Player Matchup

Sylvanus
Sylvanus
FampaxMachine
Sylvanus
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 62L
1,451 Elo+
Solo
Heimdallr
Heimdallr
Mdotskiii
Heimdallr
Level 72
God Stats
3W - 4L
1,316 SR
Queue Stats
167W - 153L
1,639 Elo+
Party 1
Arachne
Arachne
miggurs
Arachne
Level 76
God Stats
10W - 4L
1,500 SR
Queue Stats
286W - 219L
1,639 Elo+
Party 1
Discordia
Discordia
recelect
Discordia
Level 27
God Stats
5W - 0L
1,500 SR
Queue Stats
7W - 3L
1,346 Elo+
Party 1
Bellona
Bellona
yort_naimad
Bellona
Level 44
God Stats
6W - 2L
1,731 SR
Queue Stats
146W - 162L
1,518 Elo+
Solo
Team Averages
Level 50
1,509 SR
1,518 Elo+

VS

Team Averages
Level 42
1,476 SR
1,497 Elo+
Danzaburou
Danzaburou
Alkee
Danzaburou
Level 24
God Stats
39W - 31L
1,505 SR
Queue Stats
261W - 247L
1,436 Elo+
Party 2
Cerberus
Cerberus
Embxsic
Cerberus
Level 22
God Stats
21W - 19L
1,376 SR
Queue Stats
130W - 113L
1,540 Elo+
Party 2
Loki
Loki
Kidblxst
Loki
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 9L
1,338 Elo+
Party 2
Sun Wukong
Sun Wukong
OrikamiNA
Sun Wukong
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
401W - 401L
1,735 Elo+
Solo
Scylla
Scylla
PrimiTive8187
Scylla
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
205W - 173L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FampaxMachine
Sylvanus
20
0 / 3 / 11
13,399
515
6,989
15,627
20,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Mdotskiii
Heimdallr
20
6 / 2 / 10
14,670
564
20,463
18,064
8,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
miggurs
Arachne
20
23 / 0 / 4
19,765
760
29,640
19,612
10,505
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Discordia
recelect
Discordia
20
3 / 3 / 6
14,546
559
7,363
12,944
5,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
yort_naimad
Bellona
20
5 / 3 / 8
15,347
590
19,502
20,596
26,391
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alkee
Danzaburou
17
2 / 8 / 2
11,154
429
8,956
16,621
5,795
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Embxsic
Cerberus
15
0 / 7 / 4
9,992
384
7,784
25,251
19,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Loki
19
3 / 6 / 5
12,067
464
11,082
20,759
8,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
OrikamiNA
Sun Wukong
18
1 / 9 / 2
11,041
425
12,021
30,495
26,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
5 / 7 / 0
12,304
473
13,082
12,873
4,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
24
37
Kills
11
11
Deaths
37
39
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Alkee
Danzaburou
2
8
2
0.38
L
Cerberus
Embxsic
Cerberus
0
7
4
0.29
W
Sylvanus
FampaxMachine
Sylvanus
0
3
11
1.83
L
Loki
3
6
5
0.92
W
Heimdallr
Mdotskiii
Heimdallr
6
2
10
5.5
L
Sun Wukong
OrikamiNA
Sun Wukong
1
9
2
0.22
L
5
7
0
0.71
W
Arachne
miggurs
Arachne
23
0
4
25
W
Discordia
recelect
Discordia
3
3
6
2
W
Bellona
yort_naimad
Bellona
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,957
Damage
52,925
86,843
Taken
105,999
71,293
Mitigated
63,789
37,427
Healing
23,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Alkee
Danzaburou
8,956
4,137
0
1,840
16,621
5,795
0
1,940
14,655
0
70,803
L
Cerberus
Embxsic
Cerberus
7,784
165
171
4,960
25,251
19,043
0
6,711
18,474
51,428
0
W
Sylvanus
FampaxMachine
Sylvanus
6,989
1,713
3,274
5,735
15,627
20,579
822
5,432
10,081
50,570
0
L
Loki
11,082
2,850
424
5,033
20,759
8,257
0
3,252
17,441
0
89,658
W
Heimdallr
Mdotskiii
Heimdallr
20,463
9,489
0
8,027
18,064
8,599
3,614
4,030
13,262
244
142,172
L
Sun Wukong
OrikamiNA
Sun Wukong
12,021
2,202
291
10,012
30,495
26,002
309
1,192
29,261
8,392
64,052
L
13,082
717
0
1,119
12,873
4,692
0
1,926
10,757
87,032
0
W
Arachne
miggurs
Arachne
29,640
23,083
0
9,717
19,612
10,505
3,201
5,261
13,867
0
218,006
W
Discordia
recelect
Discordia
7,363
71
63
3,274
12,944
5,219
1,059
4,619
7,981
82,075
0
W
Bellona
yort_naimad
Bellona
19,502
5,605
29
7,308
20,596
26,391
2,948
2,871
16,444
1,832
97,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,727
Gold Earned
56,558
877
Minions Killed
651
0
Camps Cleared
0
2,497,868
Distance Traveled
2,384,786
24
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,154
429
141
5
0
423,916
6
L
Cerberus
9,992
384
95
4
0
466,302
6
W
Sylvanus
13,399
515
77
3
0
436,684
8
L
Loki
12,067
464
144
6
0
527,173
5
W
Heimdallr
14,670
564
186
7
0
416,607
6
L
Sun Wukong
11,041
425
125
5
0
462,334
6
L
Scylla
12,304
473
146
6
0
505,061
6
W
Arachne
19,765
760
277
11
0
641,492
3
W
Discordia
14,546
559
157
6
0
455,706
3
W
Bellona
15,347
590
180
7
0
547,379
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role