Player Matchup

Merlin
Merlin
DENY508
Merlin
Level 80
God Stats
16W - 13L
1,500 SR
Queue Stats
207W - 191L
1,801 Elo+
Solo
Bellona
Bellona
Gonann
Bellona
Level 4
God Stats
5W - 0L
1,500 SR
Queue Stats
41W - 31L
1,704 Elo+
Solo
Bakasura
Bakasura
NiceIceЕyes
Bakasura
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 21L
1,398 Elo+
Party 1
Zhong Kui
Zhong Kui
NikyAsya
Zhong Kui
Level 6
God Stats
5W - 2L
1,487 SR
Queue Stats
10W - 8L
1,398 Elo+
Party 1
Arachne
Arachne
UnknownGod4
Arachne
Level 39
God Stats
2W - 1L
1,509 SR
Queue Stats
11W - 12L
1,451 Elo+
Solo
Team Averages
Level 50
1,499 SR
1,550 Elo+

VS

Team Averages
Level 46
1,511 SR
1,531 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Boteur09
Nu Wa
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,817 Elo+
Solo
Kali
Kali
Pentakillgod007
Kali
Level 61
God Stats
0W - 1L
1,741 SR
Queue Stats
29W - 25L
1,577 Elo+
Solo
Ymir
Ymir
Rianil
Ymir
Level 80
God Stats
0W - 1L
1,316 SR
Queue Stats
1W - 4L
1,263 Elo+
Solo
Anhur
Anhur
Shyste6429
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DENY508
Merlin
17
8 / 0 / 10
9,200
920
12,268
6,438
2,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Gonann
Bellona
15
4 / 3 / 18
8,893
889
10,062
9,745
8,622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
NiceIceЕyes
Bakasura
16
13 / 1 / 11
9,548
955
14,022
11,068
5,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
NikyAsya
Zhong Kui
14
3 / 5 / 17
8,045
805
10,555
9,746
6,433
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
UnknownGod4
Arachne
13
3 / 5 / 20
7,983
798
7,003
11,157
4,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
13
5 / 4 / 5
7,469
747
6,533
10,641
3,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
Boteur09
Nu Wa
12
2 / 8 / 9
7,420
742
9,262
10,775
3,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 5 / 6
7,974
797
7,375
11,134
5,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Rianil
Ymir
12
1 / 6 / 6
6,883
688
7,024
15,857
12,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
12
2 / 8 / 4
6,858
686
6,326
10,287
2,891
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
44
31
Kills
14
14
Deaths
31
76
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
5
4
5
1.88
L
Nu Wa
Boteur09
Nu Wa
2
8
9
0.81
W
Merlin
DENY508
Merlin
8
0
10
13
W
Bellona
Gonann
Bellona
4
3
18
4.33
W
Bakasura
NiceIceЕyes
Bakasura
13
1
11
18.5
W
Zhong Kui
NikyAsya
Zhong Kui
3
5
17
2.3
L
4
5
6
1.4
L
Ymir
Rianil
Ymir
1
6
6
0.67
L
Anhur
2
8
4
0.5
W
Arachne
UnknownGod4
Arachne
3
5
20
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,910
Damage
36,520
48,154
Taken
58,694
27,340
Mitigated
26,972
12,855
Healing
6,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
6,533
908
0
1,064
10,641
3,663
40
3,772
6,286
0
18,312
L
Nu Wa
Boteur09
Nu Wa
9,262
3,417
164
977
10,775
3,143
0
4,745
5,804
16,499
0
W
Merlin
DENY508
Merlin
12,268
1,125
991
1,718
6,438
2,316
1,606
3,361
3,077
46,301
0
W
Bellona
Gonann
Bellona
10,062
2,390
2,206
2,660
9,745
8,622
210
4,274
5,471
0
24,446
W
Bakasura
NiceIceЕyes
Bakasura
14,022
10,218
0
3,158
11,068
5,588
349
2,273
8,795
0
29,143
W
Zhong Kui
NikyAsya
Zhong Kui
10,555
2,228
0
1,327
9,746
6,433
1,048
2,543
7,203
19,569
0
L
7,375
2,878
0
1,691
11,134
5,109
0
4,256
6,528
0
14,671
L
Ymir
Rianil
Ymir
7,024
1,334
210
867
15,857
12,166
0
7,793
7,067
16,364
0
L
Anhur
6,326
3,664
26
1,180
10,287
2,891
760
2,156
7,248
0
17,283
W
Arachne
UnknownGod4
Arachne
7,003
5,574
0
795
11,157
4,381
194
3,835
7,322
0
10,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,669
Gold Earned
36,604
205
Minions Killed
109
0
Camps Cleared
0
1,009,600
Distance Traveled
901,089
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
7,469
747
33
3
0
197,753
3
L
Nu Wa
7,420
742
10
1
0
172,664
1
W
Merlin
9,200
920
81
8
0
184,979
2
W
Bellona
8,893
889
29
3
0
210,792
1
W
Bakasura
9,548
955
51
5
0
238,472
1
W
Zhong Kui
8,045
805
34
3
0
177,275
3
L
Kali
7,974
797
19
2
0
196,417
2
L
Ymir
6,883
688
29
3
0
182,725
1
L
Anhur
6,858
686
18
2
0
151,530
0
W
Arachne
7,983
798
10
1
0
198,082
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role