Player Matchup

Chang'e
Chang'e
Gold V
 
Chang'e
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hades
Hades
Silver I
IRevolve
Hades
Silver I
Level 45
God Stats
4W - 1L
1,500 SR
Queue Stats
270W - 260L
1,516 MMR
Solo
Xbalanque
Xbalanque
Gold III
Markitus488
Xbalanque
Gold III
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
170W - 166L
1,502 MMR
Solo
Heimdallr
Heimdallr
Gold V
T1meShock3r
Heimdallr
Gold V
Level 124
God Stats
15W - 13L
1,734 SR
Queue Stats
330W - 325L
1,519 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
XXDuartex97XX
Baron Samedi
Bronze III
Level 116
God Stats
2W - 1L
1,735 SR
Queue Stats
3W - 2L
1,502 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,594 SR
1,508 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 136
1,614 SR
1,511 MMR
Amaterasu
Amaterasu
Silver II
KomissarUchtrup
Amaterasu
Silver II
Level 145
God Stats
1W - 2L
1,717 SR
Queue Stats
248W - 248L
1,510 MMR
Solo
Medusa
Medusa
Silver I
PeteTheBatman
Medusa
Silver I
Level 133
God Stats
19W - 16L
1,500 SR
Queue Stats
292W - 291L
1,510 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
Pincopallino_92
Tsukuyomi
Silver I
Level 148
God Stats
27W - 25L
1,500 SR
Queue Stats
459W - 456L
1,514 MMR
Solo
Olorun
Olorun
Bronze III
StoneIsland27
Olorun
Bronze III
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 8L
1,500 MMR
Solo
Merlin
Merlin
Silver I
Yoiinkzz
Merlin
Silver I
Level 135
God Stats
30W - 33L
1,852 SR
Queue Stats
263W - 247L
1,523 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
20
5 / 1 / 6
15,796
658
10,398
15,769
6,406
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hades
IRevolve
Hades
20
5 / 4 / 5
15,156
632
12,608
20,722
27,074
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Xbalanque
Markitus488
Xbalanque
20
8 / 4 / 10
16,402
683
16,854
21,125
9,095
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
T1meShock3r
Heimdallr
20
6 / 2 / 8
15,387
641
8,105
18,605
8,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
XXDuartex97XX
Baron Samedi
18
3 / 4 / 4
13,526
564
7,234
16,708
14,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
CliodhnaGilgameshGebLoki

VS

Bans
MulanYmirBastetAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
KomissarUchtrup
Amaterasu
18
1 / 4 / 6
11,130
464
7,719
26,078
24,024
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
3 / 4 / 2
11,815
492
9,609
13,949
5,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
Pincopallino_92
Tsukuyomi
20
3 / 7 / 2
12,275
511
10,198
17,312
5,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
0 / 8 / 4
9,843
410
2,562
14,054
4,480
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
Yoiinkzz
Merlin
20
8 / 4 / 1
13,606
567
13,742
11,569
4,305
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
30
27
Kills
15
15
Deaths
27
33
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
1
6
8
W
Hades
IRevolve
Hades
5
4
5
1.88
L
Amaterasu
KomissarUchtrup
Amaterasu
1
4
6
1
W
Xbalanque
Markitus488
Xbalanque
8
4
10
3.25
L
3
4
2
1
L
Tsukuyomi
Pincopallino_92
Tsukuyomi
3
7
2
0.57
L
0
8
4
0.25
W
Heimdallr
T1meShock3r
Heimdallr
6
2
8
5
W
Baron Samedi
XXDuartex97XX
Baron Samedi
3
4
4
1.25
L
Merlin
Yoiinkzz
Merlin
8
4
1
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,199
Damage
43,830
92,929
Taken
82,962
65,672
Mitigated
43,366
44,191
Healing
25,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
10,398
339
3,891
11,421
15,769
6,406
1,903
3,153
12,432
114,701
0
W
Hades
IRevolve
Hades
12,608
1,239
128
7,328
20,722
27,074
1,547
3,946
16,651
82,772
0
L
Amaterasu
KomissarUchtrup
Amaterasu
7,719
2,190
0
8,841
26,078
24,024
0
8,316
17,762
0
64,986
W
Xbalanque
Markitus488
Xbalanque
16,854
7,254
0
6,757
21,125
9,095
4,594
5,032
15,645
0
161,118
L
9,609
3,751
0
3,877
13,949
5,011
420
4,480
9,437
0
97,354
L
Tsukuyomi
Pincopallino_92
Tsukuyomi
10,198
1,671
0
4,905
17,312
5,546
0
6,937
10,126
0
80,688
L
2,562
546
1,644
3,789
14,054
4,480
56
4,739
9,239
52,295
0
W
Heimdallr
T1meShock3r
Heimdallr
8,105
4,065
0
8,697
18,605
8,213
9,942
4,032
14,314
0
111,113
W
Baron Samedi
XXDuartex97XX
Baron Samedi
7,234
301
637
5,332
16,708
14,884
700
3,710
12,914
53,441
0
L
Merlin
Yoiinkzz
Merlin
13,742
386
130
2,266
11,569
4,305
0
5,366
6,061
105,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,267
Gold Earned
58,669
752
Minions Killed
685
0
Camps Cleared
0
2,204,414
Distance Traveled
2,171,033
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
15,796
658
183
8
0
467,998
9
W
Hades
15,156
632
146
6
0
416,946
3
L
Amaterasu
11,130
464
118
5
0
426,452
2
W
Xbalanque
16,402
683
182
8
0
436,947
0
L
Medusa
11,815
492
156
7
0
449,366
3
L
Tsukuyomi
12,275
511
132
6
0
510,370
0
L
Olorun
9,843
410
82
3
0
373,047
10
W
Heimdallr
15,387
641
172
7
0
447,949
3
W
Baron Samedi
13,526
564
69
3
0
434,574
1
L
Merlin
13,606
567
197
8
0
411,798
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role