Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
JosiasHaha
Chronos
Level 19
God Stats
6W - 1L
1,760 SR
Queue Stats
44W - 40L
1,424 Elo+
Party 1
Odin
Odin
ParadoxGio
Odin
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
145W - 126L
1,473 Elo+
Party 1
Jormungandr
Jormungandr
Sigmodial
Jormungandr
Level 26
God Stats
9W - 5L
1,873 SR
Queue Stats
219W - 232L
1,621 Elo+
Party 2
Serqet
Serqet
Yovime-
Serqet
Level 29
God Stats
32W - 42L
1,647 SR
Queue Stats
197W - 205L
1,621 Elo+
Party 2
Team Averages
Level 57
1,656 SR
1,528 Elo+

VS

Team Averages
Level 102
1,439 SR
1,553 Elo+
Izanami
Izanami
BabiesArmBORiiS
Izanami
Level 76
God Stats
5W - 4L
1,500 SR
Queue Stats
85W - 80L
1,500 Elo+
Solo
Charybdis
Charybdis
Conker1155
Charybdis
Level 86
God Stats
41W - 40L
1,403 SR
Queue Stats
77W - 80L
1,461 Elo+
Solo
Thoth
Thoth
Feared Prestige
Thoth
Level 153
God Stats
4W - 6L
1,287 SR
Queue Stats
67W - 46L
1,733 Elo+
Solo
Yemoja
Yemoja
InvestedBug655
Yemoja
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,500 Elo+
Solo
Bakasura
Bakasura
tiddecidde
Bakasura
Level 149
God Stats
9W - 12L
1,504 SR
Queue Stats
131W - 132L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
6
1 / 1 / 2
3,848
641
2,355
3,016
713
Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
JosiasHaha
Chronos
8
0 / 1 / 1
4,368
728
1,020
4,323
981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
2 / 0 / 1
4,521
754
1,786
3,808
1,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
Sigmodial
Jormungandr
6
0 / 1 / 2
3,879
647
1,468
2,795
1,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
Yovime-
Serqet
6
1 / 2 / 2
4,023
671
569
2,772
759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
3,002
500
0
446
110
Charybdis
Conker1155
Charybdis
5
1 / 1 / 1
3,618
603
2,119
4,630
766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 1 / 1
4,375
729
2,182
2,343
564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

5
1 / 1 / 1
3,743
624
958
2,716
924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
tiddecidde
Bakasura
9
2 / 1 / 1
4,998
833
2,380
3,869
1,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
9
4
Kills
5
5
Deaths
4
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
1
2
2
L
0
0
0
0
L
Charybdis
Conker1155
Charybdis
1
1
1
1.5
L
1
1
1
1.5
L
1
1
1
1.5
W
Chronos
JosiasHaha
Chronos
0
1
1
0.5
W
2
0
1
2.5
W
Jormungandr
Sigmodial
Jormungandr
0
1
2
1
W
Serqet
Yovime-
Serqet
1
2
2
1
L
Bakasura
tiddecidde
Bakasura
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,198
Damage
7,639
16,714
Taken
14,004
4,903
Mitigated
3,901
5,687
Healing
5,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
2,355
1,601
0
751
3,016
713
0
423
2,518
0
14,408
L
0
0
0
250
446
110
0
249
197
0
2,555
L
Charybdis
Conker1155
Charybdis
2,119
960
1
1,699
4,630
766
0
553
4,077
0
15,078
L
2,182
77
0
500
2,343
564
0
791
1,456
19,217
0
L
958
393
277
637
2,716
924
0
213
2,503
4,583
0
W
Chronos
JosiasHaha
Chronos
1,020
414
0
1,942
4,323
981
0
2,134
2,158
21,245
0
W
1,786
331
187
1,327
3,808
1,422
0
445
3,363
0
12,788
W
Jormungandr
Sigmodial
Jormungandr
1,468
510
0
629
2,795
1,028
440
60
2,371
16,297
0
W
Serqet
Yovime-
Serqet
569
246
0
851
2,772
759
0
78
2,694
0
10,617
L
Bakasura
tiddecidde
Bakasura
2,380
1,484
0
1,888
3,869
1,537
0
682
3,187
0
22,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,639
Gold Earned
19,736
163
Minions Killed
158
0
Camps Cleared
0
677,440
Distance Traveled
550,654
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
3,848
641
25
4
0
131,028
3
L
Izanami
3,002
500
12
2
0
32,947
1
L
Charybdis
3,618
603
26
4
0
122,986
1
L
Thoth
4,375
729
46
8
0
124,404
2
L
Yemoja
3,743
624
8
1
0
109,420
0
W
Chronos
4,368
728
49
8
0
125,813
1
W
Odin
4,521
754
25
4
0
141,861
1
W
Jormungandr
3,879
647
30
5
0
118,461
0
W
Serqet
4,023
671
34
6
0
160,277
0
L
Bakasura
4,998
833
66
11
0
160,897
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role