Player Matchup

Merlin
Merlin
Boodiecraig
Merlin
Level 153
God Stats
5W - 6L
1,495 SR
Queue Stats
336W - 331L
1,557 Elo+
Solo
Ne Zha
Ne Zha
DakotaPhantom
Ne Zha
Level 143
God Stats
2W - 0L
1,715 SR
Queue Stats
72W - 72L
1,772 Elo+
Solo
Medusa
Medusa
LethalAngel 200
Medusa
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
117W - 120L
1,553 Elo+
Solo
Amaterasu
Amaterasu
PrimoCHENCHO
Amaterasu
Level 156
God Stats
3W - 0L
1,500 SR
Queue Stats
294W - 271L
1,454 Elo+
Solo
Kukulkan
Kukulkan
WilyWOODY2000
Kukulkan
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 47L
1,856 Elo+
Solo
Team Averages
Level 140
1,542 SR
1,639 Elo+

VS

Team Averages
Level 137
1,492 SR
1,600 Elo+
Chiron
Chiron
BobbeeWeevees
Chiron
Level 124
God Stats
3W - 2L
1,783 SR
Queue Stats
130W - 121L
1,562 Elo+
Solo
Ah Puch
Ah Puch
DaSasori
Ah Puch
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 27L
1,697 Elo+
Solo
Poseidon
Poseidon
TopBananaBasu
Poseidon
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,844 Elo+
Solo
Neith
Neith
Xx21GUELLxX
Neith
Level 153
God Stats
3W - 6L
1,174 SR
Queue Stats
358W - 397L
1,388 Elo+
Solo
Scylla
Scylla
djfestivalHD
Scylla
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
3 / 4 / 10
9,917
763
9,647
8,701
3,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 4 / 12
10,177
783
10,538
8,952
3,546
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
4 / 5 / 9
10,323
794
12,276
13,275
6,129
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
PrimoCHENCHO
Amaterasu
17
3 / 4 / 12
10,304
793
5,679
19,075
17,537
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Kukulkan
WilyWOODY2000
Kukulkan
18
6 / 5 / 11
10,897
838
10,101
12,914
5,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 9
10,965
843
12,064
11,387
3,896
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
DaSasori
Ah Puch
15
1 / 3 / 10
9,073
698
10,319
10,585
3,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Poseidon
TopBananaBasu
Poseidon
17
4 / 4 / 10
10,456
804
8,421
9,815
3,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
2 / 5 / 9
8,922
686
13,147
11,381
3,262
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
17
5 / 5 / 6
10,324
794
6,585
8,709
2,156
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
64
20
Kills
20
22
Deaths
20
54
Assists
44
Player
Kills
Deaths
Assists
KDA
L
8
3
9
4.17
W
Merlin
3
4
10
2
L
Ah Puch
DaSasori
Ah Puch
1
3
10
2
W
4
4
12
2.5
W
4
5
9
1.7
W
Amaterasu
PrimoCHENCHO
Amaterasu
3
4
12
2.25
L
Poseidon
TopBananaBasu
Poseidon
4
4
10
2.25
W
Kukulkan
WilyWOODY2000
Kukulkan
6
5
11
2.3
L
2
5
9
1.3
L
Scylla
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,241
Damage
50,536
62,917
Taken
51,877
36,170
Mitigated
15,509
21,941
Healing
17,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,064
3,322
1,622
3,517
11,387
3,896
1,049
5,298
5,967
0
26,745
W
Merlin
9,647
156
335
955
8,701
3,633
902
3,598
5,026
23,320
0
L
Ah Puch
DaSasori
Ah Puch
10,319
94
250
3,584
10,585
3,147
0
3,869
6,450
20,849
0
W
10,538
1,283
0
1,126
8,952
3,546
1,784
3,352
5,596
0
26,614
W
12,276
3,669
2,185
3,378
13,275
6,129
2,084
6,803
6,436
0
29,474
W
Amaterasu
PrimoCHENCHO
Amaterasu
5,679
1,945
1,357
8,122
19,075
17,537
311
5,702
13,205
0
9,999
L
Poseidon
TopBananaBasu
Poseidon
8,421
739
1,194
1,306
9,815
3,048
833
2,360
7,405
19,091
0
W
Kukulkan
WilyWOODY2000
Kukulkan
10,101
1,180
2,167
2,316
12,914
5,325
1,139
5,521
7,329
26,157
0
L
13,147
1,056
1,595
2,416
11,381
3,262
877
4,877
6,434
0
17,069
L
Scylla
6,585
761
1,430
979
8,709
2,156
741
2,748
5,873
21,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,618
Gold Earned
49,740
165
Minions Killed
128
0
Camps Cleared
0
1,183,189
Distance Traveled
1,066,878
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,965
843
26
2
0
231,887
0
W
Merlin
9,917
763
44
3
0
229,107
0
L
Ah Puch
9,073
698
32
2
0
208,427
2
W
Ne Zha
10,177
783
30
2
0
248,681
0
W
Medusa
10,323
794
48
4
0
224,553
0
W
Amaterasu
10,304
793
6
0
0
262,699
0
L
Poseidon
10,456
804
26
2
0
202,302
3
W
Kukulkan
10,897
838
37
3
0
218,149
1
L
Neith
8,922
686
5
0
0
217,722
5
L
Scylla
10,324
794
39
3
0
206,540
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role