Player Matchup

Tiamat
Tiamat
Bows
Tiamat
Level 148
God Stats
5W - 0L
1,703 SR
Queue Stats
395W - 289L
1,606 Elo+
Party 1
Sobek
Sobek
Goramz
Sobek
Level 65
God Stats
3W - 2L
1,500 SR
Queue Stats
299W - 205L
1,606 Elo+
Party 1
Hercules
Hercules
GreatShr00mW
Hercules
Level 18
God Stats
2W - 1L
1,355 SR
Queue Stats
5W - 5L
1,686 Elo+
Solo
Sol
Sol
bri_lynn23
Sol
Level 32
God Stats
6W - 3L
1,290 SR
Queue Stats
41W - 40L
1,673 Elo+
Party 1
Izanami
Izanami
iOmorfiuh
Izanami
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,500 Elo+
Solo
Team Averages
Level 60
1,470 SR
1,614 Elo+

VS

Team Averages
Level 15
1,500 SR
1,527 Elo+
Hel
Hel
AlleyHalley
Hel
Level 4
God Stats
0W - 2L
1,298 SR
Queue Stats
0W - 3L
1,192 Elo+
Solo
Fenrir
Fenrir
JACKBOY7384
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,687 Elo+
Solo
Tyr
Tyr
MetallikoJoe
Tyr
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,548 Elo+
Solo
Ah Puch
Ah Puch
babykkv
Ah Puch
Level 11
God Stats
1W - 1L
1,702 SR
Queue Stats
1W - 4L
1,572 Elo+
Solo
Sun Wukong
Sun Wukong
沃斯尼蝶
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bows
Tiamat
17
8 / 0 / 9
9,996
909
11,067
5,942
3,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
Goramz
Sobek
14
1 / 4 / 11
8,569
779
6,616
14,775
14,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
GreatShr00mW
Hercules
16
6 / 1 / 11
9,379
853
10,761
15,893
9,745
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 1 / 2
7,668
697
2,329
4,552
1,452
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
iOmorfiuh
Izanami
18
9 / 1 / 5
10,473
952
16,310
13,440
5,979
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 4
7,477
680
8,273
7,943
2,831
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
13
1 / 6 / 2
7,139
649
5,192
12,648
4,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 4 / 2
8,230
748
11,522
15,521
13,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ah Puch
babykkv
Ah Puch
13
0 / 4 / 1
7,223
657
9,458
9,052
3,210
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
沃斯尼蝶
Sun Wukong
13
1 / 5 / 2
7,360
669
6,406
14,122
10,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
18
24
Kills
7
7
Deaths
24
38
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
Tiamat
Bows
Tiamat
8
0
9
12.5
W
Sobek
Goramz
Sobek
1
4
11
1.63
W
Hercules
GreatShr00mW
Hercules
6
1
11
11.5
L
Fenrir
1
6
2
0.33
L
4
4
2
1.25
L
Ah Puch
babykkv
Ah Puch
0
4
1
0.13
W
0
1
2
1
W
Izanami
iOmorfiuh
Izanami
9
1
5
11.5
L
Sun Wukong
沃斯尼蝶
Sun Wukong
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,083
Damage
40,851
54,602
Taken
59,286
34,603
Mitigated
34,867
19,487
Healing
11,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,273
1,505
79
767
7,943
2,831
0
2,087
5,856
19,978
0
W
Tiamat
Bows
Tiamat
11,067
1,055
0
1,978
5,942
3,158
0
2,109
3,590
29,032
0
W
Sobek
Goramz
Sobek
6,616
630
180
3,361
14,775
14,269
122
4,661
9,534
13,240
0
W
Hercules
GreatShr00mW
Hercules
10,761
1,780
0
7,659
15,893
9,745
517
5,966
9,486
0
21,673
L
Fenrir
5,192
640
0
346
12,648
4,841
0
4,417
8,231
0
10,190
L
11,522
1,830
352
5,051
15,521
13,257
0
5,162
10,359
0
32,873
L
Ah Puch
babykkv
Ah Puch
9,458
559
456
1,329
9,052
3,210
0
4,086
4,966
28,369
0
W
2,329
93
0
86
4,552
1,452
1,112
1,467
2,970
12,782
0
W
Izanami
iOmorfiuh
Izanami
16,310
11,443
0
6,223
13,440
5,979
4,790
3,528
9,584
0
63,678
L
Sun Wukong
沃斯尼蝶
Sun Wukong
6,406
969
307
2,495
14,122
10,728
0
4,260
9,862
0
15,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,085
Gold Earned
37,429
220
Minions Killed
144
0
Camps Cleared
0
1,117,800
Distance Traveled
985,711
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,477
680
27
2
0
163,536
0
W
Tiamat
9,996
909
40
4
0
240,950
1
W
Sobek
8,569
779
8
1
0
245,993
1
W
Hercules
9,379
853
28
3
0
258,504
1
L
Fenrir
7,139
649
15
1
0
220,548
0
L
Tyr
8,230
748
41
4
0
224,081
1
L
Ah Puch
7,223
657
39
4
0
155,688
0
W
Sol
7,668
697
26
2
0
128,327
0
W
Izanami
10,473
952
118
11
0
244,026
1
L
Sun Wukong
7,360
669
22
2
0
221,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role