Player Matchup

Sol
Sol
 
Sol
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
 
Susano
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Fierbyrd
Sobek
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,276 Elo+
Solo
Izanami
Izanami
SirShandy
Izanami
Level 122
God Stats
4W - 1L
1,500 SR
Queue Stats
117W - 130L
1,325 Elo+
Solo
Chang'e
Chang'e
xXBMW24Xx
Chang'e
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 40L
1,298 Elo+
Solo
Team Averages
Level 122
1,500 SR
1,380 Elo+

VS

Team Averages
Level 80
1,458 SR
1,546 Elo+
Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Aufdehavo1
Hera
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,549 Elo+
Party 1
Raijin
Raijin
BarkingCat
Raijin
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,587 Elo+
Party 1
Terra
Terra
TontoTheTsar
Terra
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,549 Elo+
Party 1
Fafnir
Fafnir
modcase
Fafnir
Level 124
God Stats
17W - 8L
1,289 SR
Queue Stats
1,112W - 1,134L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
4 / 2 / 20
11,309
808
18,492
10,935
5,926
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
 
Susano
18
7 / 1 / 16
11,053
790
25,886
15,806
7,511
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sobek
Fierbyrd
Sobek
17
2 / 3 / 20
10,217
730
8,776
23,225
31,616
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
SirShandy
Izanami
19
11 / 6 / 13
11,760
840
36,843
14,649
7,364
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
xXBMW24Xx
Chang'e
19
6 / 3 / 13
11,210
801
16,669
18,029
12,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
2 / 5 / 10
10,190
728
17,148
26,457
17,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
4 / 4 / 4
10,719
766
20,434
14,740
5,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Raijin
BarkingCat
Raijin
16
4 / 10 / 5
10,039
717
14,281
17,801
7,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 6 / 7
9,121
652
8,727
26,477
18,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fafnir
modcase
Fafnir
16
2 / 5 / 9
10,145
725
5,927
31,169
31,602
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
49
30
Kills
14
15
Deaths
30
82
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
2
20
7
W
Susano
 
Susano
7
1
16
15
L
Hercules
 
Hercules
2
5
10
1.4
L
4
4
4
1.5
L
Raijin
BarkingCat
Raijin
4
10
5
0.65
W
Sobek
Fierbyrd
Sobek
2
3
20
4
W
Izanami
SirShandy
Izanami
11
6
13
2.92
L
2
6
7
0.92
L
Fafnir
modcase
Fafnir
2
5
9
1.3
W
Chang'e
xXBMW24Xx
Chang'e
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,666
Damage
66,517
82,644
Taken
116,644
64,644
Mitigated
80,925
42,397
Healing
55,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
18,492
3,854
2,935
2,657
10,935
5,926
2,470
5,919
4,646
49,810
0
W
Susano
 
Susano
25,886
325
1,725
4,087
15,806
7,511
692
9,818
5,198
0
35,079
L
Hercules
 
Hercules
17,148
4,154
1,539
11,209
26,457
17,616
926
11,859
14,236
0
29,189
L
20,434
2,712
2,964
5,285
14,740
5,922
935
4,552
10,100
44,432
0
L
Raijin
BarkingCat
Raijin
14,281
817
2,324
3,016
17,801
7,600
0
7,728
9,909
20,380
0
W
Sobek
Fierbyrd
Sobek
8,776
420
1,439
4,810
23,225
31,616
0
10,366
11,406
16,065
0
W
Izanami
SirShandy
Izanami
36,843
16,408
2,020
1,118
14,649
7,364
1,017
8,326
5,635
0
54,726
L
8,727
1,546
5,920
10,024
26,477
18,185
41
8,899
17,363
13,812
0
L
Fafnir
modcase
Fafnir
5,927
1,788
2,113
11,283
31,169
31,602
0
9,764
21,099
10,119
0
W
Chang'e
xXBMW24Xx
Chang'e
16,669
1,274
14,068
7,538
18,029
12,227
786
11,913
4,961
34,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,549
Gold Earned
50,214
162
Minions Killed
126
0
Camps Cleared
0
1,247,201
Distance Traveled
1,258,770
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,309
808
47
3
0
243,935
0
W
Susano
11,053
790
24
2
0
306,787
1
L
Hercules
10,190
728
33
2
0
247,822
0
L
Hera
10,719
766
57
4
0
273,025
0
L
Raijin
10,039
717
14
1
0
198,496
0
W
Sobek
10,217
730
9
1
0
235,188
0
W
Izanami
11,760
840
31
2
0
210,535
0
L
Terra
9,121
652
14
1
0
271,281
0
L
Fafnir
10,145
725
8
1
0
268,146
0
W
Chang'e
11,210
801
51
4
0
250,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role