Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Platinum V
 
Hera
Platinum V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze III
 
Sylvanus
Bronze III
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Puch
Ah Puch
Gold V
CarecaPeludo
Ah Puch
Gold V
Level 118
God Stats
6W - 2L
1,830 SR
Queue Stats
54W - 71L
1,645 MMR
Party 1
Sol
Sol
Gold V
Ourinho
Sol
Gold V
Level 80
God Stats
49W - 36L
1,722 SR
Queue Stats
183W - 190L
1,677 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,610 SR
1,564 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 113
1,582 SR
1,680 MMR
Cernunnos
Cernunnos
Gold I
Destinity011
Cernunnos
Gold I
Level 83
God Stats
10W - 10L
1,775 SR
Queue Stats
172W - 218L
1,751 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
SorteandoPija
Erlang Shen
Gold V
Level 89
God Stats
16W - 9L
1,624 SR
Queue Stats
76W - 70L
1,559 MMR
Solo
Janus
Janus
Platinum V
Th3Liar
Janus
Platinum V
Level 154
God Stats
3W - 3L
1,512 SR
Queue Stats
15W - 16L
1,736 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
TigerHeartBB
Ao Kuang
Gold III
Level 146
God Stats
3W - 3L
1,500 SR
Queue Stats
223W - 214L
1,706 MMR
Solo
Hercules
Hercules
Gold IV
vladimirsekaa
Hercules
Gold IV
Level 95
God Stats
55W - 63L
1,500 SR
Queue Stats
583W - 578L
1,651 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
8 / 0 / 4
9,891
659
8,928
10,574
5,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hera
 
Hera
15
7 / 2 / 4
9,642
643
10,447
7,564
2,994
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
 
Sylvanus
12
0 / 0 / 9
8,187
546
3,689
9,600
7,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
CarecaPeludo
Ah Puch
14
1 / 1 / 5
8,835
589
8,248
7,249
5,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Sol
18
3 / 1 / 3
10,803
720
6,494
10,436
4,012
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
AtlasOdinAh Muzen CabGeb

VS

Bans
CliodhnaAthenaLokiGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Destinity011
Cernunnos
13
1 / 4 / 0
7,841
523
6,114
8,498
2,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
SorteandoPija
Erlang Shen
11
0 / 4 / 1
6,808
454
3,245
11,113
6,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Janus
Th3Liar
Janus
16
2 / 2 / 1
9,035
602
2,948
7,376
2,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ao Kuang
TigerHeartBB
Ao Kuang
12
1 / 5 / 1
7,263
484
3,550
13,321
4,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
vladimirsekaa
Hercules
12
0 / 4 / 0
7,332
489
4,882
15,996
11,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
19
Kills
4
4
Deaths
19
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
0
4
10
W
Hera
 
Hera
7
2
4
4.5
W
Sylvanus
 
Sylvanus
0
0
9
4.5
W
Ah Puch
CarecaPeludo
Ah Puch
1
1
5
3.5
L
Cernunnos
Destinity011
Cernunnos
1
4
0
0.25
W
Sol
3
1
3
4.5
L
Erlang Shen
SorteandoPija
Erlang Shen
0
4
1
0.13
L
Janus
Th3Liar
Janus
2
2
1
1.25
L
Ao Kuang
TigerHeartBB
Ao Kuang
1
5
1
0.3
L
Hercules
vladimirsekaa
Hercules
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,806
Damage
20,739
45,423
Taken
56,304
25,254
Mitigated
26,639
21,208
Healing
16,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,928
2,342
0
1,246
10,574
5,890
0
2,008
8,498
0
67,272
W
Hera
 
Hera
10,447
3,377
0
2,112
7,564
2,994
210
2,769
4,529
70,840
0
W
Sylvanus
 
Sylvanus
3,689
988
1,529
3,775
9,600
7,192
81
471
9,129
21,649
0
W
Ah Puch
CarecaPeludo
Ah Puch
8,248
461
20
4,311
7,249
5,166
782
595
6,448
45,998
0
L
Cernunnos
Destinity011
Cernunnos
6,114
2,908
0
2,537
8,498
2,491
0
3,275
5,223
0
58,716
W
Sol
6,494
2,433
0
8,215
10,436
4,012
3,253
218
10,089
88,615
11,134
L
Erlang Shen
SorteandoPija
Erlang Shen
3,245
1,501
77
3,479
11,113
6,544
0
5,678
5,435
0
26,575
L
Janus
Th3Liar
Janus
2,948
109
0
1,671
7,376
2,194
0
4,197
3,179
65,457
2,838
L
Ao Kuang
TigerHeartBB
Ao Kuang
3,550
1,080
0
3,317
13,321
4,071
0
4,579
8,742
54,580
0
L
Hercules
vladimirsekaa
Hercules
4,882
1,513
0
5,553
15,996
11,339
0
10,402
5,594
0
40,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,358
Gold Earned
38,279
523
Minions Killed
488
0
Camps Cleared
0
1,598,648
Distance Traveled
1,531,201
27
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,891
659
105
7
0
384,201
5
W
Hera
9,642
643
118
8
0
319,677
6
W
Sylvanus
8,187
546
42
3
0
302,252
7
W
Ah Puch
8,835
589
81
5
0
284,405
6
L
Cernunnos
7,841
523
98
7
0
285,794
6
W
Sol
10,803
720
177
12
0
308,113
3
L
Erlang Shen
6,808
454
62
4
0
291,785
4
L
Janus
9,035
602
149
10
0
350,132
2
L
Ao Kuang
7,263
484
86
6
0
301,688
3
L
Hercules
7,332
489
93
6
0
301,802
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role