Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
EduBaps
Hel
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Atlas
Atlas
Its247365
Atlas
Level 154
God Stats
5W - 6L
1,180 SR
Queue Stats
160W - 132L
1,338 Elo+
Solo
Hou Yi
Hou Yi
OniHattori
Hou Yi
Level 157
God Stats
4W - 7L
1,500 SR
Queue Stats
680W - 649L
1,559 Elo+
Solo
Odin
Odin
zorgot13
Odin
Level 148
God Stats
1W - 7L
1,533 SR
Queue Stats
98W - 81L
1,327 Elo+
Solo
Team Averages
Level 138
1,443 SR
1,445 Elo+

VS

Team Averages
Level 123
1,443 SR
1,536 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
AxxessDenied03
Bastet
Level 128
God Stats
9W - 3L
1,500 SR
Queue Stats
548W - 339L
1,571 Elo+
Party 1
Sobek
Sobek
AyKamcraft040419
Sobek
Level 98
God Stats
3W - 2L
1,304 SR
Queue Stats
97W - 91L
1,538 Elo+
Solo
Tyr
Tyr
D3mdonkey
Tyr
Level 160
God Stats
4W - 2L
1,414 SR
Queue Stats
887W - 597L
1,592 Elo+
Party 1
Anubis
Anubis
The_WIZ_Mstr
Anubis
Level 102
God Stats
54W - 64L
1,500 SR
Queue Stats
273W - 287L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
2 / 1 / 4
10,805
1,081
10,197
8,791
2,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hel
13
0 / 0 / 0
7,248
725
0
0
0
Atlas
Its247365
Atlas
16
4 / 6 / 4
10,932
1,093
11,992
16,911
14,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
OniHattori
Hou Yi
16
3 / 3 / 6
11,012
1,101
10,071
12,932
3,041
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
16
1 / 2 / 8
10,623
1,062
7,239
16,878
19,425
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

222

VS

Team 2 Tickets

245

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
16
3 / 3 / 7
10,963
1,096
13,187
7,349
3,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 0 / 7
11,855
1,186
16,605
7,788
3,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 2 / 6
10,532
1,053
7,593
11,731
14,430
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
2 / 0 / 6
10,274
1,027
7,544
8,888
6,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Anubis
16
1 / 5 / 4
10,276
1,028
5,866
7,492
4,315
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
42
10
Kills
12
12
Deaths
10
22
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
1
4
4
W
Morgan Le Fay
 
Morgan Le Fay
3
3
7
2.17
W
4
0
7
7.5
W
2
2
6
2.5
W
2
0
6
5
L
Hel
0
0
0
0
L
Atlas
Its247365
Atlas
4
6
4
1
L
Hou Yi
OniHattori
Hou Yi
3
3
6
2
W
Anubis
1
5
4
0.6
L
Odin
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,499
Damage
50,795
55,512
Taken
43,248
39,205
Mitigated
32,002
13,017
Healing
7,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
10,197
613
5,002
3,937
8,791
2,419
0
4,751
3,871
46,875
0
W
Morgan Le Fay
 
Morgan Le Fay
13,187
575
68
1,184
7,349
3,365
0
3,705
3,326
35,471
0
W
16,605
4,216
0
2,316
7,788
3,864
0
4,307
3,081
0
30,224
W
7,593
318
134
1,313
11,731
14,430
0
5,136
6,296
14,742
0
W
7,544
575
0
809
8,888
6,028
0
4,418
4,252
0
15,026
L
Hel
0
0
0
0
0
0
0
0
0
0
0
L
Atlas
Its247365
Atlas
11,992
3,212
485
1,048
16,911
14,320
0
6,784
9,468
21,734
0
L
Hou Yi
OniHattori
Hou Yi
10,071
5,166
0
356
12,932
3,041
0
6,464
6,069
0
22,965
W
Anubis
5,866
194
0
1,239
7,492
4,315
0
3,705
3,583
35,727
0
L
Odin
7,239
1,241
0
2,189
16,878
19,425
0
7,790
8,043
968
24,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,620
Gold Earned
53,900
201
Minions Killed
198
5
Camps Cleared
10
729,149
Distance Traveled
985,185
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,805
1,081
95
10
1
205,060
0
W
Morgan Le Fay
10,963
1,096
46
5
0
197,591
0
W
Bastet
11,855
1,186
32
3
7
219,277
2
W
Sobek
10,532
1,053
18
2
0
207,740
1
W
Tyr
10,274
1,027
15
2
2
219,812
0
L
Hel
7,248
725
0
0
0
0
0
L
Atlas
10,932
1,093
25
3
0
165,417
1
L
Hou Yi
11,012
1,101
37
4
4
160,871
0
W
Anubis
10,276
1,028
87
9
1
140,765
1
L
Odin
10,623
1,062
44
4
0
197,801
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role