Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Jerry12727R
Bakasura
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,530 Elo+
Party 2
Medusa
Medusa
Mad_Kinda_Toxic
Medusa
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Aphrodite
Aphrodite
crackhead_2526
Aphrodite
Level 124
God Stats
52W - 46L
1,712 SR
Queue Stats
128W - 124L
1,680 Elo+
Solo
Sol
Sol
lIPyroll
Sol
Level 107
God Stats
0W - 1L
1,385 SR
Queue Stats
7W - 8L
1,530 Elo+
Party 2
Team Averages
Level 106
1,519 SR
1,548 Elo+

VS

Team Averages
Level 86
1,509 SR
1,528 Elo+
Awilix
Awilix
ItzSwifty64
Awilix
Level 75
God Stats
5W - 0L
1,500 SR
Queue Stats
45W - 45L
1,508 Elo+
Party 1
Charybdis
Charybdis
Monkey__Testies
Charybdis
Level 79
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 55L
1,533 Elo+
Party 1
Bacchus
Bacchus
StumCa1n
Bacchus
Level 113
God Stats
6W - 0L
1,714 SR
Queue Stats
58W - 54L
1,594 Elo+
Party 1
Sol
Sol
UnfathomableJohn
Sol
Level 127
God Stats
3W - 2L
1,548 SR
Queue Stats
12W - 13L
1,627 Elo+
Party 1
Achilles
Achilles
qt-tx-al-51
Achilles
Level 36
God Stats
1W - 1L
1,285 SR
Queue Stats
11W - 16L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
3 / 3 / 1
9,896
521
10,620
18,307
11,879
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Jerry12727R
Bakasura
16
2 / 6 / 4
9,658
508
9,147
16,329
6,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 4 / 2
9,671
509
4,245
14,455
3,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Aphrodite
crackhead_2526
Aphrodite
12
0 / 5 / 3
7,898
416
2,788
13,551
8,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 3 / 1
8,647
455
6,958
11,001
4,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
18
9 / 3 / 4
11,237
591
12,362
12,037
4,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
Monkey__Testies
Charybdis
17
6 / 2 / 8
10,900
574
12,331
8,734
3,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
StumCa1n
Bacchus
15
3 / 1 / 14
10,421
548
11,577
16,925
24,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 1 / 3
11,576
609
11,956
13,615
5,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
qt-tx-al-51
Achilles
14
0 / 1 / 6
8,995
473
6,051
14,836
12,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
8
Kills
21
21
Deaths
8
11
Assists
35
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
3
1
1.17
W
Awilix
9
3
4
3.67
L
Bakasura
Jerry12727R
Bakasura
2
6
4
0.67
L
2
4
2
0.75
W
Charybdis
Monkey__Testies
Charybdis
6
2
8
5
W
Bacchus
StumCa1n
Bacchus
3
1
14
10
W
3
1
3
4.5
L
Aphrodite
crackhead_2526
Aphrodite
0
5
3
0.3
L
1
3
1
0.5
W
Achilles
qt-tx-al-51
Achilles
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,758
Damage
54,277
73,643
Taken
66,147
35,047
Mitigated
50,874
21,722
Healing
25,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
10,620
926
0
2,750
18,307
11,879
44
5,476
12,185
363
59,022
W
Awilix
12,362
4,108
0
4,124
12,037
4,837
464
658
11,079
0
80,357
L
Bakasura
Jerry12727R
Bakasura
9,147
6,232
0
4,899
16,329
6,837
0
3,820
12,374
0
64,018
L
4,245
2,050
133
2,606
14,455
3,778
0
3,223
11,232
0
44,749
W
Charybdis
Monkey__Testies
Charybdis
12,331
6,588
0
3,960
8,734
3,322
3,227
303
8,098
0
75,481
W
Bacchus
StumCa1n
Bacchus
11,577
1,027
526
4,384
16,925
24,720
129
4,405
12,463
35,343
0
W
11,956
4,787
171
9,511
13,615
5,525
2,268
2,577
10,688
101,214
0
L
Aphrodite
crackhead_2526
Aphrodite
2,788
455
3,112
4,177
13,551
8,385
0
6,071
7,429
23,112
0
L
6,958
3,433
0
4,045
11,001
4,168
0
5,222
5,779
60,267
5,308
W
Achilles
qt-tx-al-51
Achilles
6,051
1,616
0
2,569
14,836
12,470
48
1,265
12,781
2,849
41,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,770
Gold Earned
53,129
464
Minions Killed
552
0
Camps Cleared
0
1,741,873
Distance Traveled
1,903,162
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,896
521
92
5
0
362,576
1
W
Awilix
11,237
591
120
6
0
426,526
1
L
Bakasura
9,658
508
123
6
0
396,226
0
L
Medusa
9,671
509
87
5
0
298,544
5
W
Charybdis
10,900
574
126
7
0
359,180
0
W
Bacchus
10,421
548
38
2
0
414,797
6
W
Sol
11,576
609
176
9
0
344,725
2
L
Aphrodite
7,898
416
48
3
0
343,449
4
L
Sol
8,647
455
114
6
0
341,078
5
W
Achilles
8,995
473
92
5
0
357,934
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role