Player Matchup

Achilles
Achilles
CornealFir51
Achilles
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 38L
1,720 Elo+
Party 1
Raijin
Raijin
Furtlee
Raijin
Level 6
God Stats
0W - 2L
1,260 SR
Queue Stats
1W - 3L
1,523 Elo+
Party 2
Kali
Kali
MikaLitterus
Kali
Level 92
God Stats
0W - 2L
1,201 SR
Queue Stats
100W - 93L
1,640 Elo+
Party 1
Izanami
Izanami
ZACK CROWDER 99
Izanami
Level 128
God Stats
6W - 10L
1,514 SR
Queue Stats
213W - 169L
1,576 Elo+
Party 1
Jormungandr
Jormungandr
winberries
Jormungandr
Level 11
God Stats
1W - 2L
1,260 SR
Queue Stats
5W - 5L
1,657 Elo+
Party 2
Team Averages
Level 53
1,347 SR
1,623 Elo+

VS

Team Averages
Level 68
1,430 SR
1,548 Elo+
Olorun
Olorun
 
Olorun
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Athena
Athena
Andrew12064
Athena
Level 43
God Stats
3W - 0L
1,438 SR
Queue Stats
339W - 293L
1,693 Elo+
Solo
Charybdis
Charybdis
Shoebaguette
Charybdis
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,507 Elo+
Party 3
Artemis
Artemis
psychohillbille
Artemis
Level 42
God Stats
3W - 6L
1,181 SR
Queue Stats
21W - 21L
1,534 Elo+
Party 4
Agni
Agni
theROOK37
Agni
Level 65
God Stats
8W - 5L
1,531 SR
Queue Stats
12W - 15L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CornealFir51
Achilles
9
0 / 3 / 0
5,367
596
1,042
3,288
1,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
Furtlee
Raijin
12
1 / 2 / 2
6,512
724
4,471
5,886
1,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 7 / 1
6,787
754
6,919
10,221
4,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 2 / 1
6,870
763
4,552
8,920
3,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jormungandr
winberries
Jormungandr
12
1 / 3 / 3
6,248
694
4,819
6,535
3,485
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
6 / 0 / 5
8,294
922
9,781
5,929
2,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Athena
12
3 / 1 / 6
7,672
852
3,664
10,600
8,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Shoebaguette
Charybdis
14
3 / 1 / 6
7,536
837
5,152
6,444
2,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 1 / 8
7,874
875
7,652
6,771
2,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
14
3 / 2 / 8
7,589
843
4,781
5,319
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
5
Kills
17
17
Deaths
5
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
6
0
5
8.5
W
Athena
3
1
6
6
L
Achilles
CornealFir51
Achilles
0
3
0
0
L
Raijin
Furtlee
Raijin
1
2
2
1
L
2
7
1
0.36
W
Charybdis
Shoebaguette
Charybdis
3
1
6
6
L
1
2
1
0.75
W
2
1
8
6
W
Agni
3
2
8
3.5
L
Jormungandr
winberries
Jormungandr
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,803
Damage
31,030
34,850
Taken
35,063
14,536
Mitigated
18,817
2,529
Healing
11,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
9,781
4,091
613
2,663
5,929
2,720
3,697
1,573
4,257
32,629
0
W
Athena
3,664
1,295
266
3,384
10,600
8,633
143
3,174
7,180
6,619
0
L
Achilles
CornealFir51
Achilles
1,042
230
0
129
3,288
1,754
0
2,041
1,247
0
1,533
L
Raijin
Furtlee
Raijin
4,471
940
0
227
5,886
1,919
0
3,421
2,465
11,023
0
L
6,919
2,308
0
989
10,221
4,301
0
4,901
5,320
0
13,584
W
Charybdis
Shoebaguette
Charybdis
5,152
2,788
0
2,144
6,444
2,271
1,286
1,652
4,655
0
20,389
L
4,552
1,540
0
1,184
8,920
3,077
0
4,458
4,462
0
27,588
W
7,652
3,436
0
1,532
6,771
2,829
2,620
1,413
5,267
0
27,376
W
Agni
4,781
547
325
789
5,319
2,364
1,379
1,015
4,232
17,398
0
L
Jormungandr
winberries
Jormungandr
4,819
934
0
0
6,535
3,485
0
3,405
3,130
8,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,784
Gold Earned
38,965
108
Minions Killed
183
0
Camps Cleared
0
719,229
Distance Traveled
949,121
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,294
922
59
7
0
183,724
2
W
Athena
7,672
852
1
0
0
204,207
0
L
Achilles
5,367
596
0
0
0
47,184
0
L
Raijin
6,512
724
24
3
0
175,949
2
L
Kali
6,787
754
17
2
0
165,450
0
W
Charybdis
7,536
837
33
4
0
184,284
3
L
Izanami
6,870
763
52
6
0
187,208
1
W
Artemis
7,874
875
52
6
0
177,113
1
W
Agni
7,589
843
38
4
0
199,793
2
L
Jormungandr
6,248
694
15
2
0
143,438
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role