Player Matchup

Chronos
Chronos
EleçtráLÍght
Chronos
Level 125
God Stats
2W - 0L
1,693 SR
Queue Stats
97W - 110L
1,422 Elo+
Solo
Terra
Terra
JustALittleTalli
Terra
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Cernunnos
Cernunnos
NAIBUTAFLY
Cernunnos
Level 121
God Stats
11W - 9L
1,223 SR
Queue Stats
468W - 777L
1,568 Elo+
Solo
Team Averages
Level 96
1,472 SR
1,497 Elo+

VS

Team Averages
Level 101
1,575 SR
1,552 Elo+
Chaac
Chaac
BucKetsGetter
Chaac
Level 142
God Stats
48W - 59L
1,529 SR
Queue Stats
122W - 166L
1,505 Elo+
Solo
Atlas
Atlas
Hippie Jezuz
Atlas
Level 60
God Stats
1W - 2L
1,507 SR
Queue Stats
7W - 8L
1,562 Elo+
Party 1
Gilgamesh
Gilgamesh
Mr_disrespecty
Gilgamesh
Level 101
God Stats
1W - 1L
1,689 SR
Queue Stats
48W - 35L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 3 / 4
11,455
764
25,524
17,158
8,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 0 / 10
10,047
670
11,110
20,261
18,130
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cernunnos
NAIBUTAFLY
Cernunnos
15
1 / 3 / 11
9,630
642
15,081
9,991
4,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 2
8,990
599
11,873
21,572
15,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
1 / 3 / 4
9,899
660
9,409
17,501
15,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
Mr_disrespecty
Gilgamesh
13
4 / 5 / 2
9,591
639
17,528
20,667
15,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
13
Kills
6
6
Deaths
13
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
9
3
4
3.67
L
1
3
4
1
W
3
0
10
8
L
Gilgamesh
Mr_disrespecty
Gilgamesh
4
5
2
1
W
Cernunnos
NAIBUTAFLY
Cernunnos
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,715
Damage
38,810
47,410
Taken
59,740
31,322
Mitigated
46,818
14,225
Healing
22,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,873
1,889
375
10,452
21,572
15,724
0
12,378
9,194
0
34,202
W
25,524
8,109
0
2,936
17,158
8,672
631
3,405
12,935
50,220
3,778
L
9,409
3,725
1,068
4,752
17,501
15,849
0
11,629
5,872
29,568
0
W
11,110
2,528
2,618
6,284
20,261
18,130
112
4,337
14,723
23,052
0
L
Gilgamesh
Mr_disrespecty
Gilgamesh
17,528
5,294
1,114
4,587
20,667
15,245
0
11,642
9,025
0
36,279
W
Cernunnos
NAIBUTAFLY
Cernunnos
15,081
8,498
1,412
975
9,991
4,520
838
1,951
7,499
0
42,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,132
Gold Earned
28,480
150
Minions Killed
143
5
Camps Cleared
8
781,454
Distance Traveled
794,387
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,990
599
52
3
4
251,268
0
W
Chronos
11,455
764
64
4
1
267,160
2
L
Atlas
9,899
660
50
3
0
278,569
8
W
Terra
10,047
670
23
2
2
265,718
1
L
Gilgamesh
9,591
639
41
3
4
264,550
1
W
Cernunnos
9,630
642
63
4
2
248,576
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role