Player Matchup

Achilles
Achilles
 
Achilles
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Anakonan
Awilix
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 13L
1,402 Elo+
Solo
Cupid
Cupid
BlackHoodzey
Cupid
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,258 Elo+
Solo
Team Averages
Level 77
1,500 SR
1,432 Elo+

VS

Team Averages
Level 94
1,444 SR
1,460 Elo+
Nike
Nike
Feohektor11
Nike
Level 88
God Stats
5W - 8L
1,453 SR
Queue Stats
51W - 52L
1,562 Elo+
Solo
Hou Yi
Hou Yi
PsYGoo
Hou Yi
Level 87
God Stats
4W - 2L
1,500 SR
Queue Stats
129W - 124L
1,585 Elo+
Solo
Anubis
Anubis
YoGoTo
Anubis
Level 158
God Stats
5W - 3L
1,720 SR
Queue Stats
329W - 347L
1,382 Elo+
Solo
Da Ji
Da Ji
johny220
Da Ji
Level 75
God Stats
6W - 3L
1,285 SR
Queue Stats
114W - 92L
1,364 Elo+
Solo
Kumbhakarna
Kumbhakarna
tgdeepak92
Kumbhakarna
Level 62
God Stats
3W - 4L
1,262 SR
Queue Stats
101W - 116L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
18
3 / 2 / 3
10,577
529
10,753
16,067
17,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
 
Olorun
10
1 / 0 / 1
7,817
391
1,652
2,387
960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Atlas
 
Atlas
4
0 / 1 / 0
5,791
290
625
1,931
790
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Awilix
Anakonan
Awilix
19
8 / 2 / 4
11,271
564
14,289
12,514
5,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 7 / 5
9,775
489
7,627
13,612
3,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 2
10,135
507
6,557
15,140
11,518
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hou Yi
PsYGoo
Hou Yi
18
6 / 5 / 3
11,353
568
10,632
13,402
5,072
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
YoGoTo
Anubis
15
0 / 2 / 5
10,025
501
2,154
6,237
2,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
johny220
Da Ji
15
5 / 5 / 4
10,161
508
7,860
15,924
5,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
tgdeepak92
Kumbhakarna
14
0 / 4 / 8
9,212
461
1,897
15,226
15,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
34
16
Kills
12
12
Deaths
18
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
2
3
2.25
L
Olorun
 
Olorun
1
0
1
1.5
L
Atlas
 
Atlas
0
1
0
0
L
Awilix
Anakonan
Awilix
8
2
4
5
L
4
7
5
0.93
W
1
2
2
1
W
Hou Yi
PsYGoo
Hou Yi
6
5
3
1.5
W
Anubis
YoGoTo
Anubis
0
2
5
1.25
W
Da Ji
johny220
Da Ji
5
5
4
1.4
W
Kumbhakarna
tgdeepak92
Kumbhakarna
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,946
Damage
29,100
46,511
Taken
65,929
27,719
Mitigated
40,798
16,213
Healing
14,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
10,753
2,218
0
4,787
16,067
17,290
496
1,363
14,704
0
62,964
L
Olorun
 
Olorun
1,652
921
0
1,183
2,387
960
351
42
2,345
25,570
4,039
L
Atlas
 
Atlas
625
403
225
596
1,931
790
0
63
1,868
3,614
0
L
Awilix
Anakonan
Awilix
14,289
5,561
0
6,595
12,514
5,214
835
1,454
11,060
0
88,201
L
7,627
4,600
88
2,739
13,612
3,465
1,062
1,129
12,483
0
41,548
W
6,557
1,137
368
3,929
15,140
11,518
1,047
1,403
12,740
0
51,576
W
Hou Yi
PsYGoo
Hou Yi
10,632
5,674
0
3,391
13,402
5,072
2,388
221
13,181
0
81,430
W
Anubis
YoGoTo
Anubis
2,154
42
0
3,102
6,237
2,870
1,446
1,979
4,164
68,783
1,557
W
Da Ji
johny220
Da Ji
7,860
2,402
0
1,483
15,924
5,867
588
1,269
14,529
0
52,960
W
Kumbhakarna
tgdeepak92
Kumbhakarna
1,897
435
201
2,066
15,226
15,471
228
404
14,645
11,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,231
Gold Earned
50,886
427
Minions Killed
437
0
Camps Cleared
0
1,312,570
Distance Traveled
1,833,073
9
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,577
529
142
7
0
377,822
5
L
Olorun
7,817
391
58
3
0
145,088
2
L
Atlas
5,791
290
7
0
0
63,759
1
L
Awilix
11,271
564
146
7
0
428,597
0
L
Cupid
9,775
489
74
4
0
297,304
1
W
Nike
10,135
507
101
5
0
348,915
1
W
Hou Yi
11,353
568
121
6
0
312,934
5
W
Anubis
10,025
501
124
6
0
372,444
10
W
Da Ji
10,161
508
73
4
0
405,949
3
W
Kumbhakarna
9,212
461
18
1
0
392,831
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role