Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Claw2k
Janus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,716 Elo+
Party 2
Jing Wei
Jing Wei
bryancheese
Jing Wei
Level 13
God Stats
1W - 1L
1,282 SR
Queue Stats
23W - 13L
1,625 Elo+
Party 2
Thanatos
Thanatos
goyman1992
Thanatos
Level 39
God Stats
14W - 9L
1,727 SR
Queue Stats
17W - 13L
1,625 Elo+
Party 2
Atlas
Atlas
skullnullptr
Atlas
Level 38
God Stats
9W - 2L
1,745 SR
Queue Stats
167W - 178L
1,474 Elo+
Solo
Team Averages
Level 32
1,551 SR
1,588 Elo+

VS

Team Averages
Level 50
1,417 SR
1,434 Elo+
Medusa
Medusa
Aveligne
Medusa
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Ganesha
Ganesha
CommonMisfit
Ganesha
Level 27
God Stats
1W - 3L
1,275 SR
Queue Stats
40W - 55L
1,514 Elo+
Party 1
Achilles
Achilles
PapaCleric
Achilles
Level 47
God Stats
2W - 6L
1,500 SR
Queue Stats
68W - 83L
1,492 Elo+
Party 1
Sol
Sol
arabeIla
Sol
Level 47
God Stats
2W - 6L
1,312 SR
Queue Stats
6W - 16L
1,239 Elo+
Party 3
Thor
Thor
poemyuan
Thor
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
0 / 1 / 0
5,677
568
3,343
5,231
2,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
Claw2k
Janus
10
4 / 1 / 1
6,021
602
3,223
3,206
723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
bryancheese
Jing Wei
12
3 / 0 / 2
6,735
674
2,796
3,764
1,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thanatos
goyman1992
Thanatos
10
1 / 1 / 5
5,984
598
4,172
6,379
2,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 1 / 6
5,670
567
2,605
6,460
2,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aveligne
Medusa
6
1 / 4 / 0
4,341
434
1,464
5,477
986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
CommonMisfit
Ganesha
7
0 / 1 / 1
4,727
473
2,726
4,406
1,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Achilles
PapaCleric
Achilles
10
1 / 1 / 0
5,938
594
3,420
7,157
3,755
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 3 / 0
4,903
490
2,104
4,981
1,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
9
1 / 0 / 0
5,398
540
1,575
4,038
1,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
9
Kills
3
4
Deaths
9
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
1
0
0
L
Medusa
Aveligne
Medusa
1
4
0
0.25
W
Janus
Claw2k
Janus
4
1
1
4.5
L
Ganesha
CommonMisfit
Ganesha
0
1
1
0.5
L
Achilles
PapaCleric
Achilles
1
1
0
1
L
0
3
0
0
W
Jing Wei
bryancheese
Jing Wei
3
0
2
4
W
Thanatos
goyman1992
Thanatos
1
1
5
3.5
L
Thor
1
0
0
1
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,139
Damage
11,289
25,040
Taken
26,059
9,490
Mitigated
8,861
12,752
Healing
8,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,343
1,475
0
1,515
5,231
2,838
0
0
5,231
26,581
0
L
Medusa
Aveligne
Medusa
1,464
804
0
794
5,477
986
205
1,936
3,457
0
7,769
W
Janus
Claw2k
Janus
3,223
192
0
407
3,206
723
395
1,048
2,158
25,385
0
L
Ganesha
CommonMisfit
Ganesha
2,726
0
229
1,202
4,406
1,709
0
979
3,343
9,440
0
L
Achilles
PapaCleric
Achilles
3,420
912
0
2,122
7,157
3,755
0
3,343
3,814
0
31,103
L
2,104
474
0
1,566
4,981
1,297
979
1,987
2,766
17,982
2,465
W
Jing Wei
bryancheese
Jing Wei
2,796
1,835
0
2,715
3,764
1,120
0
483
3,281
0
46,135
W
Thanatos
goyman1992
Thanatos
4,172
677
0
5,315
6,379
2,509
0
1,032
5,347
0
37,961
L
Thor
1,575
197
0
2,436
4,038
1,114
0
530
3,508
0
21,716
W
2,605
810
1,392
1,408
6,460
2,300
217
2,123
4,337
10,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,087
Gold Earned
25,307
286
Minions Killed
192
0
Camps Cleared
0
1,046,664
Distance Traveled
951,129
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,677
568
58
6
0
216,700
2
L
Medusa
4,341
434
16
2
0
148,159
3
W
Janus
6,021
602
52
5
0
192,362
0
L
Ganesha
4,727
473
9
1
0
193,136
1
L
Achilles
5,938
594
70
7
0
201,036
1
L
Sol
4,903
490
45
5
0
193,906
3
W
Jing Wei
6,735
674
91
9
0
190,618
3
W
Thanatos
5,984
598
73
7
0
232,833
1
L
Thor
5,398
540
52
5
0
214,892
4
W
Atlas
5,670
567
12
1
0
214,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role