Player Matchup

Khepri
Khepri
Gold III
 
Khepri
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
CinemaToTheMax
Tsukuyomi
Bronze III
Level 54
God Stats
4W - 1L
1,488 SR
Queue Stats
23W - 11L
1,586 MMR
Solo
Sol
Sol
Bronze III
UpLoadingHDz
Sol
Bronze III
Level 157
God Stats
21W - 13L
1,421 SR
Queue Stats
199W - 220L
1,534 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 113
1,470 SR
1,540 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,542 SR
1,471 MMR
Scylla
Scylla
Silver IV
 
Scylla
Silver IV
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Silver I
AngryBunny55453
Sobek
Silver I
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 46L
1,522 MMR
Party 1
Mulan
Mulan
Gold V
L A M B O409675
Mulan
Gold V
Level 109
God Stats
2W - 2L
1,626 SR
Queue Stats
19W - 26L
1,391 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
0 / 1 / 10
7,988
799
3,058
8,127
6,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tsukuyomi
CinemaToTheMax
Tsukuyomi
12
3 / 2 / 6
7,524
752
10,010
4,457
1,806
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
7 / 2 / 3
8,403
840
10,021
7,618
2,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
FenrirAchillesOdinBastetAtlas

VS

Bans
ZeusHeraAresMorgan Le FayGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
2 / 3 / 1
6,980
698
5,505
6,475
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 3 / 3
7,183
718
2,124
12,440
8,562
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 4 / 3
7,114
711
3,142
10,175
5,217
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
10
Kills
4
5
Deaths
10
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
1
10
5
L
Scylla
 
Scylla
2
3
1
0.83
L
1
3
3
0.83
W
Tsukuyomi
CinemaToTheMax
Tsukuyomi
3
2
6
3
L
1
4
3
0.63
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,089
Damage
10,771
20,202
Taken
29,090
11,179
Mitigated
15,678
6,246
Healing
9,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
3,058
222
0
1,814
8,127
6,397
256
3,045
4,832
13,179
0
L
Scylla
 
Scylla
5,505
503
0
1,881
6,475
1,899
0
3,777
2,698
19,650
0
L
2,124
183
337
4,844
12,440
8,562
14
3,941
8,499
9,385
0
W
Tsukuyomi
CinemaToTheMax
Tsukuyomi
10,010
1,788
0
519
4,457
1,806
540
1,757
2,570
0
29,662
L
3,142
484
447
2,266
10,175
5,217
0
4,659
5,516
0
14,152
W
10,021
3,115
0
3,913
7,618
2,976
1,924
2,760
4,702
37,367
4,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,915
Gold Earned
21,277
111
Minions Killed
69
6
Camps Cleared
3
590,928
Distance Traveled
487,236
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,988
799
17
2
0
206,752
1
L
Scylla
6,980
698
38
4
2
173,423
1
L
Sobek
7,183
718
11
1
0
173,069
0
W
Tsukuyomi
7,524
752
27
3
1
207,830
3
L
Mulan
7,114
711
20
2
1
140,744
3
W
Sol
8,403
840
67
7
5
176,346
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role