Player Matchup

Cu Chulainn
Cu Chulainn
AAflexy
Cu Chulainn
Level 48
God Stats
13W - 7L
1,746 SR
Queue Stats
707W - 705L
1,600 Elo+
Solo
Bacchus
Bacchus
LuisASF1102
Bacchus
Level 65
God Stats
14W - 8L
1,600 SR
Queue Stats
164W - 161L
1,449 Elo+
Party 2
Danzaburou
Danzaburou
Sin_ister702
Danzaburou
Level 47
God Stats
11W - 8L
1,625 SR
Queue Stats
50W - 57L
1,482 Elo+
Party 2
Nike
Nike
ToxicOne9741
Nike
Level 30
God Stats
0W - 3L
1,500 SR
Queue Stats
38W - 32L
1,500 Elo+
Solo
Sol
Sol
xFreyjaChanx
Sol
Level 47
God Stats
1W - 2L
1,702 SR
Queue Stats
9W - 15L
1,798 Elo+
Solo
Team Averages
Level 47
1,635 SR
1,566 Elo+

VS

Team Averages
Level 83
1,620 SR
1,694 Elo+
Zeus
Zeus
MrxUnluckyx
Zeus
Level 140
God Stats
8W - 8L
1,741 SR
Queue Stats
283W - 239L
1,854 Elo+
Party 1
Bakasura
Bakasura
RaguCLX
Bakasura
Level 88
God Stats
8W - 6L
1,353 SR
Queue Stats
670W - 588L
1,712 Elo+
Party 1
Bacchus
Bacchus
Rxritys
Bacchus
Level 107
God Stats
13W - 9L
1,735 SR
Queue Stats
162W - 140L
1,745 Elo+
Party 1
Cernunnos
Cernunnos
SmallMeatSince02
Cernunnos
Level 39
God Stats
6W - 7L
1,500 SR
Queue Stats
719W - 654L
1,755 Elo+
Party 1
Xbalanque
Xbalanque
david12qwed32
Xbalanque
Level 41
God Stats
2W - 0L
1,768 SR
Queue Stats
6W - 11L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AAflexy
Cu Chulainn
12
1 / 8 / 0
7,636
402
8,424
15,913
11,566
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bacchus
LuisASF1102
Bacchus
10
2 / 7 / 2
8,089
426
8,280
21,123
25,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Sin_ister702
Danzaburou
11
2 / 6 / 1
7,943
418
11,399
14,281
5,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 8 / 2
8,055
424
6,820
20,366
13,640
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 8 / 2
8,558
450
9,936
15,512
5,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
15 / 1 / 5
11,442
602
20,480
13,180
4,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
RaguCLX
Bakasura
20
17 / 0 / 5
12,556
661
18,924
17,435
9,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Rxritys
Bacchus
13
1 / 1 / 13
9,366
493
8,066
15,658
13,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
14
4 / 0 / 16
9,531
502
11,319
10,415
4,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Xbalanque
david12qwed32
Xbalanque
13
0 / 10 / 6
8,799
463
7,257
12,507
3,741
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
82
12
Kills
37
37
Deaths
12
7
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
AAflexy
Cu Chulainn
1
8
0
0.13
L
Bacchus
LuisASF1102
Bacchus
2
7
2
0.43
W
15
1
5
17.5
W
Bakasura
RaguCLX
Bakasura
17
0
5
19.5
W
Bacchus
Rxritys
Bacchus
1
1
13
7.5
L
Danzaburou
Sin_ister702
Danzaburou
2
6
1
0.42
W
Cernunnos
4
0
16
12
L
2
8
2
0.38
W
Xbalanque
david12qwed32
Xbalanque
0
10
6
0.3
L
5
8
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,859
Damage
66,046
87,195
Taken
69,195
61,216
Mitigated
35,107
13,470
Healing
20,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
AAflexy
Cu Chulainn
8,424
1,183
0
170
15,913
11,566
0
7,442
7,581
7,059
34,506
L
Bacchus
LuisASF1102
Bacchus
8,280
906
0
685
21,123
25,028
66
6,581
13,615
20,089
0
W
20,480
5,078
324
5,990
13,180
4,750
159
2,947
10,233
72,847
0
W
Bakasura
RaguCLX
Bakasura
18,924
13,367
0
5,663
17,435
9,080
2,509
3,833
13,602
0
96,809
W
Bacchus
Rxritys
Bacchus
8,066
1,132
1,115
5,141
15,658
13,028
0
3,672
11,986
26,775
0
L
Danzaburou
Sin_ister702
Danzaburou
11,399
5,233
899
4,548
14,281
5,286
459
5,309
8,552
0
42,950
W
Cernunnos
11,319
4,892
0
2,301
10,415
4,508
749
4,053
6,362
0
46,768
L
6,820
1,090
287
2,486
20,366
13,640
90
6,733
13,059
0
41,843
W
Xbalanque
david12qwed32
Xbalanque
7,257
3,240
0
0
12,507
3,741
3,757
4,548
7,959
0
40,583
L
9,936
1,854
268
4,127
15,512
5,696
1,317
2,481
12,251
42,627
4,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,281
Gold Earned
51,694
303
Minions Killed
496
0
Camps Cleared
0
1,743,308
Distance Traveled
1,915,068
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,636
402
74
4
0
363,432
2
L
Bacchus
8,089
426
23
1
0
349,407
1
W
Zeus
11,442
602
120
6
0
364,648
9
W
Bakasura
12,556
661
190
10
0
471,088
3
W
Bacchus
9,366
493
28
1
0
392,429
2
L
Danzaburou
7,943
418
64
3
0
340,280
1
W
Cernunnos
9,531
502
84
4
0
380,149
0
L
Nike
8,055
424
60
3
0
364,721
0
W
Xbalanque
8,799
463
74
4
0
306,754
0
L
Sol
8,558
450
82
4
0
325,468
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role