Player Matchup

Gilgamesh
Gilgamesh
BonkerHonker
Gilgamesh
Level 96
God Stats
8W - 4L
1,588 SR
Queue Stats
132W - 111L
1,570 Elo+
Party 3
Tiamat
Tiamat
Shrops
Tiamat
Level 24
God Stats
2W - 6L
1,207 SR
Queue Stats
120W - 130L
1,522 Elo+
Party 1
Artio
Artio
laflaaare
Artio
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 18L
1,418 Elo+
Party 1
Charybdis
Charybdis
xxBangBulletxx
Charybdis
Level 28
God Stats
6W - 6L
1,519 SR
Queue Stats
97W - 119L
1,478 Elo+
Party 1
Eset
Eset
zZHorrorQueenZz
Eset
Level 106
God Stats
9W - 8L
1,594 SR
Queue Stats
185W - 163L
1,591 Elo+
Party 3
Team Averages
Level 53
1,482 SR
1,516 Elo+

VS

Team Averages
Level 118
1,515 SR
1,573 Elo+
Mulan
Mulan
 
Mulan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
DangerDuckling
Cupid
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 55L
1,765 Elo+
Party 2
Ravana
Ravana
KogarasumaruxxX
Ravana
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,632 Elo+
Party 2
Sol
Sol
UNR3AL CHA0S
Sol
Level 109
God Stats
8W - 9L
1,573 SR
Queue Stats
111W - 154L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BonkerHonker
Gilgamesh
12
3 / 0 / 2
6,085
869
5,520
4,696
2,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Shrops
Tiamat
10
0 / 0 / 1
5,291
756
1,169
1,856
881
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
laflaaare
Artio
11
1 / 1 / 1
5,572
796
2,306
6,313
5,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
xxBangBulletxx
Charybdis
12
1 / 0 / 3
6,076
868
4,164
3,403
1,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 2
5,685
812
5,359
4,133
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
2 / 3 / 0
5,510
787
4,069
7,055
3,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
 
Cthulhu
10
0 / 2 / 0
5,070
724
4,081
7,848
4,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 0 / 2
5,111
730
2,911
4,285
1,064
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
0 / 0 / 0
4,559
651
0
0
0
11
0 / 1 / 2
5,476
782
3,262
3,901
1,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
6
Kills
2
2
Deaths
6
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
3
0
0.67
L
Cthulhu
 
Cthulhu
0
2
0
0
W
Gilgamesh
BonkerHonker
Gilgamesh
3
0
2
4
L
0
0
2
1
L
0
0
0
0
W
Tiamat
Shrops
Tiamat
0
0
1
0.5
L
0
1
2
1
W
Artio
laflaaare
Artio
1
1
1
1.5
W
Charybdis
xxBangBulletxx
Charybdis
1
0
3
2.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,518
Damage
14,323
20,401
Taken
23,089
11,705
Mitigated
9,578
4,278
Healing
4,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
4,069
435
0
1,008
7,055
3,077
0
2,072
4,838
0
10,813
L
Cthulhu
 
Cthulhu
4,081
114
97
1,187
7,848
4,070
0
2,488
5,288
10,370
0
W
Gilgamesh
BonkerHonker
Gilgamesh
5,520
1,300
0
626
4,696
2,849
0
1,622
2,846
0
13,342
L
2,911
1,133
290
654
4,285
1,064
0
2,553
1,692
0
13,568
L
0
0
0
0
0
0
0
0
0
0
0
W
Tiamat
Shrops
Tiamat
1,169
0
0
436
1,856
881
88
348
1,485
9,545
0
L
3,262
1,207
151
1,073
3,901
1,367
0
1,387
2,437
16,615
1,649
W
Artio
laflaaare
Artio
2,306
524
0
1,337
6,313
5,427
0
1,203
4,857
13,582
0
W
Charybdis
xxBangBulletxx
Charybdis
4,164
3,259
0
963
3,403
1,200
1,349
1,901
1,429
0
19,687
W
5,359
126
119
797
4,133
1,348
0
1,493
2,387
18,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,709
Gold Earned
25,726
136
Minions Killed
94
0
Camps Cleared
0
695,027
Distance Traveled
530,452
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,510
787
19
3
0
117,858
1
L
Cthulhu
5,070
724
11
2
0
136,376
0
W
Gilgamesh
6,085
869
20
3
0
171,220
2
L
Cupid
5,111
730
28
4
0
131,743
0
L
Ravana
4,559
651
0
0
0
0
0
W
Tiamat
5,291
756
25
4
0
75,308
0
L
Sol
5,476
782
36
5
0
144,475
1
W
Artio
5,572
796
18
3
0
143,772
0
W
Charybdis
6,076
868
43
6
0
137,820
0
W
Eset
5,685
812
30
4
0
166,907
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role