Player Matchup

Chaac
Chaac
 
Chaac
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Namupaii
Chang'e
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Remmyboii
Nu Wa
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 12L
1,871 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zahurr
Morgan Le Fay
Level 125
God Stats
12W - 14L
1,234 SR
Queue Stats
114W - 123L
1,357 Elo+
Solo
Osiris
Osiris
loaderup
Osiris
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,830 Elo+
Solo
Team Averages
Level 69
1,447 SR
1,612 Elo+

VS

Team Averages
Level 86
1,536 SR
1,630 Elo+
Sol
Sol
Equin0xz
Sol
Level 82
God Stats
6W - 3L
1,500 SR
Queue Stats
90W - 72L
1,745 Elo+
Party 1
Jormungandr
Jormungandr
Joshmaans
Jormungandr
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 71L
1,629 Elo+
Party 1
Susano
Susano
MarbleTunic1935
Susano
Level 88
God Stats
239W - 252L
1,345 SR
Queue Stats
405W - 441L
1,322 Elo+
Solo
Tyr
Tyr
PippyInc
Tyr
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 27L
1,703 Elo+
Party 1
Mercury
Mercury
S01stice
Mercury
Level 28
God Stats
9W - 15L
1,833 SR
Queue Stats
90W - 82L
1,750 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
3 / 1 / 14
12,454
778
15,171
26,054
29,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
Namupaii
Chang'e
17
1 / 6 / 11
11,039
690
4,435
11,502
7,105
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
Remmyboii
Nu Wa
19
2 / 4 / 17
11,972
748
16,135
14,923
6,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
Zahurr
Morgan Le Fay
20
8 / 4 / 7
12,884
805
17,946
11,123
5,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
loaderup
Osiris
20
10 / 3 / 13
14,290
893
25,243
26,747
33,220
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 6 / 3
11,584
724
19,456
20,189
6,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Joshmaans
Jormungandr
19
8 / 6 / 4
12,653
791
16,678
25,751
28,229
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

18
3 / 2 / 4
11,238
702
9,956
13,774
4,917
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 6 / 6
10,139
634
7,617
17,610
16,174
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mercury
S01stice
Mercury
19
3 / 6 / 7
12,158
760
12,305
17,292
5,211
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
42
24
Kills
18
18
Deaths
26
62
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
14
10
L
3
6
3
0.75
L
Jormungandr
Joshmaans
Jormungandr
8
6
4
1.67
L
3
2
4
2.5
W
Chang'e
Namupaii
Chang'e
1
6
11
1.08
L
1
6
6
0.67
W
Nu Wa
Remmyboii
Nu Wa
2
4
17
2.63
L
Mercury
S01stice
Mercury
3
6
7
1.08
W
Morgan Le Fay
Zahurr
Morgan Le Fay
8
4
7
2.88
W
Osiris
loaderup
Osiris
10
3
13
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,930
Damage
66,012
90,349
Taken
94,616
81,551
Mitigated
60,765
30,550
Healing
15,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
15,171
1,100
798
13,811
26,054
29,318
3,296
10,971
13,883
19
49,033
L
19,456
8,564
766
7,773
20,189
6,234
3,566
7,400
12,027
58,260
0
L
Jormungandr
Joshmaans
Jormungandr
16,678
3,564
0
270
25,751
28,229
0
11,024
12,702
57,801
0
L
9,956
1,136
0
692
13,774
4,917
0
5,689
7,707
0
38,473
W
Chang'e
Namupaii
Chang'e
4,435
290
3,374
2,851
11,502
7,105
270
5,928
5,574
19,775
0
L
7,617
1,008
0
4,281
17,610
16,174
45
7,111
9,468
0
29,396
W
Nu Wa
Remmyboii
Nu Wa
16,135
3,925
0
3,003
14,923
6,638
1,384
5,284
9,639
43,358
0
L
Mercury
S01stice
Mercury
12,305
6,219
0
2,193
17,292
5,211
137
5,980
10,261
0
41,890
W
Morgan Le Fay
Zahurr
Morgan Le Fay
17,946
1,532
0
870
11,123
5,270
2,122
5,025
6,098
43,604
0
W
Osiris
loaderup
Osiris
25,243
10,166
2,556
3,287
26,747
33,220
924
8,926
17,821
0
51,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,639
Gold Earned
57,772
278
Minions Killed
310
0
Camps Cleared
0
1,706,460
Distance Traveled
1,553,257
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,454
778
90
6
0
354,697
1
L
Sol
11,584
724
98
6
0
266,985
0
L
Jormungandr
12,653
791
63
4
0
288,974
0
L
Susano
11,238
702
62
4
0
347,882
0
W
Chang'e
11,039
690
30
2
0
305,617
2
L
Tyr
10,139
634
32
2
0
292,107
0
W
Nu Wa
11,972
748
39
2
0
324,727
2
L
Mercury
12,158
760
55
3
0
357,309
0
W
Morgan Le Fay
12,884
805
62
4
0
317,793
1
W
Osiris
14,290
893
57
4
0
403,626
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role