Player Matchup

Medusa
Medusa
Blaxorr
Medusa
Level 125
God Stats
2W - 0L
1,715 SR
Queue Stats
21W - 23L
1,509 Elo+
Party 2
Discordia
Discordia
Profinder
Discordia
Level 69
God Stats
6W - 2L
1,916 SR
Queue Stats
48W - 47L
1,531 Elo+
Party 2
Nike
Nike
barutsert
Nike
Level 27
God Stats
1W - 0L
1,285 SR
Queue Stats
7W - 4L
1,522 Elo+
Party 2
Team Averages
Level 74
1,639 SR
1,521 Elo+

VS

Team Averages
Level 28
1,637 SR
1,315 Elo+
Eset
Eset
Mitsawski
Eset
Level 29
God Stats
1W - 1L
1,911 SR
Queue Stats
3W - 6L
1,301 Elo+
Party 1
Medusa
Medusa
S4rmi
Medusa
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,378 Elo+
Party 1
He Bo
He Bo
Takifsa
He Bo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,266 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Blaxorr
Medusa
14
7 / 1 / 10
8,971
897
9,144
5,619
2,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Profinder
Discordia
13
6 / 3 / 8
8,895
890
10,150
6,302
2,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
13
4 / 2 / 11
8,430
843
5,129
10,093
6,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
11
1 / 8 / 3
7,204
720
4,877
10,510
2,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
S4rmi
Medusa
11
1 / 6 / 4
7,532
753
4,000
8,893
1,879
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

He Bo
Takifsa
He Bo
13
4 / 4 / 2
8,630
863
4,319
8,658
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
17
Kills
6
6
Deaths
18
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
Blaxorr
Medusa
7
1
10
12
L
Eset
1
8
3
0.31
W
Discordia
Profinder
Discordia
6
3
8
3.33
L
Medusa
S4rmi
Medusa
1
6
4
0.5
L
He Bo
Takifsa
He Bo
4
4
2
1.25
W
Nike
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,423
Damage
13,196
22,014
Taken
28,061
11,135
Mitigated
5,685
1,747
Healing
2,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Blaxorr
Medusa
9,144
2,812
0
771
5,619
2,337
1,217
3,760
1,781
0
38,343
L
Eset
4,877
283
0
1,226
10,510
2,088
0
3,505
6,859
21,459
0
W
Discordia
Profinder
Discordia
10,150
371
0
611
6,302
2,088
392
3,063
3,149
30,887
0
L
Medusa
S4rmi
Medusa
4,000
1,590
0
706
8,893
1,879
884
3,713
5,034
0
14,671
L
He Bo
Takifsa
He Bo
4,319
501
0
375
8,658
1,718
568
3,454
5,081
16,505
0
W
Nike
5,129
1,024
0
365
10,093
6,710
66
2,377
7,560
1,742
16,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,296
Gold Earned
23,366
141
Minions Killed
96
8
Camps Cleared
2
584,427
Distance Traveled
520,921
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,971
897
66
7
5
205,080
1
L
Eset
7,204
720
27
3
1
169,459
4
W
Discordia
8,895
890
48
5
1
183,776
0
L
Medusa
7,532
753
28
3
0
180,112
5
L
He Bo
8,630
863
41
4
1
171,350
4
W
Nike
8,430
843
27
3
2
195,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role