9,668
28,311
0
W
Cliodhna
elbrujo159
Cliodhna
6,967
742
0
2,364
8,718
2,730
537
1,532
7,186
0
37,977
L
Cliodhna
flavørs
Cliodhna
6,617
1,893
0
1,063
7,505
2,629
0
1,434
5,858
0
32,877
W
7,903
385
0
1,391
5,236
1,399
0
1,049
4,187
35,905
0
L
Sol
1,095
760
0
833
7,742
1,616
599
4,034
3,349
25,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,063
Gold Earned
30,933
368
Minions Killed
284
0
Camps Cleared
0
1,193,491
Distance Traveled
1,148,798
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,115
593
83
7
0
275,012
6
L
Neith
5,870
489
93
8
0
211,774
2
L
Horus
5,931
494
20
2
0
251,752
5
W
Baron Samedi
5,558
463
15
1
0
217,845
4
W
Izanami
6,812
568
130
11
0
210,466
1
L
Sobek
6,490
541
66
6
0
238,464
1
W
Cliodhna
7,700
642
77
6
0
250,923
1
L
Cliodhna
6,376
531
56
5
0
233,750
1
W
Agni
6,878
573
63
5
0
239,245
6
L
Sol
6,266
522
49
4
0
213,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role