Player Matchup

Izanami
Izanami
 
Izanami
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Adxpted
Freya
Level 96
God Stats
1W - 2L
1,500 SR
Queue Stats
338W - 307L
1,482 Elo+
Party 2
Terra
Terra
CoachPistolero
Terra
Level 124
God Stats
8W - 7L
1,634 SR
Queue Stats
666W - 712L
1,457 Elo+
Solo
Achilles
Achilles
jamiev2
Achilles
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Thor
Thor
westrugby15
Thor
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 59L
1,327 Elo+
Party 2
Team Averages
Level 127
1,527 SR
1,453 Elo+

VS

Team Averages
Level 116
1,568 SR
1,467 Elo+
Izanami
Izanami
 
Izanami
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Chrysoprase
Chaac
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 12L
1,146 Elo+
Party 1
Mulan
Mulan
CosmicWafer
Mulan
Level 104
God Stats
5W - 8L
1,500 SR
Queue Stats
94W - 93L
1,608 Elo+
Party 1
Vulcan
Vulcan
DrillPonySlayer
Vulcan
Level 160
God Stats
5W - 1L
1,500 SR
Queue Stats
122W - 125L
1,568 Elo+
Solo
Atlas
Atlas
lucas233
Atlas
Level 127
God Stats
48W - 25L
1,842 SR
Queue Stats
179W - 163L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 2 / 0
4,472
559
1,363
5,566
1,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Freya
Adxpted
Freya
8
0 / 0 / 0
4,192
524
156
3,227
734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 2 / 0
4,090
511
1,347
6,009
2,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
jamiev2
Achilles
8
2 / 2 / 0
4,929
616
3,650
6,706
5,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 1 / 0
4,241
530
552
5,065
1,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 0 / 1
5,338
667
1,795
2,093
555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 2 / 1
5,442
680
3,672
6,444
3,497
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
4 / 0 / 0
5,464
683
4,470
3,809
1,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 0 / 1
4,809
601
3,269
2,995
866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
lucas233
Atlas
8
1 / 0 / 2
5,126
641
2,228
3,152
1,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
2
Kills
7
7
Deaths
2
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
0
0
W
Izanami
 
Izanami
0
0
1
0.5
L
Freya
Adxpted
Freya
0
0
0
0
W
1
2
1
0.75
L
0
2
0
0
W
4
0
0
4
W
1
0
1
1.5
L
Achilles
jamiev2
Achilles
2
2
0
1
W
Atlas
lucas233
Atlas
1
0
2
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,068
Damage
15,434
26,573
Taken
18,493
11,770
Mitigated
7,752
11,989
Healing
8,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,363
725
0
2,028
5,566
1,503
339
1,586
3,834
0
28,345
W
Izanami
 
Izanami
1,795
1,380
0
1,634
2,093
555
0
357
1,736
0
38,422
L
Freya
Adxpted
Freya
156
73
0
2,152
3,227
734
0
810
2,417
19,315
0
W
3,672
748
0
2,533
6,444
3,497
368
0
5,971
3,848
24,259
L
1,347
129
251
2,132
6,009
2,581
0
1,127
4,864
9,567
0
W
4,470
624
0
1,958
3,809
1,365
0
79
3,730
0
23,354
W
3,269
1,251
0
1,198
2,995
866
31
384
2,611
24,736
0
L
Achilles
jamiev2
Achilles
3,650
847
0
2,826
6,706
5,610
0
473
6,233
0
21,123
W
Atlas
lucas233
Atlas
2,228
822
0
1,169
3,152
1,469
256
683
2,433
9,869
0
L
552
69
0
2,600
5,065
1,342
0
1,605
3,340
0
18,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,924
Gold Earned
26,179
220
Minions Killed
275
0
Camps Cleared
0
711,089
Distance Traveled
804,864
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,472
559
60
8
0
131,246
1
W
Izanami
5,338
667
100
13
0
148,260
1
L
Freya
4,192
524
57
7
0
138,274
3
W
Chaac
5,442
680
65
8
0
158,182
1
L
Terra
4,090
511
11
1
0
156,702
2
W
Mulan
5,464
683
50
6
0
172,555
0
W
Vulcan
4,809
601
47
6
0
162,784
2
L
Achilles
4,929
616
43
5
0
152,059
1
W
Atlas
5,126
641
13
2
0
163,083
4
L
Thor
4,241
530
49
6
0
132,808
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role