Player Matchup

Nox
Nox
NEXTDAYAARON
Nox
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 38L
1,591 Elo+
Party 1
Ne Zha
Ne Zha
NEXTDAYJAKE
Ne Zha
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 22L
1,566 Elo+
Party 1
Skadi
Skadi
coralhilll
Skadi
Level 122
God Stats
4W - 1L
1,500 SR
Queue Stats
20W - 27L
1,591 Elo+
Party 1
Team Averages
Level 142
1,500 SR
1,583 Elo+

VS

Team Averages
Level 115
1,500 SR
1,424 Elo+
Sol
Sol
 
Sol
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
LazerLaBelle
Da Ji
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Izanami
Izanami
Xv_Leonidas_vX
Izanami
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 6
10,880
837
5,902
11,086
3,998
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
14
4 / 2 / 6
9,671
744
8,010
9,600
3,233
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
15
4 / 1 / 8
10,387
799
11,054
9,689
3,042
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
5 / 4 / 2
9,998
769
12,446
10,165
3,525
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
2 / 8 / 4
8,906
685
6,829
13,518
4,724
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 4
7,850
604
2,208
5,659
1,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
14
Kills
7
7
Deaths
14
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
5
4
2
1.5
L
2
8
4
0.5
W
6
4
6
2.25
W
Ne Zha
4
2
6
3.5
L
0
2
4
1
W
Skadi
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,966
Damage
21,483
30,375
Taken
29,342
10,273
Mitigated
9,385
5,890
Healing
3,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,446
1,414
150
2,804
10,165
3,525
83
1,205
8,960
34,357
0
L
6,829
1,372
0
220
13,518
4,724
0
3,896
9,622
0
23,924
W
5,902
381
313
1,327
11,086
3,998
1,031
5,059
6,027
34,164
0
W
Ne Zha
8,010
1,351
0
1,844
9,600
3,233
708
4,633
4,967
0
31,463
L
2,208
660
0
243
5,659
1,136
112
1,046
4,613
0
13,608
W
Skadi
11,054
2,175
186
2,220
9,689
3,042
1,173
3,816
5,873
0
39,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,938
Gold Earned
26,754
174
Minions Killed
114
10
Camps Cleared
3
749,973
Distance Traveled
587,009
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,998
769
50
4
3
235,703
6
L
Da Ji
8,906
685
40
3
0
212,170
2
W
Nox
10,880
837
68
5
5
234,868
1
W
Ne Zha
9,671
744
42
3
2
272,713
4
L
Izanami
7,850
604
24
2
0
139,136
0
W
Skadi
10,387
799
64
5
3
242,392
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role