Player Matchup

Horus
Horus
Kαmαji
Horus
Level 145
God Stats
4W - 0L
1,769 SR
Queue Stats
15W - 8L
1,918 Elo+
Party 1
Izanami
Izanami
ScoobyLarenzo
Izanami
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 23L
1,619 Elo+
Party 1
Agni
Agni
ShakespeareIV
Agni
Level 155
God Stats
6W - 0L
1,999 SR
Queue Stats
38W - 22L
1,775 Elo+
Party 1
Ares
Ares
YourCuddleBunny
Ares
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,598 Elo+
Solo
Vulcan
Vulcan
kanjita
Vulcan
Level 20
God Stats
3W - 1L
1,500 SR
Queue Stats
14W - 10L
1,500 Elo+
Party 1
Team Averages
Level 113
1,654 SR
1,682 Elo+

VS

Team Averages
Level 61
1,540 SR
1,611 Elo+
Chaac
Chaac
Derpyhooves31
Chaac
Level 43
God Stats
1W - 1L
1,702 SR
Queue Stats
2W - 1L
1,888 Elo+
Party 2
Charybdis
Charybdis
HeavyAnchor
Charybdis
Level 75
God Stats
3W - 4L
1,730 SR
Queue Stats
26W - 25L
1,701 Elo+
Party 2
Janus
Janus
RurouniHart
Janus
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 48L
1,575 Elo+
Party 2
Bakasura
Bakasura
W11ck3D
Bakasura
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,464 Elo+
Solo
Hel
Hel
imBIGJON
Hel
Level 13
God Stats
2W - 2L
1,266 SR
Queue Stats
5W - 11L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Kαmαji
Horus
15
7 / 1 / 15
9,170
917
13,201
13,014
6,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
15
5 / 1 / 14
8,618
862
8,001
8,589
4,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 1 / 13
8,854
885
15,502
7,819
3,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 1 / 9
8,119
812
6,147
12,314
9,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Vulcan
kanjita
Vulcan
14
6 / 3 / 8
8,243
824
5,142
5,241
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 3
7,600
760
8,768
12,225
7,665
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charybdis
HeavyAnchor
Charybdis
14
2 / 5 / 1
7,613
761
6,430
12,332
4,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 7 / 2
7,225
723
13,525
10,995
2,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
W11ck3D
Bakasura
11
0 / 7 / 3
6,495
650
3,513
10,419
3,302
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 4 / 1
6,901
690
2,329
8,280
2,946
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
17
28
Kills
7
7
Deaths
28
59
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
L
Charybdis
HeavyAnchor
Charybdis
2
5
1
0.5
W
Horus
Kαmαji
Horus
7
1
15
14.5
L
3
7
2
0.57
W
Izanami
5
1
14
12
W
6
1
13
12.5
L
Bakasura
W11ck3D
Bakasura
0
7
3
0.21
W
4
1
9
8.5
L
0
4
1
0.13
W
Vulcan
kanjita
Vulcan
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,993
Damage
34,565
46,977
Taken
54,251
25,202
Mitigated
21,007
12,525
Healing
12,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,768
1,417
0
2,110
12,225
7,665
0
5,327
6,898
0
20,038
L
Charybdis
HeavyAnchor
Charybdis
6,430
3,331
233
2,579
12,332
4,095
0
7,024
5,308
0
25,188
W
Horus
Kαmαji
Horus
13,201
7,253
1,587
5,087
13,014
6,340
0
3,846
9,157
0
30,966
L
13,525
896
281
1,730
10,995
2,999
0
4,132
6,863
22,572
0
W
Izanami
8,001
4,591
0
1,805
8,589
4,022
1,426
1,905
6,684
0
33,998
W
15,502
1,606
156
1,099
7,819
3,102
632
1,658
6,161
31,324
0
L
Bakasura
W11ck3D
Bakasura
3,513
2,707
216
1,060
10,419
3,302
0
5,474
4,945
0
7,737
W
6,147
144
0
2,607
12,314
9,694
330
5,414
6,765
9,201
0
L
2,329
108
1,821
2,485
8,280
2,946
270
4,834
3,446
18,293
0
W
Vulcan
kanjita
Vulcan
5,142
1,829
0
184
5,241
2,044
290
3,031
2,210
12,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,004
Gold Earned
35,834
172
Minions Killed
143
0
Camps Cleared
0
1,079,624
Distance Traveled
923,223
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,600
760
22
2
0
208,428
2
L
Charybdis
7,613
761
42
4
0
183,574
0
W
Horus
9,170
917
36
4
0
259,339
0
L
Janus
7,225
723
19
2
0
176,002
3
W
Izanami
8,618
862
63
6
0
203,215
0
W
Agni
8,854
885
47
5
0
215,440
1
L
Bakasura
6,495
650
20
2
0
178,093
2
W
Ares
8,119
812
9
1
0
210,902
2
L
Hel
6,901
690
40
4
0
177,126
2
W
Vulcan
8,243
824
17
2
0
190,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role